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wymani

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  1. HM Ops clears include EV, KP, SnV, TFB, and most recently EC. This week we'll try DP. Some of us are trying our hands at ranked PvP as well. 1-2 SM Ops/week. Friday night PvP is still pretty fun. Many of us are playing Space-Barbie. That's a fun game as well, although the most recent exploit has made it difficult for anyone to find reasonably priced items. Our Cosplay Attempts: http://i.imgur.com/OmlM3co.jpg Chillin' in our tub after we FINALLY beat EC: http://i.imgur.com/LSHsiK2.jpg?1
  2. Working our way through HM Ops: 4/5 bosses on TFB HM. We'll see how EC goes this week. Darn patch caused some hiccups in our SM Ops this week. More and more of the guild ship is getting decorated. Some of the members do an excellent job. Lowbie and Highbie PvP have been fun. Somehow we've even managed to be successful at Huttball recently.
  3. Lots of in-game events during this month and we're always helping each-other out: whether it's the star-fortress grind or defending the person at the node during the Gree Event.
  4. I've heard a 50/50 split on this. Some people saying it's needed and those saying it isn't are trolling. I attempted it with 16 man last weekend and I don't think we were dying to raid-wide damage. I think people were getting one shot by mechanics (attacking the dog with blood mark, etc.) But if this is still needed, I would like to know before we attempt it again.
  5. I heard someone say there's a vendor on Voss. Haven't found it yet.
  6. ^^^ Just switched to my toons on Red Eclipse. It says FULL and another says VERY HEAVY. Harbinger seems to have issues that are exacerbated by a high amount of people being on at once. But the underlying issue remains regardless.
  7. Is there a way to tell when you're going from sub to preferred, how many hours remain on the subscription? I saw the days counting down, but I was hoping to see hours after it got to 0 days countdown. I don't want to farming credits to find them all disappear before I get to spend them. Thanks!
  8. Your attitude borderlines on cancerous. Didn't Thumper from Bambi teach you anything? "If you can't say something nice, don't say anything at all." Yes, I know forums are for rants, raves, and rages, but criticizing others is no way to gain respect. Back on topic, I also think Underlurker is a bit overpowered compared to the other bosses in Temple of Sacrifice and Ravagers. The DPS check seems much higher and is the clear bottleneck of all the bosses. Revan is a joke after him. Possibly I haven't run with a super coordinated group. However storymode should have some leeway accounting for a less than fully coordinated group.
  9. I just read George Smith's discussion about the coming changes to flashpoints and ops: http://dulfy.net/2015/07/09/swtor-operations-and-flashpoints-in-fallen-empire/ . Although I am very happy that there will be more relevant endgame content and the opportunity to go through storymode flashpoints at our own pace, this seems to be at a high cost. There appears to be no reason to run as a healer (or possibly tank) until endgame. I feel like this is a poor decision for a few reasons: 1. When people reach lvl 65 and switch their roles, it will take a while for them to be competent at their new role. This is especially problematic for a tank. 2. This seems to pigeon-hole people into fewer leveling experiences. Some people really enjoy the specified roles (trinity) group content while leveling. It was what I looked forward to most while leveling my first healer. I was queued up a lot of the time wanting to assist my group as we tackled the latest challenge. I think many people like having specific roles. This takes it away from them while leveling to 65. 3. How will this impact Heroic missions? If people aren't leveling as tanks and healers, these missions will become much more challenging. This may lead to people skipping that group content as well because its so hard to find healers and tanks. Do people not enjoy the trinity experience? Is it the wait time for healers and tanks that is bugging people? Why do these changes need to come at such a cost? Solo-mode is awesome because it allows people to do what they want (go slowly or rush through). Group mode (classic trinity) is awesome for those wanting that rush that comes when they feel that they played their role well and their group prevailed as a result. Tactical is great for those that just want the good loot without having to wait for healers/tanks. My solution: Make all three possible! 1. The story relevant flashpoints: Make them solo and Group (trinity). Make the group option drop more loot/better loot (kinda like 16 man ops drop twice the amount as 8 man). 2. The side-story flashpoints: Make them solo and tactical. I personally don't like tactical at all, so I'd rather just make all flashpoints solo and group/trinity. But some people like tactical I guess. The wait time/possibility of failure from greatest to least is group (trinity) > tactical > solo. Therefore, group (trinity) flashpoints should be rewarded slightly more than tactical which gets slightly better rewards than solo. Note on current group content: it is not an accurate representation of a normal leveling experience. With the 12x xp boost, it has become nearly obsolete to run group content and therefore the queue times are longer than they used to be. Don't judge it on how it is now. TLDR: With the changes to flashpoints, it will become pointless to run as a tank or healer while leveling to 65. I think this is sad and limits people's leveling experience and variety. I offered a solution, but there are probably better ones out there. What do you think of this? Am I alone in my thoughts?
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