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Holytoe

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    East Coast
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    Gaming duh.
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    Retired.
  1. A possible fix is a "buy" order for items. EvE Online uses this, which shows the crafters what items are desired. Downside is the buyer is required to put their money up until the buy order is filled. And the order is not guaranteed to be filled, but it can show demand for items if players utilize it. Not sure this mechanic would work in Swtor, but I guess anything is possible. It could definitely reduce all the WTS and WTB advertising players post in fleet's general chat.
  2. I believe you stated data on slot level 47 incorrectly. Augment 21 is level 47 and requires mk-5 kits. Mk-2 thru Mk-6 augment kits increment every 8 character levels. So I think your data should read mk-5 kits create aug slots for levels 41-48... or something similar: 5. 41 thru 48 6. 49 thru 56
  3. Added Imperial color combinations, coordinates formatting, and abbreviations (brevity).
  4. BW may have fixed this by now, but I originally used Qyzen Fess as a tank. Once I got Lt Iresso, I swapped all the upgraded gear from Qyzen to him, picked up a pvp blaster rifle (moddable) and was good to go after a few minor changes. Comparing Qyzen, the aim-based techblade/shield generator-wielding melee-dps to Lt Iresso using same except blaster rifle... Qyzen's threat generation skills (single-target-4-meter-range sunder armor Guardian Strike and aoe Hunter's Surge abilities) and a single-target Taunt are severely lacking enough area-of-effect power to keep mobs off the Jedi Consular. Lt Iresso's threat generation skills (five-target-8-meter-radius-damage-reduction aoe EMP Blast and 15-meter-radius taunt Flaregun) and a single-target taunt ability Distract are far and above the best companion skills in my mind for keeping a mob's attention away from the Jedi Consular. As far as uniqueness, Qyzen is missing an eye and is fully scaled. Not sure he can be romanced, but I have heard rumors of him sleeping around. Just kidding, but I think adding a good 15-meter aoe taunt and making Guardian Strike 8-meter radius affecting 5 targets would be good for those holdouts that refuse to stop using Qyzen.
  5. I am fairly certain I am not alone on this... BW should fix the level 50 matrix relics. Crit doesn't help healers as much as power. And a shadow tank (willpower/shield/absorb/defense) matrix relic is needed. There are probably other minor changes needed.
  6. Maybe due to some items can not be RE after they are bound?
  7. In the bug report reply, BW told me to post in suggestion box. I am glad someone else thought this was a crafting error. The green reaction implants are tanky (i.e. they have defense) so, I can only guess why vanguards and juggernauts are not in an uproar over this. I mean, they conceivably could use a might implant RE'd to veracity, but reaction RE'd to veracity has much more defense. Oh and what is up with the willpower matrix cube relics at level 50? Shadow tanks have no matrix cube? ***.
  8. This usually only happens when you are separated from two of the other group members. Alternately, if you are in ops and 0-1 other ops members are near you. In both instances mentioned above, chances are the companion leaves on their own when more than 1 other group/ops member moves near you. But I believe this is only a proximity issue.
  9. cross-post in crew skills - biochem: http://www.swtor.com/community/showthread.php?t=535427 This may be a crafting bug. I believe this to be similar to/the same as posted here: [biochem] Wrong item levels... Here is the text of the bug report:
  10. You should read [Guide] Companion Crew Skill Bonuses -- Picking the Best Crew Skills for your Class If the link breaks, here is the text: http://www.swtor.com/community/showthread.php?t=132015
  11. This may be a crafting bug. I believe this to be similar to/the same as posted here: [biochem] Wrong item levels... Here is the text of the bug report:
  12. I believe you are incorrect. If you craft this implant yourself, it can be reverse engineered. I just tested it. You may have come across a loot drop, which may appear to have the same name as a crafted item.
  13. I think some sort of completion buff would be a great motivator for people to run flashpoints daily. Similar to how you can get a buff for completing world boss on Voss Nightmare Pilgrim. Diablo 3 has a buff that increases gold find after five elite groups are killed. Something along those lines may be appropriate here. Now that the LookingForGroup Tool is live and I have used it for a while now, I think Bioware implemented LFG well. There still seems to be something missing. For example, if you are level 50 and need social points, you are not able to join a queue for low level flashpoints. Which means, a lot of people will be advertising their interest in joining a FP in general chat. Another problem is returning to missions on planets requires travel back from fleet to planet after using lfg interface. Maximizing play-time is important to some, so I believe this addition will gain the required support to add to live.
  14. I can only guess that devs have not figured out how to implement the companion aggro mechanic... i.e. you must manually select mobs and direct companions to continually attack a new target when it's last target dies. So it seems a healer or maybe tank companion work best for the current grouping combinations players use. Allowing a companion to join an operation or group would give those leaders options. Of course, group leaders would have to be able to inspect the companion's gear to be sure they are properly geared. Another limitation is companions seem to not be as powerful as a player (due to lacking interrupts, stuns, etc). Programming all the companion mechanics to make them viable in operations is likely not the type of thing BW is budgeted for. Also, loot would be an issue since a companion would also be able to receive gear as reward for contributions it made to the group/operation... which in my eyes can not be properly done until devs add a companion loot roll button. Or I suppose leaving it up to the group leader would suffice. Most players are offended if you roll need for your companion even if that companion is there helping complete the flashpoint.
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