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mpddispatch

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  1. The only thing I didnt like about the old system was the repeatable crafting. Personally I felt that crafting your way to a win was lame. It was nothing more than a resource and credit war. I believe Conquest should be about battling it out through actual game play and not crafting window wars. If they would have just gotten rid of the repeatable crafting and added the new objectives to the old system........winner winner chicken dinner.
  2. Reset phases, dropped the mission, broke group, regrouped, ended up having to walk in.
  3. They were just estimates, some things will take less, some things will take more. But the fact of the matter remains, taking away the ability to do things once per day per toon severely hinders conquest. Ive been playing since Beta, have been Conquesting since it went live, and honestly its the only thing keeping me playing SWTOR right now. Update 5.9a is making me take a long hard look at why I'm still here. My points production has been cut in half, maybe more. Now its log in, run a Hoth heroic and wait for enough of my guildies to log on to group up and run something. If I am forced to grind conquest through 450 point warzones and 725 point flashpoints I think I would rather smash my face in the desk and log off.
  4. Four guildies queued for Master Mode Directive 7, 3 of the 4 made it into the instance, the 4th kept getting the message "Travel to your selected destination has failed". We broke group, waited the 9 minutes for the group finder timer to expire, regrouped, queued in again and 3 out of the 4 of us got the "Travel to your selected destination has failed" message this time.
  5. Points Possibilities of Mechanical Warfare NOT including infinitely repeatable missions (150% Stronghold Bonus) Based on 3 hours of play time per day, which is a lot for most people Once per week, per legacy: Operation: Gods from the Machine – 7500 pts (1.5 hours) Operation: The Ravagers – 7500 pts (1.5 hours) Iokath: The Colossal – 5000 pts (0.5 hours) Crafting: Dark Project – 3000 pts (Instant) Critical Missions: Iokath – 3000 pts (1 hour) ____________________________________ Total Pts: 26,000 pts Total Time: 4.5 hours Points per hour: 5,777 W/O Stronghold Bonus: Total Pts: 10,400 Points per hour: 2,311 Once per legacy, per day: Activity Finder: Operations – 2,063 pts (1.5 hours) Defeat Replicator (Master Mode) – 2,063 pts (0.75 hours) Defeat the Alpha Slybex (Master Mode) – 2,063 pts (0.75 hours) Eternal Throne: Into the Void – 2,063 pts (0.75 hours) Ilum Rampage 1-3 – 4,563 pts (0.75 hours) Iokath Rampage 1-3 - 4,563 pts (0.75 hours) Operation: Take them Down – 2,063 pts (2 hours) Activity Finder: Socialite 1 and 2 – 2,500 pts (3 hours) Flashpoint: Directive 7 – 1,500 pts (Instant if combined with Master Mode, 0.75 hours if not) Iokath: Slayer – 1,500 pts (0.5 hours) Hoth: Heroic Missions – 1,000 pts (0.25 hours) Ilum: Heroic Missions – 1,000 pts (0.25 hours) Starfighter: Dominate the Stars – 1,000 pts (0.25 hours) ________________________________________________________________________________ Total Points: 27,941 points Total Time: 12.25 hours Points per hour: 2,281 W/O Stronghold Bonus: Total Pts: 11,170 Points per hour: 912 16.75 hours’ worth of work will get you 53,941 conquest points, which will result in 3.5 characters reaching their weekly conquest goal. W/O Stronghold Bonus 16.75 hours’ worth of work will get you 21,570 conquest points, which will result in 1.4 characters reaching their weekly conquest goal. This does not include the miniscule amount of points you get from doing the infinitely repeatable missions, which lets be honest about it, aren’t anywhere near worth the points to time ratio. Doing a random daily flashpoint will net you about 966 points per hour (385 points w/o stronghold bonus) and doing warzones about 900-1200 points per hour (360-480 points w/o stronghold bonus. The system is still not alt friendly
