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  1. Indeed, i probably should have said it in a different way. I long ago removed these keybinds, because i dont like when the bars change by accident. What are the default keybinds? I seem to remember they are shift-1 thru 6, though its been years and i may be mixing up my games.
  2. To replicate the bugs, do the following: 1) make a copy of your UI (I named mine "test") 2) Preferences, Keybindings, Quickbar - check your keybinds for "Quickswitch to Quickbar" 1 thru 6. Most people have them set for Shift-1 thru Shift-6 . 3) enable quickbar 1 thru 6 on screen, put abilities on each bar that are unique to that bar 4) disable quickbars 2 thru 6 (only QB1 should be showing) First Bug: Verify that QB 1 is showing, then use your keybind for Quickbar 5 - the game displays Quickbar 6, but has it has the number "5" on the right. Second bug - Again, verify that QB 1 is showing, now use your keybind for QB 6 - nothing happens. Third-bug - Again, verify that QB 1 is showing, now use the little arrows to scroll thru the quickbars. The correct QB's are displayed in order, BUT the number displayed is incorrect on the last two. (QB 5 has a 4, and QB6 has a 5). I've just recently rejoined the game after years away, but i remember similar problems from years ago. Can we get these fixed? Thanks in advance.
  3. Completely justifiable resurrection of an old thread.
  4. Still working on February 27, 2022. Thanks OP.
  5. OR ... MOX has hidden code which interacts with the client in some way you don't know and they haven't said. OR ... Bioware screwed up the code to "detect 3rd party programs", and it is giving a false positive for MOX. You have to admit, it might not be the MT that is mistaken, here.
  6. Just to confirm: Searching the GTN sucks now. There are other problems than the one quoted here. This is dumb. What prompted this change in the first place? I don't remember seeing players complain about the new GTN. And ... we never tested this on the PTS. Why not? Did I spend hours leveling a guy to 30 on PTS, so that you could put untested patches into the game, and possibly reverting code unintentionally, without being able to test it?
  7. The side speeders are instant again, this was not in the patch notes. This warzone sucks again.
  8. Please make the Energized / Exotech / Exo series Bind on Equip. My motivation is a selfish one - I want a pair of plain black gloves with a crit slot for my sorceror, and my Synthweaver is my warrior. (We're a small guild, so being the only Synthweaver in our raid, I got all patterns, BOP or not). While looking around for a pair of craftable gloves, I got to thinking - Why is this stuff BOP in the first place? In some cases, similar drops can be had from Flashpoint Hard Modes, and in other cases, EV and KP story modes. Pretty easy to acquire in either case. Allowing crafters to make them would be another source of inter-player economy (and it would also allow me to get my plain black gloves!)
  9. I can confirm, just put in a low level armoring mod into the orange gear, and you can RE it. Search my post history, I made this same question and other players told me the work-around. The Mats returned are appropriate for the level of the orange. For example, I RE'd some War Hero gear, and got back the Grade 6 mats I used to make it in the first place. (This was also confirmed by Stephen Reid, check the dev tracker)
  10. Centurion and Champion Armor was made fully Moddable (all mods can be removed) after 1.2. Centurion and Champion Weapons were not. Is there a reason for this? As a player, I was fully expecting to be able to remove mods from these weapons after 1.2.
  11. How about adding this to the known issues list (with workaround)? http://www.swtor.com/community/showthread.php?t=403398 It would have saved me from posting my question the other day: http://www.swtor.com/community/showthread.php?p=4087619#post4087619
  12. Thanks for this answer! (And thanks to the other posters, too)
  13. I have made a few orange pieces since patch 1.2 with my Synthweaving, including: Battlemaster,Various Pieces (Heavy) War Hero, Various Pieces (Heavy, Light) Marauder Elite Headgear (Medium) Warrior's Leggings (Medium) Resilient Polyplast Vest (Medium) In each case, when I mouse over the tooltip it says "No Research Available" as well as "Requires Synthweaving (xxx)". This leads me to believe that I can Reverse Engineer the pieces for Materials only. However, when I try, I get the message "This item cannot be reverse engineered". Are other players having this problem? Other crew skills, too, or just Synthweaving?
  14. If you read the patch notes carefully, only the NEW armoring mods will have the set bonus, and only the NEW armoring mods will be bound to a specific slot. However, OLD armoring mods still say "chest" or "hands" , even though they don't contain the set bonus. Summary: there are actually TWO bugs to report, not zero. Sorry.
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