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Kinslayer

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  1. It's definitely an issue with the conversation itself. In order for the Option "[Saboteur] I know someone who can clear this up. Let me get Jonas Balkar on comms...." to be available for selection, the condition is_imp_patriot must be true. Obviously that doesn't make sense for a saboteur option; it should be using the is_imp_traitor condition instead.
  2. I do find it kind of cute that you're pushing for a limited timed title again, presumably so you can flex later. The comment on Dxun's difficulty was in regards to HM anyway, so who knows were NiM fits in, and so while things like Conqueror and Deposer are fun to have, I'd rather have the content be harder for as long as possible instead of a planned in advance nerf.
  3. I've discussed this topic with some guild members of mine since PTS launched and just want to chime in with some things. The divisors have been changed for all formulas already; there are level 72-73 and 74-75 values, but ignoring the former we have, for example, Alacrity at 1.862 and Crit at 1.3624. As observed putting those into the existing formulas still doesn't add up to what is actually required to get the desired rating. It's unlikely any part of the formula is different because the numbers (30 & 0.3 in these 2 cases) represent the hard cap, so the divisors are likely higher than they should be. The parse dummy's HP was also noted to be higher than the module's value too; 4M was 4427689, which is a bit over 1.1x as high. Coincidentally, or not, as an unnamed developer complained about base stats being changed when I mentioned this to them, the 'correct' alacrity divisor is 2.014, which is also a bit over 1.1x as high (but not exactly the same as the HP increase). So what does this mean? Perhaps nothing, perhaps values are inadvertently higher than they should be. The dummy HP value will be fixed next patch so we'll see what happens with the stat equations.
  4. Given the current top two parses were done by the OP of this thread, I feel his 'complaints' are quite valid. As for people suggesting that the onus for this is on me, I strongly disagree. Creating checks to determine if a log was using one of many different guild perks (and these would never be in any way 100% indicative) when there is no mention of them in the log itself would require a very significant time investment, and seeing as being the creator of Parsely is a very thankless job, I find my motivation to do so somewhat lacking.
  5. I wasn't going to do it the way it was suggested anyway - I have something else in mind.
  6. When I'm back from my holiday I'm going to make a change that makes the bugged parses invalid when they're uploaded, plus remove the ones from the board too since I'm kinda sick of them being there.
  7. Oh, the crit buff to Massacre/DB doesn't offset the damage reduction to DB? If not, I will then.
  8. Any parses that are abusing a current sniper/slinger exploit will be removed. Thanks! Also, to reiterate, using Pyro grenades is not allowed and those parses will also be removed shortly and I'll put in an automated check also shortly.
  9. There is now the ability to view and compare entries in French and German as well as English. If you're a registered user, you can set this as a default in your profile page, otherwise it can be set on a per-session basis from either page. Currently only log related data is translated to a different language, but I will work on getting the rest of the site done at some point. It's been fixed.
  10. I got mine just fine too. Are you sure you weren't in a group (even if the other person(s) never enter) and you didn't click the blue terminal off to your left as soon when you enter the FP?
  11. As mentioned the item is only able to be used inside of a nightmare instance and is removed upon zoning out. so it shouldn't be an issue if it works as described. If I'm able to get reliable nightmare detection otherwise, I'll put a little asterisk or something next to entries that use it on the ops board.
  12. The reason for this is intentional but I can either make it so guild/server are editable in the log list or there is no preselected server by default which should reduce the chances of situations like this happening. Depends what would be more useful I guess.
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