Jump to content

FenrirFangs

Members
  • Posts

    18
  • Joined

Reputation

10 Good
  1. Imperial Fleet would win... Just by looking at the one currently in game you can see the numbers the Imperials dish out. There is no way the Klingons could survive such an onslaught when they're dealing with hundreds of planets waging war against their one.
  2. Nice use of caps and your own words proved that you don't have a bias in the sense of "favoritism" but, rather in general sense of "I don't care if they're suffering they should fight anyways.".
  3. Most positive situation for the Imperials and coming from your own words you play an Imp so it makes complete logical sense for Pubs to rush in then proceed to die. They could simply limit populations of Imperial vs Republic rather than leaving it as is... my words were left as opener for someone to chime in for ideas. It wasn't meant for someone to use absolutes and belittle a person because they're not choosing insanity. When they're even in number it doesn't make sense but, you replied to a video which clearly showed either 2:1, 3:1 or 4:1 odds in favor of Imperials. You then said they should rush and push them out... that is clear insanity and that is exactly what the Imperials want. Free Valor!
  4. So you use the absolute extremes to make what point exactly? That your idea is superior because you're given only two options in your world? Sorry I'm not going to bite into your pathetic argument.
  5. What you're suggesting is that the Pubs fodder themselves 2-3 times or more for the possibility of pushing the Imps out. That in itself shows how much of a problem there is when it comes to balance issues...
  6. It looks like 3:1 Odds... How exactly would that give them a good fight when the first 10 to jump in would die in 4-5 GCDs?
  7. FenrirFangs

    Autofacing

    It's considered skillful when a person simply has to run through you multiple times to prevent themselves from being damaged? That would force an "Instant Cast War" in the end... that's all it does.
  8. FenrirFangs

    Autofacing

    That wouldn't solve the problem... because you're complaining about survivability in the end not about how Ranged are Auto Face shooting you. How would you do better job as a Melee when you can attack from behind yourself? It doesn't solve the issue at all and simply adding that to the coding will only create more imbalances when they could simply adjust Abilities, Damage, Health pools and Exp.
  9. FenrirFangs

    Autofacing

    You do know there was a game... that had a lot of hard casting abilities but, people complained about other players simply going through them that they eventually created a large assortment of instant casts. Do you really want to follow down the same path of how WoW played out with their "balance" or would rather have Melee buffed to be comparable to Ranged? Because removing the Autofacing will only create more issues.. not solve them.
  10. FenrirFangs

    Autofacing

    Clarify because this doesn't make sense.
  11. FenrirFangs

    Autofacing

    A big difference between most Melee abilities and Ranged is that one group uses mostly instant casts while the other has to hard cast. Simply running through people to avoid casts as of right now would only grant you supremacy and not create balance in this game.
  12. How is it not? You have no proof that there isn't competition present or rivalry.
  13. Get paid in Valor & Merc/Wz Coms would definitely be worthwhile.
  14. FenrirFangs

    Suggestions

    As of my current time spent PvPing which consists of Open World Ilum (Not open world Care Bear Land) and Warzones I have some issues currently with the content. Ilum 1) As of right now most players are taking advantage of flipping the Points and simply finishing their daily rather than actually PvPing... in a PvP zone. What the worst part is so far are the number of Imps/Reps whom you attack either "*****" about PvP occurring or proposition you to "Win Trade or Die". For some of us Death is the choice we pick and Ilum only supports the mentality of avoiding PvP on a PvP server. - Give more incentives for players to actively kill one another either through a Valor Increase while in Ilum (More than 100-200%) and/or give Merc/Wz Coms. - Prevent Flipping/Win Trading I have no issue with the opposition talking trash but, what I can't stand are people complaining about PvP occurring in an Open World PvP zone. Change the system in place and promote people to PvP. 2) PvPing in Ilum has been extremely fun when in groups of 4-30 while fighting equivalent numbers for points or for each others HQs. The problem I have with massive battles currently is the amount of FPS drops and disconnects/crashes it creates when there are roughly 80-100 people fighting in an area. This is a definitely a project that will take a substantial amount of time and I hope in the coming months the issues will be resolved. - Make Ilum "Instanced" similar to being its own Planet to avoid the Load ups of the rest of the World but, do not make a Player cap. This is the only suggestion I have of decreasing loading time and FPS issues. 3) Fix the Turrets in the bases... they can't shoot through walls which makes them terribly laughable when a Tank picks them up and simply uses LOS to make them "inactive". Huttball 1) When you die in Huttball as you take the Lift you can quickly release and rez at the place of your death. Needs a Fix. 2) Abusing the Ball at the endzones to toss the Ball to the opposing sides spawn area to insta kill people. Needs a Fix. No issues with "The Civil War" or "The Voidstar" feel free to comment and/or leave suggestions.
×
×
  • Create New...