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Beddlam

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  1. I haven't played the new flashpoints yet, but the dark council chambers are on Drumond Kaas, not Korriban.
  2. They all work, I like Talos 'cause I never have to stop to regen, but Khem and Xalek will help too, especially if you don't mind off-healing a bit. Ashara will let you burn through trash super fast, but on the bigger fights you might have trouble keeping her up.
  3. I recommend this with one small addendum, instead of waiting till 55 to do everything, do the chapters when you are leveled to finish them: so play through chapter 1 at around 30 or so and chapter 2 at 42 or so, then chapter 3 at 50 or 55. I like this because you get your story a continuous chunk, but the big bosses at the end of the chapters still have some challenge. You also pick up your companions earlier this way which is nice if you do any crafting.
  4. So you're question is not "Will we ever get an update that is all RP/QoL stuff?," Which is what the Strongholds expansion will be, but "Will we ever get an update that gives RPers everything we have ever asked for?" The answer to this is a resounding "no." RPers, like the rest of us will get your content little by little. Except the stuff that requires major changes to how the engine treats the character and environment, those you will never get. (If sitting in all the chairs around the universe is a deal-breaker for you, I think you're probably SoL.)
  5. This is exactly what your puddle is for. The only thing is that your dps have to know to stand in it, but they should have that level of awareness. When I am DPSing I love rolling with a sage healer 'cause I know as long as I stay near that circle I'll be at full health the whole fight, and it disrupts the tank healing far less than the options for merc or operative.
  6. One interesting thing I ran across as I was looking for more info on this: Obsidian has expressed interest in partnering with EA to create a new SW RPG. Apparently their original pre-Disney pitch was for a game that comes between episodes III and IV of the movies. An Obsidian-produced game still would likely not be "KoTOR III," but it could be a spiritual successor with a similar game-play and story-telling philosophy. Apparently there are 3 SW games that EA is currently working on, though I think continuing support of SWTOR might count as one of them. The open world RPG that is being developed by EA Canada is enticing, but it sounds like it's a long ways off yet.
  7. http://www.gamespot.com/articles/ea-and-disney-team-up-for-star-wars-games/1100-6407982/ EA has a 10-year exclusive deal on Star Wars games. This, of course, does not prevent BioWare from making another Star Wars game because EA owns BioWare. I don't think we'll see another KoTOR, but another BioWare-developed Star Wars game that isn't part of the same franchise would be great.
  8. I like the idea, but I don't think you'd be able to retroactively change current designs. It would make sense to create new weapons which are customizable. These items would look fairly bland without any modification, but would have the slots for custom modifications. And hey, it would be nice if it gave armstech something to do besides crafting power augments for people who don't understands how the stats are weighted.
  9. 1) Subs have not been tanking, but steadily increasing since CM launched. 2) If you unsub because they have neglected the CE vendor, I think maybe you need to think about your priorities. 3) I'd bet good money that CE gets stuff for the stronghold expansion.
  10. Here's the thing Ratajack: This ISN'T WORK, this is a game. And requesting that a game not be tedious and frustrating is completely different than asking not to do your work because it's tedious and boring. Those of us asking for legacy datacrons are not asking for handouts, we are trying to bring the effort/reward ratio into a more reasonable range in order to make one part of a game we enjoy feel more satisfactory. We are not asking for welfare, we are trying to improve a game. Also, what your analogy is lacking is values: How long are we working and what is the pay? What we are saying is, "Hey you are paying us $.50/hour to do this job and we don't think that's worth it. But if you pay me and each of my children $.50/hour mabye that job gets done." Also, no one is likely to have more than 15 "children."
  11. I know they can't let us choose what type of game we want to play because the player-base is too small to split, but having to play a style I didn't enjoy 50% or more of the time really ruined it for me.
  12. nope, you can gear companions or buy artifact boxes from Corellia vendor, but generally useless.
  13. People who say you don't need any crit because you get crit from willpower don't understand how the stats work. Crit DR is independent from the crit you get from willpower, meaning they should be considered completely separately. And if you actually look at the DR curve for crit it's not as bad as people would have you believe. I have 218 crit which gives me an additional 4.16% critical chance. My crit multiplier is at 72.96%. That means that those 218 points add just over 3% to my overall damage (that is not counting bonus crit multiplier from talents, so it is actually higher that that). You know what those 218 points give me if I put them in power? About 46 bonus damage. If you have 0 crit you are doing it wrong. PERIOD. EDIT: did some math wrong, must've hit a wrong button, those 218 power are worth about 50 bonus damage.
  14. Right, so here's the compromise solution: We introduce a piece of gear, the Datacron Holoviewer. This is a BoL item that gets it's own gear slot on your character sheet. Every time you collect a datactron while the holoviewer is equipped, it adds the bonus to the holoviewer. You can only collect each datacron once on each holoviewer. This pleases most people, who think that requiring players to get datacrons on each character is tedious, because they can pass the datacron to their active character. And it pleases you, because the bonus will not be INFINITE. btw, you are grossly misusing infinite because you think it makes your point more effective. There are a limited number of character slots, and most reasonable people won't have more than 16 toons they actually play; far from infinite.
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