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CraftyShafter

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  1. Imperial Agent is James Bond, nothing else matters.
  2. http://www.swtor.com/community/showthread.php?t=111824 Read this, it will explain your frustration. Re-roll empire.
  3. Right, because DKs are tough to play... I'll tell you right now that in vanilla, the balance in pvp was not so bad. Warriors beat everything, Rogues beat everything but warriors, and everything else was fairly even. BC came around, it was glorious. WotLK came to ruin the fun, but we still enjoyed a great eighth season. Cataclysm, what many of the people on these boards have been tricked into believing is WoW, is crap. Don't let them fool you, pvp has finally been completely erased from Blizzard's to-do list. On to SW:ToR, glaring problems with ability delay, gear imbalance, damage output imbalances, CC, animation imbalances (if you don't know, try playing republic), issues with cover mechanics, and so on.. ...Yet I'm having a blast. All in good time, we can only hope they keep a focus on pvp in the future of this game. -Bandet
  4. Fire pits should be replaced with an elevating electricity wall, imo. This way, LoS will still be there, but the damage, and abuse of damage, that these things put out will no longer be a factor on the outcome of close games.
  5. I'll post up a vid of my level 10 sniper kiting geared 50s to death soon. It's not so much of a problem as people are making it out to be, however on my geared assassin I find WZs boring due to the lack of competition. Here's a vote from the other side of the fence, give those of us with the gear our own playground, it's not much fun to faceroll low-expertise teams.
  6. Note: Firing an Explosive Probe first, followed by Ambush is a (small) waste of damage potential. Instead, start casting Ambush, once the GCD is up and the cast is ~.5 seconds left, use Explosive Probe. Both will reach the target at the same time, and Explosive Probe's debuff will affect the target before the Ambush damage is recorded on the server, thus using the damage from Ambush to activate the probe. (Instead of waiting another GCD for your next shot to do the same thing.) I have not experienced threat issues using this method, yet. YMMV depending on latency.
  7. Level 37 BHMerc 1 day 14 hours played, first time through, spacing through every dialogue. (I like to do speed-runs of games, not sure why.) The only quests I've touched are Hutta, and class/space/WZ Daily. Warzones fill in every spare gap of played time. I run with the same group of 4 friends through every Warzone and we rarely lose. (Started as 4 level 10s, capped 90% of the points for our teams since then.) Maybe I'll level up an alt once the burnout sets in, but it's likely I'll try to race my played time with that as well. Edit, for the poster up a couple slots.. My PR /played in vanilla was on a BM hunter at 4 days 7 hours, this was sometime around patch 1.9 Average was a week, and 10 days was a resto druid
  8. Signed. Macros belong in pvp in this stage of the mmo genre. ------------------------------------------------------------------------------------------------------------------------------------------------------- Anyone who refutes this point either does not understand the precise nature of competitive pvp, or has witnessed a beast-of-a cast-sequence (which was likely broken, by *That one company who made that one popular game*, in the next hot-fix). I played arena very competitively for a longer time than I'd care to admit, and in ToR the lack of macros to tie in with focus is disappointing to say the least. Not to mention the utility that mouse-over brings to this clunky game. (In its current, early form....) Yes, some people abuse them (macros), no, that doesn't mean they (macros) should be excluded from our arsenal... Pressing that off-GCD ability along with that cool down can define a win, and that is what sets the bar for competition. Everyone who has performed well knows that every GCD counts, as well as every keybind slot. Port it straight-away from WoW, if possible, that macro system works (almost) flawlessly. EDIT: http://www.skill-capped.com/watch/6981/neilyo-art-of-binding/ It's not easy to explain, but for a majority of us, (no scientific data to prove this) setting up a fluid set of keybinds/macros is nearly essential to squeeze every ounce of performance out of our character, most likely after we have already reached a high level of skill on said character. Ok, that's all from me. ------------------------------------------------------------------------------------------------------------------------------------------------------- Please, oh mighty Bioware, grant us this privilege.
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