Jump to content

Siltyn

Members
  • Posts

    25
  • Joined

Reputation

10 Good

1 Follower

  1. I stopped using Khem, because with him everything seemed too easy. Switched to Ashara...and, well, pretty much the same...still easy. Solo gray flashpoints for orange armor sets, fill with level appropiate mods/armor/enhancements and see how easy questing becomes. If you can't solo heroic 2 quests as a sorcerer....something is wrong.
  2. As a DPS sorcerer, I've been using Ashara since I got her and haven't been disappointed. I have her geared for her level with orange sets with blue mods/armor/enhancments/crystals/hilts, etc etc etc. Haven't found a mob yet that's given me trouble. Gear certainly matters for your companions.
  3. To make the game even easier, how about when you kill a mob, a drop down list-box is displayed and you can simply choose the item you want? It's amazing how dumbed down and easy people want their games nowadays.
  4. I had this same thing happen to me on both of my main crafters. Emails to the other crafters went unanswered so my solution was.....I bought every single one of their massively underpriced items and re-sold them priced at the levels I was used to selling them at. Easy profit for me! Heck, there is one blue quality item I've bought and re-sold, I'm guessing 60-70 times, that I don't even have the blue recipe for...I've never needed to RE to get it since others are willing to make the product and list it for default price for me to buy and resell. It's amazing how many people will sell items at the default price the GTN suggests...I guess they simply don't know, or care to find out, how much items will actually sell for. I've found "dead" spots in the market that no one was selling items for, as the OP was talking about, and have profitted greatly from filling that void. I liken myself as the Wal-Mart of crafting. I don't cater to the high end buyers (well not yet), but I sell a TON of items to the lower end people!
  5. Great post...now please delete it, I like having no competition and raking in credits!!! Due to crafting and working the GTN both of my level 30ish characters have their inventory maxed, cargo hold size maxed for their level, wearing top gear/mods for their level, have an untold number of purple level 340 crafting missions banked I need to use, have a supply of mats for all of my professions that will last me quite some time even if I never bought another mat or ran another crafting mission, and have a few million credits just sitting there waiting until I level up to buy higher speeder training and another cargo hold space. It's really turned into an addiction. This need to control certain parts of the market while stockpiling every mat I see at a reasonable price. lol It's a fun little mini-game to play when I don't feel like questing or have limited time to play. I see post after post about people saying crafting is useless and no one buys anything because commendations...blah blah blah. I disagree.
  6. On my server, I generally have no problem getting groups for Heroic 2/4 quests or flashpoints as it seems there are always people LFG in general chat...though most Heroic 2s I can solo and most heroic 4s are doable with 2 people and 2 companions. I find the rewards from them much better than normal quests, though I do them mostly for the story and increased challenge.
  7. Shhhhhh!!! Let those people continue to think there is no profit in crafting while leveling...I enjoy having control of certain parts of my GTN and raking in the credits daily!
  8. You made the right choice. Continue to play your style of game, regardless of what others do or how they act. Being a better person trumps getting some piece of virtual loot every time.
  9. Today's typical MMO gamer that I meet has been raised on games like WoW and has no idea how easy those games are compared to EQ1. I see post after post on these forums from players that want the game easier and from a EQ1 vet's point of view, it just boggles my mind. While I never want to see some of EQ1 mechanics return to games (killing placeholder after placeholder to spawn a named mob that probably won't drop the item you want), it would be nice if a new game actually had a death penalty and actually penalized you for not knowing how to place your class properly. There's no "fear" in games anymore... Today's current generation of player playing or raiding in a game like EQ1? lol Could you imagine the rage on the forums?
  10. If they dumb down the game even more, it becomes less fun for me to play it.
  11. Without enrage timers, people would just setup groups based around a main tank, backup tank and a healing rotation and win by attrition...no matter how long the fight took....as long as you could outheal the damage the tank was taking. Nothing epic about that. I prefer the fast and furious flurry of battle needed to burn a mob down before enrage...
  12. I remember the good old days of figuring out your class and those epic encounters yourself through trial and error...and the sense of accomplishment that came when you did so. That so many of today's gamers need a meter (or any other add-on) to play their class well and down an epic encounter is sad to me. Though if other's need a crutch to play this, or any other game, I'm not against you having them....I'll simply choose to never install one. I just hope all meters/mods are provided by Bioware and they never allow 3rd party mods....I really don't want to see the forums ablaze in "my account was hacked" posts, because the mod they installed ripped their user id and password.
  13. I keep seeing people post this same thing, yet my 3 toons craft a wide variety of items and the only thing keeping me from selling even more items than I am now is my lack of materials....even with me buying up all the mats I find on the GTN. There is a sickening amount of profit to be made selling goods in this game to other players, once you find the right items to sell. Honestly, I hope the myth continues to perpetuate that craftable items are undesireable and no one is buying them......this just creates even less competition for me, while I continue to rake in the credits.
  14. I find myself teaching others the game in these heroic 4 areas, which I don't mind when people listen, as this is more than a few people's first MMO. Once simple crowd control, target marking, and which targets are priorities is explained properly my groups have went rather well. The biggest problem I see is that people rush into a group of weak mobs and mow them down during normal questing...then want to use that tactic in heroic 4s...only to find that doesn't really work well.
  15. What stings is when the item you wanted to post at 5500, gets posted at 550,028...because you accidently didn't clear out all of the default price...and you get hit with a 70K+ deposit. Sure I got the entire 70K+ deposit back in 2 days after the item didn't sell...but it taught me to recheck my auction prices before clicking OK. lol
×
×
  • Create New...