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XaronTN

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    Slovakia
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    Archaeologist;)
  1. Where? there, than if Master mode version of both works well without problems, there can´t be a problem to make a Veteran one more less easier! without some mechanics..just adding kolto stations and done. It is still the same FP, nothing totally different from MM. If it was there would not be MM accessible..but it is What a huuuge problem. They are just lazy..nothing else.
  2. Well, for you as NiM raider it may looks like that, but for me as a loong years veteran, but mostly casual (never play most of ops on HM, never NiM) small progress, now with comeback to finally do more ops, without luck of finding a guild for it. But more: easy? Some of the content is..but especially the new HM FP as traitor among the chiss, nathema, etc..are insanly hard! Nothing like yolo, ignoring mechanics possible..eventhough you really hard trying, some small mistakes and bye bye on boss in FP:) In traitor among the chiss occasionally quite a few groups (full 306 gear) rip sometimes on first mobs in FP, their dmg is somehow a bit higher then in other flashpoints, and hits quite hard - As a tank when random Traitor/nanthema pop up I prefer to leave, because I´m too afraid it will be total s**** rip fest..without ppl who know exactly what to do, discord,.. and 9 times of 10 it is. Maybe SM ops are easier, then it used to be, but HM definitely is not like walking on sunshine, it is still so easy to wipe with casual ppl, random group etc ) if ppl don´t know what to do... just tank and spank does not work So it is not faceroll at all
  3. "I believe I recall that this was actually discussed during one of the dev streams a while ago. The reasoning behind there being no Tactical / Veteran version of these two flashpoints is that the design philosophy behind them was radically different from the other flashpoints" Really? why those two then have a master version if they are so hard Reason they are different is so stupid, they are not, devs are just lazy to make it veteran as all others:) If its hard to kill bosses? ad more koltos, make changes to his dmg easy, nothing hard. There is no way they are so complicated then all others especially against Nathema conspiracy. Last two boss fights on veteran in this FP? is insanly crazy! required a lot of cooperation and with 4 DPS? oo boy.. and that is just veteran master is totally next level ****. So 3 years and they still don´t have time to fix two flashopints and by then allow us to complete achievements..I need a lot ftom those two..
  4. Sounds interesting..but what previous fight? U mean previous chapter or? Should I reset this one and will get it
  5. While I´m in a walker, because it seems not, not only he has like 3 times more HP, he does muuuuuch more DMG than I do to him, charged weapons to max. take him like 6 perc. of HP. He kills me in matter of seconds.:/ So again one thing which as I read and watch vids. from Master before 6.0 is after this scale, totally weird.... and guess what I have to kill him because there is no progress if not..:/ even I try to run around him to avoid missiles it´s not helping his DMG is insane and I can´t take him lower then 90 perc. https://i.postimg.cc/8CTqSRv2/sw-1.png Every walker mission in this master chapters was insane, some of them i do one small party 32 times again, but at least was a spark that it is possible (or u have chance to bring a friend or two, but you can´t in this walker scenario i think) but this....why bioware:( To notice: http://swtorcommando.blogspot.com/2018/03/kotet-chapter-8-master-mode.html One of few guides: "Of course I realised in the end that you don't need to get him down to zero, only to fifty percent" Well it is not possible to get him to 50 nowadays...as it was in normal master mode before.. EDIT: best run: https://i.postimg.cc/wB0JfzHC/sw-2.png 74perc. but he jumps somewhere totally away into the air on a rock, and kill me with rockets like nothing... seems to me like a rather bugged move. Next few runs 75-73 perc, no chance to avoid dmg from rockets, was able to get him down to that number be heavy stomp, but only with luck, when he gets on 75/70 he gets into air (immune immune ground attacks) which means he will exterminate you with one rocket salve on that moment... 50 is a dream. Attempt n.35: best for now 56 only in one attempt with huge luck and one friend who dies on 1-2 hits just to distract, but still not doable. Maybe with full group of ppl who will willingly just keep dying to distract is possible, but where to get them:/ (nice content really..I spent almost 3 hours on that single mob for now..)
