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-Duality-

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  1. 1) If it's uncleansable on the primary target, that's an absolute help in PVP. Tab targetting DoTs is such a waste of time and a pain (OPs title is QoL issues). 2) No, to replace it. DoT damage reduction is pointless and lackluster. It just feels like the developers were stuck on fitting the DoT theme and ignored actual gameplay balance (or maybe that's just my bias against the PVP developers) 3) Not overpowered depending on what percentage increase you give, but potentially too much....hence number 4. 4) This change is to balance out other changes. PT DPS in PVP is pretty balanced IMO (AP is a little strong), so buff/QoL tweaks can't be made without sacrifice. Far too often in threads like these people only offer buffs buffs buffs and rarely consider balance. To me, PVP damage is fairly balanced aside from a couple classes' burst abilities, and the discrepancy has more to do with survivability and defensive cooldowns. It seems like there's a couple specs that dominate PVE damage, so why not just nerf those?
  2. For PVP Pyro: 1) Incendiary Missile - Add 20 second cooldown but have it's effect apply to up to 5 players within 5 meters of the target. Increase heat to 24 and range to 15 meters 2) Flame Suit - Reduces all damage taken by 3% 3) Burnout - changed to all elemental damage instead of just periodic 4) Steely Resolve - decreased to 2/4/6% (Obviously with this change something would need to be done to help tanks; I think AP would still be fine.) Another suggestion to Burnout that I'm not sure how to balance properly would be to have it cause DoTs to tick faster and do more damage to targets below 30%.
  3. Hi all, I'm looking for an active PVP-oriented guild. I took a long break after having to move for work, but am back playing again albeit on a new server (xferred my main toons here). I have a 55 dps Jugg, 55 tank sin, 55 dps vanguard, 52 sent, and 47 dps PT. My Jugg is the most geared pvp-wise (full modded conq/valor rank 96) but I'm almost exclusively playing my PT right now. I'd love to find a fun guild that has regular wz groups. Thanks! In game: Kagu-tsuchi
  4. Has anyone run the math and figured out which Elite War Hero mods and enhancements are BiS for rage juggs in PVP? I know previously the best mod was from War Hero Vindicator gloves and the best enhancement was from War Hero Force-Mystic gloves. It also seems like EWH gear is even less itemized for rage than WH was.
  5. Look, all I play is vengeance. I just have a love hate relationship with it. It's a blast to play, but I think it's weaker than most other dps specs (my personal belief is lower overall dps). Whatever the case may be, I think if the spec were in a good place, you'd see a lot more people playing it. As it stands now, it has a stigma for being bad, so people don't play it. And I honestly don't think it just has a skill-cap too high for the average player. Taunts and guard if you stance dance are things the spec does, but does not do better than anyone else. Plenty of other specs bring those tools. And "VERY had hitting abilities" just confuses me if you're talking about anything other than vicious throw which you can't use most of the time. Very hard hitting in comparison to who?
  6. I don't think that was the point. I see you guys steadfastly support this spec, and I wonder why none of that translates in to what people are actually playing. I almost never see anyone else playing vengeance on my server, period. But I see marauder, sorc, assasin, operative, merc, powertech, rage dps all the time. Why is that? Is vengeance viable? absolutely. Is it fun to play? absolutely. Does it do anything better than anyone else? Eh, not really. Sustained dps and Unstoppable is all I see. We'll see how the next patch pans out. And for clarification, the eye test of what people are playing is really the only thing i can base a judgement off of since there are no damage meters, combat log, etc.
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