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Vornin

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  • Location
    FL
  • Interests
    Gaming, Movies, Reading.
  1. It was too extreme in both fields. Maybe 15-20% less armor and 75% nerf to self healing. There is a balance but this certainly doesn't feel like it.
  2. Finally getting around to posting this. Has anyone else been unable to see helmets on their Miraluka? Did they bork something up when they fixed the bald head issue or was this an intended change? I tried a couple of different helmets but none of them actually appear. For the record I tried unequiping and re-equipping with various things aswell checking and unchecking "Hide Headslot" in different combinations. Karaggas Helm finally dropped a couple weeks ago and I got to enjoy it for all of about 1 day before the patch that did this hit.
  3. Are you.... I can't believe this. I just ground out Social 10 for 20 hours over the past 3 days for this and you do that. Do you know how cheated I feel? I'm in the midst of working to Valor 65 from 12 in under 3 weeks for the other mount before it's removed, which I don't even know if it's possible. But I'm going to atleast try!! Is there even a damn point now?!?! I freaking worked for it because I wanted it. I wanted something not everyone would have, that required time and dedication. I would never come on the forums to complain that I didn't want to put in the work. If I knew I wasn't going to work for it, and in turn get it, I WOULDN'T. I'm... I'm just so disappointed in this. This is a preview of things to come isnt it? BiS Op gear from Normal Dungeon tokens or some such ****. Ugh. /Day ruined.
  4. Yeah. There has to be something wrong with it. You can contribute to the main thread here: http://www.swtor.com/community/showthread.php?t=329582
  5. Yep! Ive been meaning to make a thread about it for awhile. Same damn thing has been happening to us. The LEAST REPRESENTED class gets the most gear drops. We have been doing NiM for awhile and we hit a wall eventually from the gear not dropping. Getting 2 upgrades a week will do that. Out of all the loot that has dropped in NiM; say 20 a week and about 4 weeks, 60/80 were Smuggler/Trooper. We are all JC, JKs, and 1 Trooper. Trooper got full Rakata in the first 2 weeks when Smuggler junk didnt drop. We ended up getting a Smuggler into the group and, needless to say, the first week she was in full Rakata. The rest of us are still rocking only 2-4 pieces. It's not just us either. Somethnig has to be wrong. Almost every boss drops double Smuggler tokens every damn night for christs sake.
  6. Too bad the real players dont agree. Not the on-the-spot interviews of "famous" people playing the game.
  7. Are there plans for a more fleshed out Achievement system with emphasis on Pets, Titles, Mounts, and things of that nature on the way? A version where you can track your progress and go through a list of unearned achievements you've yet to get. Having miscellaneous things to do instead of Operations or PVP is important to a majority of the playerbase. Especially Completionists and Collectors which there are droves of.
  8. Hopefully this catches a Developers eye, as I know it applies to more than just myself. This was in regards to the "Feedback" email that was sent out. Leave a post if you agree or if you would like to add something that YOU want to see. If you disagree then go ahead and drop a post as well. Im interested in peoples thoughts on an important issue. The following was my response: The game is fun but there needs to be more "Gameplay". Story was your primary selling point, and it was great, but now that your primary way of incorporating it into game, ie; Quests to level, is gone, there need to be more things to do at level cap. Almost my entire guild is always offline except for Operation time for one reason, and I quote "There's just nothing to do." and I cant blame them, hell, I agree with them. What is there to do? PVP and Dailies. Having resubbed to Rift a few days ago I cant believe the content I took for granted when I played other games. So much collecting, titles, mounts, achievements, pets, reputations, and challenges; those are what keep a game fresh and make you want to keep playing. The chase of, as petty as it is, getting something unique and being the center of attention, if only for a moment. That along with the usual PVP updates, New Planets, and Operation updates would be incredible. Going forward SWTOR should look at the success of those systems in other games and incorporate it in ASAP. I tell myself that I'm only playing Rift for a month until 1.2 comes out in SWTOR but with more dailies, a 4 man that Ill do once for the story, a Warzone that doesn't interest my type of playstyle, and an Operation that will probably have more broken REQUIRED group compositions on the horizon I start to doubt my resolve and hopes for this game more and more. ( In regards to the broken Operation compositions: requiring 6 DPS and 2 healers, or 1 tank, 5 DPS, and 2 healers for some fights and not others is ridiculous. I had to level an alt and our other tank had to learn and gear an offspec just so we could meet Bonethrashers enrage since he also has no Tank mechanics. It's especially ridiculous when you dont incorporate a Dual Speccing system to support these design decisions and people have to go pay massive amounts of money to respec just so we can do the content. Your primary difficulty curve should be mechanics. Not enrage timers and puzzles.)
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