  6. Well I think I will never write in this thread because I like that some content is harder now. But with my comeback I decide to go KOTFE and KOTET on master for the first time. When I played last time when it was released i did all story and few vets. OK i get it, master harder.. die few times but no, after 6.0 you make it just like DARK SOULS every normal mob can kill you like nothing, strong mob easily, one elite knight of zakuul for sure, exarch boss on last chapter instakill me on one normal hit, and my companion with it, wiped out even 2 players and 2 comps, we managed with luck in two persons, I think you need full group. if you don´t have heroic moment on, and you are DPS especially Comp infl.50 helps a bit, but as tank, on heal he can´t keep up healing and u die on normal mobs anyway Well slowly I get into it and was able to finish it only 3-4 times on boss with aid of other ppl otherwise me as Commando 75, 306 gear, high presence, influence 50 will not be able to do it. But ok KOTFE master done.. so What doesn´t kill me makes me stronger ya? KOTET chapter 1: Defense at the Tower of Prophecy. ARE YOU FAKIN KIDDING ME? It is not a bossfight, but huge amount of mobs, especially those small droids will snipe me on 2-3 shots each, and there are a lot of them. Died 14 times here. There are 3 kolto stations ok..,I need to always wait for heoric moment CD, use all defense skills, stimpacks and survived it few times, close but ok. And then? Zakuul knights come, strong mobs which are impossible to kill with all defenses on cooldown, and tha who knows if it is is not even last wave.. Companion infl.50 on heals do can´t do nothing, dmg is faar more higher than he can heal. My point: Eventhough I never played Master on release, ofc It used to be hard, but every YT video, every guide, it seems hard but like at least 10 times less then it is after 6.0. The difference is brutal and cannot be overlooked. So Eric, and you all others, you seriously ****ed up scaling after 6.0 on chapters. Something which is really nice to play, story, challenge, but right now I quite after dying 27 times on this defence, and it is not hard, it is not challenge, it is just stupid! not fun..and playing that just makes me angry..and sad to spent time on something you guys don´t even play after yourself... because If you do you will see and realize: oh.. what is this...something is totally wrong.
  7. It does, with all FP selected rewards lights as active, when GF deselect Meridian they are gray, just like when I pick only one from the entire listing..
  8. I don´t get why Group finder automatically unsellect Obj. meridian FP from all others, if I select all. Eventhough I do and already in queue in randomly deselect so RIP rewards, no daily reward, no Role-in-need reward. Why this is not already fixed, my god... Is really that hard?
  9. Why I think is that all level sync thing bad and it will stay like that.. It´s really stupid that master mode FP like Hammer Station or Athis is easy with eating during them, but on Traitor among the Chiss we usually all 4 wipe out on first mobs, they kill us like carving a cake! And that is wrong! I didn´t go any ops recently (many in past) is my plan to do a lot of them, but from what I heard yesterday from my guild raid team, in operations is even more insane. OPS scale difficulty by item rating? Like for real? If that is real thing, it is totally wrong.. Why? Well, okay scale level on planets to "planet level" but FP,OPS should have set: one same difficulty (different for story, veteran, master, ) because if something is really hard for me with 270 gear, it will be less harder with 304 gear and a bit easier with best set 306 gear, but If i have best gear and the game scale difficulty, then it's just as hard as if I had gear level 270! Reason why we all want best gear is to do content a bit easier, to be a bit better... but guess what? It totally doesn´t matter, because scale thing, so most probably never feel much difference. So rather then crazy scale, just adjust lvl and diff. of each FP/OPS after each DLC to max lvl and keep it that way, not trying to adjust to each one of the players..separately. Something like this totally disgusted me in participating in operations and I was really looking forward to it...will give a shot, If my thoughts are wrong please prove me wrong. P.S. Why I think you guys from dev team will never ever fix it? Because you can´t. The whole scale thing simply grows too big, to handle. It´s now TOO BIG and TOO COMPLICATED for you to decide what, when, how much,.. so with such an extreme number of variables that the system must either be canceled for FP and operations..and be active just for planets, or it will never get tuned..:/
  10. True, companion gifts should be there at least!
  11. Yes, it´s a good way that reputation items are now used automatically.. but WHY when I reach limit they are used anyway and not stored in my inventory? So simply they are used for nothing....:/ I know more grinding..but this makes me really not to play event/dailies on more toons.. And I´m afraid that this is not a bug, but feature.. So please change it, that after Reaching the CAP, rep.items will be stored, it can´t be that hard
  12. Hey, does someone has experience with a WB drop? About and hour ago we made an OPS group about 16 + - ppl and kill WB on Tatooine and Correlia, but did not get a pet for rakghoul event achievments I know that Dulfys guide for this event is not for 6.0. but drop should be guaranteed: Plagueshard Lylek – Shellshock Guaranteed (Alderaan world boss)– BoL Plaguehorn Reek – Plaguehorn Guaranteed (Tatooine world boss) – BoL Plaguetooth Sleen – Toxxun Guaranteed (Corellia world boss) – BoL So it is still? or it depends on luck, how many ppl, etc.? because neither one drop. P.S. And a little OT BW there should really be some more reward then just renown points in Priority targets weekly...:/)
  13. That is one thing a lot of us think. Why the hell SWTOR doesn´t use Hype about SW universe, because of the movies etc. Well honestly it does not. EA present new SW single player PC game, but SWTOR is never shown anywhere, no gaming conventions, no festival, no promotions, you can even think about making a deal with movie cinemas about some kind of competitions for SW tickets, and they get SWTOR subscription as reward.. Not quite a trailer for expansion.. etc. So sadly yes, SWTOR marketing is hardly called marketing, because this game does not promote, and does not using SW hype as advantage. But this was a huge OT, so my question in to the topic, If I get it right Malgus was controlled by Emp. Acina with some explosives implanted into him, that is why he look so obediently?
  14. P.S.: And yes I like the new insta teleport everywhere option, is great to speed up things:) But that doesn't mean to male group content all solo content
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