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lovefool

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    student
  1. Thank you for your support. I was looking for a thread about this earlier but I prolly didn't do enough digging or it just got pushed back so far. But I don't really understand the difference between it being account wide and legacy wide. Do you mean it like account wise as in if you have toons on different servers? I actually didn't mean it like that (only thought about the one server that the toon with the ignore is on) but yeah I can see now how account wide (with more servers) could pose a problem maybe, I wouldn't know I don't program these things, but it wouldn't be a bad idea either ^^.
  2. Thank you for your support. I was looking for a thread about this earlier but I prolly didn't do enough digging or it just got pushed back so far. But I don't really understand the difference between it being account wide and legacy wide. Do you mean it like account wise as in if you have toons on different servers? I actually didn't mean it like that (only thought about the one server that the toon with the ignore is on) but yeah I can see now how account wide (with more servers) could pose a problem maybe, I wouldn't know I don't program these things, but it wouldn't be a bad idea either ^^.
  3. It is a shame because it more or less is a basic thing. The system itself defeats its own purpose when it works the way it does right now. The person that I ignore does not change from character to character, the same douche is behind all those characters and they should account for that.
  4. If there is ever a need for my to go as far as to ignoring a person, there has to be a relevant reason for it. That reason persists whether I am on one character or another. If there is a person I don't want to talk to, by talked to by, play with/group up one character that will remain the same for all of my characters so please, if I choose to ignore someone and I don't want to be grouped with that person don't mak me go to all my alts to ignore that person, just make it account wide. Thank you.
  5. I must admit I am not entirely sure how bolster works, though to me it would make most sense to have a certain amount of stats to have players "bolstered" up to. Let say you are supposed to have x endurance at lvl 50, you have y and bolster mechanic adds z in order for you to reach x. Once you reach stat x naturally, bolster wears off and getting better gear brings you above the potential gain of bolster. Not that seems as the most logical way for bolster to work since if bolster would only multiply your stats of the gear by a set amount instead of modifying based on how much you need to reach amount x, that would by itself beat the point of bolstering people in the first place. So I would assume it brings people to the same number x instead of multiplying stats by a set number, in which case it would be unexploitable. Since no matter how good your gear gets, you won't get better stats than the other bolstered players unless you reach lvl 55 and get lvl 55 gear. So if the mechanic follows the logic of "equal chance" then it should be fine, if it follows the other illogical method then yes, it is exploitable I assume.
  6. I don't see why they would have to? Doing PvE content is obv there to level up you cannot do PvE and question and not progress in the game, you can however do PvP and not progress levelwise if you chose to, have you had the option to do it. All I am saying is that, doing stuff in pvp (completing) does not make you progress in the story and therefore you don;t have a point of no return as you have with doing quests. The reason behind all this is to be able to keep playing the game and enjoying it whilst not moving along the story and outquesting/outleveling your friend that levels with you.
  7. In other words that aren't mine maybe, I can't tell but as the poster below you said, doesn't bolster sort of fix that issue?
  8. How exactly would they be abusing it? They cannot get lvl 55 abilities or gear, so they will be pretty much on the same level as other people in the bracket. But maybe there is something I am missing.
  9. Let players turn exp gaining in warzones on/off. When leveling with a parnter, that is on vacation (can't play), let the only way a person can play without a partner and not progress in the story is by doing pvp. But even if doing only pvp, you still gain exp and level. Now I am not saying to not be able to level through pvp, not at all. I am just saying it would be nice if there were an option where you could turn gaining pvp in warzones off so I can continue playing without outleveling or outprogressing my partner. Cheers.
  10. Hmm, I worried as much . Thanks for your time and effort to reply. I wish that you could turn of exp gaining somehow ^^.
  11. Hello there, I started a new character with a friend of mine and we wan't to level together (for the pure epicness of two sith characters, assassin and marauder, leveling as a group) and we're having a great time. But the friend of mine went on a holiday for quite some time and even though I do not mind waiting for him quests wise (not start or do any without him) I do get a little bored not being able to play that character so I wanted to start doing a little pvp in order to pass the time. However, when I pvp I also get exp so I level up naturally. I know that once a quest is grey, it does not give any or little exp and that is fine and I have no issues with that, but the question that is bothering me is the following; When I outlevel a quest (it becomes grey) but for my group partner the quest is still yellow, does my higher level hinder his exp gain from killing mobs and finishing quests? I know that for example when I boost a friend in a FP (me 55) he gets a lot less exp from killing mobs, so does that same mechanic apply to out of FP quests ? Thank you for your time.
  12. Well considering it is the US, a ton more people would be what, 6-7 more people?
  13. It's very annoying and I never, ever tolerate it in any group. Even if it is gear that I didn't want/need but a dps or a healer needs it and someone takes it for a companion, I either give them the option to give it to the person that needs it (since player need > companion need) or leave the group. If they want neither they get kicked. I furthermore inform the person's guild about his/her action, which once resulted in the person being kicked from the guild as they value their reputation on our realm.
  14. I've never even seen this trailer. Dunno how I could have missed it but I have to say this. If the game was half as cool as the video showed it to be, it would have been a great success. If it were as cool as the video shows it would have owned even WoW by far. The shame is, it is nothing like the video...which is sad as I was hoping this game to be a massive success with a massive player base. Now with the recent Cartel Market mania...I think its even farther from the video that it was before f2p. And slowly, with no longer having anything to do and finding myself bored on the fleet I question my sub every day.
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