  6. This is why you need to make the once per legacy, per day objectives repeatable. Points Possibilities of Mechanical Warfare NOT including infinitely repeatable missions (150% Stronghold Bonus) Once per week, per legacy: Operation: Gods from the Machine – 7500 pts (1.5 hours) Operation: The Ravagers – 7500 pts (1.5 hours) Iokath: The Colossal – 5000 pts (0.5 hours) Crafting: Dark Project – 3000 pts (Instant) Critical Missions: Iokath – 3000 pts (1 hour) ____________________________________ Total Pts: 26,000 pts Total Time: 4.5 hours Points per hour: 5,777 W/O Stronghold Bonus: Total Pts: 10,400 Points per hour: 2,311 Once per legacy, per day: Activity Finder: Operations – 2,063 pts (1.5 hours) Defeat Replicator (Master Mode) – 2,063 pts (0.75 hours) Defeat the Alpha Slybex (Master Mode) – 2,063 pts (0.75 hours) Eternal Throne: Into the Void – 2,063 pts (0.75 hours) Ilum Rampage 1-3 – 4,563 pts (0.75 hours) Iokath Rampage 1-3 - 4,563 pts (0.75 hours) Operation: Take them Down – 2,063 pts (2 hours) Activity Finder: Socialite 1 and 2 – 2,500 pts (3 hours) Flashpoint: Directive 7 – 1,500 pts (Instant if combined with Master Mode, 0.75 hours if not) Iokath: Slayer – 1,500 pts (0.5 hours) Hoth: Heroic Missions – 1,000 pts (0.25 hours) Ilum: Heroic Missions – 1,000 pts (0.25 hours) Starfighter: Dominate the Stars – 1,000 pts (0.25 hours) ________________________________________________________________________________ Total Points: 27,941 points Total Time: 12.25 hours Points per hour: 2,281 W/O Stronghold Bonus: Total Pts: 11,170 Points per hour: 912 16.75 hours’ worth of work will get you 53,941 conquest points, which will result in 3.5 characters reaching their weekly conquest goal. W/O Stronghold Bonus 16.75 hours’ worth of work will get you 21,570 conquest points, which will result in 1.4 characters reaching their weekly conquest goal. This does not include the miniscule amount of points you get from doing the infinitely repeatable missions, which lets be honest about it, aren’t anywhere near worth the points to time ratio. Doing a random daily flashpoint will net you about 966 points per hour (385 points w/o stronghold bonus) and doing warzones about 900-1200 points per hour (360-480 points w/o stronghold bonus. THE SYSTEM IS STILL NOT ALT FRIENDLY
  7. Why is it that when I purchase an Armor "Set" off the Cartel Market it is delivered to me in separate pieces, and not in a boxed "set"? I ask because I bought a set to resell on the GTN, and its going to make it much more difficult to sell in individual pieces.
  8. Am I correct in the following?: The triangle symbol next to each conquest objective means - No triangle = Once per legacy, per week Gray triangle = Once per day, per legacy Gold triangle = as many times per day on any toon The reason I ask is either I am wrong, or the system is bugged. Because, a group of us in my guild did EV GF this morning and we all got the conquest points for the group finder. Of the 8 people in that group, some of us show the group finder operation conquest objective as complete, and some dont, on different toons. Some of us even show complete and incomplete on different toons.
  9. Every level 70 character of mine that got the Conquest Guild Rewards this morning got 0 Command points. Anyone else experiencing this?
  10. Please, please, please change the Conquest start time back to 8am EST. I dont understand why you changed it to 2pm EST anyway. Starting Conquest in the middle of the day is kind of silly if you ask me. Fire it up in the morning like you were doing for the longest time, and let people get started on making some points!!! Thank you.
  11. Suggested Change: On the Guild Invasions Tab would it be possible to change the top 5 conquest scores in the guild from character scores to legacy scores?
  12. Well well well, one of the top 3 conquest guilds on my server landed on a small yield planet. Big surprise. There is not enough difference in guild rewards to prevent a conquest juggernaught from parking on these small yield planets to have an easy week. This prevent a the smaller guilds, the ones who should be targeting small yield planets, from having a shot at the title and achievement.
  13. Dont need to wait, tell me the incentive for large guilds to leave the lower tier planets alone.
  14. This is a 100% fail. You needed to make the Tier rewards worth something to keep these bigger conquest guilds from parking on medium and small yield planets. There is no incentive for these larger guilds to draw them to the large yield planets. Woohooo, you get 1 extra resource deco thing, 2 extra credit chips worth 100k credits, 2 extra superior resource matrix which no one really needs anymore, and 20 extra purple Jawa junk. Big deal. Oh boy, I've got to give up practically nothing to invade an small yield planet and ensure an easier conquest week. FAIL.
  15. Why not just start it at the time its been for years?
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