Jump to content

Mharz

Members
  • Posts

    87
  • Joined

Reputation

10 Good

3 Followers

  1. I think this should be a simple request and would keep the population smiling. Have a pop-up box with all the Warzones and click boxes to indicate which you would like a chance to play. Hate Huttball? Uncheck it. Hate Odessen? YES I DO!!! Uncheck it. PvE gets choices as to which random Flashpoint they get, why can't PvP get similar choices? This is a nice little quality of life change. Can we make it happen?
  2. Start Rant. I rarely log into the forums because they're so little good and positive information here but in this case I really felt I needed to give it a go in the interest of the game I played since launch for 5 years. First, let's start off with the biggest running joke in the community. @Ben - RNG is not exciting. I'm sorry man. You don't understand good game mechanics and you don't understand MMO players. Working towards a goal, solo or in a group is fun. Working towards gearing a toon or a few toons if you have time is fun. In the words of a famous Spanish Swordsman, "I don't think that word means what you think it means." The Command System is weak. It's one more grinding wheel to hop on with little to no substantial reward for players. By grinding away, you get a "chance" to get gear. I know of players personally that have pushed through to command level 300 and still barely have any 242 gear. Most people don't have it and most won't be getting it. Most people I've talked to about it (bias here on being a raider and talking to raiders) consider this system in general a horrible joke. Gearing is WRONG. The most successful MMO of all time is WoW. The game has been around way longer than anyone ever expected and there are a lot of reasons. One reason is gearing. They don't make up horrible gearing systems that the community clearly hates and then after months of negative feedback add 100 new levels of pain and stupidity to the mix. No new content that people enjoy. Uprisings aren't fun. Doing the same chapters over and over again in new and harder modes is not fun. Flashpoints were fun. Raids were fun. Stop wasting development staff time on things people don't enjoy and get back to the things people do enjoy. Flashpoints and raids that support great Bioware story arcs. I know people will claim Uprisings sorta do that but I disagree. Too short, no substance. How to fix things: 1. Admit failure and move on. Apologize to the community for the horrible content and tell us you're going to listen and make things better. Then actually listen to player feedback. Pick a group of players to advise development and listen to them. Ask them what they think of ideas and new changes. Make the community feel like we matter. Give everyone in the game something to show them you're serious about making the wrongs right. Heck even a BS reskinned cartel market speeder would mean something. 2. Stop hiding things from the community. If you know you're working on a new operation, tell us. If you have metrics that suggest play style is one way, share them. If you think a class needs a nerf, share it. Open communication is key. 3. Revise the command system. My first impulse is just remove it. I think it's that bad and many other players agree. It serves little purpose and only adds frustration to a game that should be fun. If you can't bring yourself to do that, make a few tweaks. 3a. Keep the 350% CXP rate as it's been for the past few weeks. Make that the new normal. 3b. Increase Operations CXP boxes to 10X what they are now. Several of us have done the math and we find that it's more efficient to "cheese" through HM flashpoints, or HM chapters to get more CXP per hour. That shouldn't be. The operation should be the most rewarding as it takes the most coordination to make it happen. One good player can decide to run HM chapters and make them happen. It takes at least 8 average players to do an operation. Reward group play but don't penalize solo play. 3c. Make every command crate drop 10 command tokens minimum with a chance for more. 3d. Sell gear for command tokens at a reasonable level. This allows for some chance that you randomly receive a piece in a box early but also ensures that if you get to level 300 you will have enough command tokens to buy an entire set of gear. Maybe not the best gear tier but say 240 set pieces. This keeps the element of chance in opening boxes but rewards players with something even if they aren't "lucky" during the crate opening. 4. Gearing from raids MUST change. My personal opinion is to revert things to pre-5.0. This makes the most sense, this is how most successful games do it, and this is how SWTOR should do it. That said, if you think the rest of the world is wrong tweaking within the existing game could be done. 4a. Every boss drops a piece 100% of the time but it's random. Similar to pre-5.0 but with an element of chance. 4b. Every boss drops a number of command tokens which can be used to buy gear. See 3d above for details. 4c. Add in additional CXP bonuses for daily and weekly raids as desired. 5. PvP changes. Gearing through PvP is too slow. Math up kids and figure out how many matches it would take to get a full set of gear by only PvPing. Now figure how many hours that would be. The ROI for PvPing is horrible and the changes announced are almost insulting to the PvP community. Rates for wins should be 10X what they are now and rates for losses should be 5X what they are now. And nerf Mercs! (sorry had to be said). 6. Stop changing the names of things we all know. There are three raid modes. Story, Hard, and Nightmare. Change them back so we can all talk the same language. There are three modes for Chapters, Story, Hard, Nightmare. Make it so. You get Warzone comms from Warzones not unassembled components. Bosses drop set-piece tokens not whatever the hell someone renamed them. You want to make the game easier for casuals, then stop making up new words for the same old things. Words mean things. I think this is a healthy start. Please. No more command levels. No more wasted time on things that the player base doesn't enjoy. Respectfully, A subscriber since launch. /Rant
  3. To quote Master Yoda, "This is why you fail." Eric, please take back to the dev team that the raiding community is unhappy about the projected timeline to fix operations and flashpoints. The same community is unhappy about no new content for an extended period of time. Were it me, I would call an all stop to EVERYTHING SWTOR and fix the raids/flashpoints today. I mean all hands on deck, no one leaves the building until every single raid is corrected and tested and retested. The team is killing the game I love. Please stop. To quote Princess Amidala, "You're going down a path I can't follow." Good luck and Godspeed to the team.
  4. In the words of Master Yoda, "That is why you fail." Eric, you have to understand that NiM is the hardest content in the game and that gear from said content should be the best in the game. ALWAYS. Without question. Other people have access to it by doing the weekly priority HM operation. NiM raiders get it faster as a reward for beating the hardest content in the game at a faster pace than HM raiders or casual raiders. Will you please take this suggestion back to the team and STRONGLY encourage them to make a 224 piece (or two) drop from every single boss in a NiM operation? As an endgame player/raider we need something to keep playing the same content over and over again. We haven't seen a new operation in long while (subject for a different post) and I think a 100% chance of 224 from every boss in NiM is really a small reward for a very neglected portion of the community. Thanks!
  5. Bump for some dev commentary.
  6. I'd be supportive of a reduced duration based on Expertise, ie if you have 2018 all stuns last 1 second and increase in duration from there.
  7. Too many stuns period is true. The pain of this design flaw is most apparent in PvP. Those of us that have played since the start have continually said there are too many stuns and it's most painful in PvP. As usual, dev team ignores the problem and continues on. What they don't understand is that no one enjoys sitting there stunned as you're being pounded on by two or more players. That's not fun. You're probably going to lose 2 v 1 but at least give the player a chance to act as they're being beaten down. Make the player "feel" like he has a chance, when really you probably don't. Dev team doesn't understand what fun PvP is because I'm pretty convinced none of them actually PvP at a highly competitive so they're changing a game they really don't understand. It's been that way since launch. We have a way to deal with the problem and someone mentioned it. Resolve. Just change the impact of stuns on Resolve and how slow the resolve bar "drains." One stun should fill your bar. The resolve bar should drain over a LONG, LONG, LONG time. I'd enjoy 5 minutes but I'd settle for 2 or 3 minutes. That would force people to learn to play and not just stun to win. Of course this won't happen and I can already hear the scrubs crying about taking away the stun fest joke that is PvP.
  8. < Invictus > is looking for one exceptional healer to join one of our three 8m progression groups. We would prefer a commando but any exceptional player is welcome to apply. Raid time for the group in need is Wednesday and Sunday from 7:30 pm to 10:30 pm server time. We're looking for a top performing healer that can fit in with our well established group of endgame raiders and successfully heal in HM and NiM level raids. Please have significant experience, excellent class knowledge, and willingness to push on the hardest content in the game. Gear is not an issue. We will gear the right person after a successful trial period. If you want to contribute to an exceptional raid team, please post on this thread, send a PM to Mharz, or contact Mharz via ingame mail.
  9. Considering Bioware makes all decisions on how much money they can make from a "feature" I bet Bruce is considering it right now after I said $100 and he multiplied by a fraction of the player base. If you don't understand how Bioware thinks about these things you're missing the boat.
  10. Let me help clarify this for you. I'd pay $100 USD in Cartel Coins for Mission Terminals in my Stronghold with no hesitation or question. Reconsidering that choice?
  11. ### Incoming message... ### Location Alderaan... ### From: Master Mharz Angelus ### To: Jedi Council, Tython ### Message: Masters, I am currently investigating a disturbance in The Force I encountered on Alderaan while assisting the local nobility in another seemingly unrelated matter. Will advise as additional information becomes available. ### Message Terminated... ### Signal Lost...
  12. /thread, game, PERIOD On a side note I did notice for a time where the Resolve bar over my target's icon (and my own picture) was not filling ever and I had to look at the player and pick out Resolve from the nameplate. All this aside the fix to PvP is just make the Resolve bar fill a little faster and drain a LOT slower. Like 10 minutes slower than it does now. I can already hear your tears, wipe them, learn to focus fire and play better without depending on your CCs. You'll thank me later. Oh and Bioware you'll retain more players if you do that and make more money.
  13. /thread But in other news, Master Strike will now root and hit 5 targets. Also a new talent in the first tier of a sage tree will double the damage done by Force in Balance and make it automatically crit on opponents with less than 100K total health. Can you imagine the public outcry? The tears would flow. Smashers have had it great for a LOOOONG while. Time to tone them down and have them play on level field with the rest of us. Reasons to Justify Smash Part 2! 11. My keyboard only has 4 buttons and I am entitled to play SWTOR and do as much damage as anyone else. 12. I can't move my mouse to click on abilities if there are more than 4 of them. (poking fun at clickers and smashers) 13. I dual box PvP with my cat and fluffy only has 4 toes that she can use to mash on her keyboard with. 14. I play SWTOR in the dark and my keyboard isn't back lighted so I can't see buttons. 15. Clearing operations trash should be a one man job. 16. Saber Reflect doesn't work on Smash. 17. I still love to yell, "HULK SMASH!!!!" while playing swtor in my new green armor! 18. Bioware caters to low or no skill players and smash takes all of 30 seconds to learn. 19. My YouTube channel would be boring without all my LEET PvP videos smashing a clump of noobs for 15K each in one move! 20. Doing dailies is so much faster. ### DISCLAIMER - I play a Guardian and have done so since Beta and I have never rolled a smash spec because I have too much self respect. ###
  14. Let me get this thread back on topic! Why Smash spec is justified. 1. So many bad players need an easy spec to use to compete in warzones. 2. Making the spec so easy appeals to the no skill crowd. 3. Having to use more than 4 buttons is a challenge to a portion of the player base and smash helps with this. 4. Pretty numbers of fly text make the game so pretty and fun. 5. "Hulk SMASH!!" is so fun to yell while you're playing SWTOR. 6. Focusing a target is so much easier if you don't have to target one target. 7. Trying to balance all those stats is just too much. Just add power and surge to win. 8. Smash spec has been the flavor of the year for two years running and people might not like a new one. 9. You can't play a sniper/gunslinger. 10. Bioware loves to read Q-Q threads about why smash is OP! ### Disclaimer - I am a Guardian and have played one since launch. I refuse to EVER roll a smash spec because I have too much self respect. ###
×
×
  • Create New...