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ReverendAnderson

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  • Location
    Lexington KY
  • Interests
    Video games, card games, board games, drawing, crafts
  • Occupation
    Freelance landscape designer and part time newspaper ad designer
  1. Yeah, they could streamline combat down a bit for sure. Though, without redesigning how combat in SWTOR works at a pretty basic level, we'll always need a fairly wide variety of abilities to allow for any kind of complexity to solo combat. Since SWTOR's closing in on a billion dollars in revenue, I'd like to see EA reinvest, have SWTOR redesigned enough to work on consoles, port it, add cross play, and give the game a bit of a relaunch. That's probably a pipe dream, but the alternative is dwindling population numbers until it's eventually not making enough to keep around anymore.
  2. I'm glad the game feels more like a game. Not all the difficulty is great, but overall it's way better than it's been since 4.0.
  3. I sure didn't notice that when I was testing out my various characters last night, but it's totally what I want. I want crafting or finding better gear to have an effect. I want getting a new ability and learning how to use it to have an effect. I'm so tired of just sleep walking through the story content, and I miss when SWTOR was a GAME from beginning to end.
  4. Did it though? I see people saying they can't 2 man a Heroic 4 anymore like that's a return to form or something. It's a heroic FOUR, the game should never be so easy you could 2 man that. Meanwhile, my new character is on Coruscant still having to turn their companion off and wear nothing better than greens before their health bar moves in combat. Maybe the gameplay kicks in in the later content?
  5. This. I loaded up a few different characters at different points in their stories, and just face rolled everything. Same as always since 4.0. This ****'s just not a game. : \
  6. SWTOR's almost 8 years old; I imagine anything that would bring in new players in any kind of significant numbers would be a console port, and the requisite redesign of the game that would be required for that. Personally, I think that'd be great, but I really don't see EA investing that kind of money into SWTOR after this long.
  7. Man, if Onslaught were a soft relaunch, there'd have been way more re-design, there'd be a console port, there'd be CG trailers, and StarWars.com wouldn't be saying it was the FIFTH expansion to this existing game, because that doesn't sound inviting to new players. I too would love a relaunch of a new and improved SWTOR, but that stuff doesn't happen to aging games with small development teams and a publisher that's largely just interested in big new AAA games, and it certainly doesn't get kept under wraps until just DAYS before it would launch.
  8. I want it to take longer. Not just because enemy HP is higher; I want a game that requires I play at a minimum level of competency which provides satisfaction upon completion. Since 4.0, SWTOR's story content hasn't been that. If Vets with a zillion characters don't want to play old content, then there should be a way for them to skip it, but the more important issue is that the content be worth playing even once. Gameplay so easy you can't fail isn't gameplay, and BioWare should be more afraid of boring their players with pointless content than frustrating them with challenging content.
  9. Ugh. Well, I'll give it a try once 6.0 comes out and hope for the best. I just really miss finding or crafting a piece of blue gear and actually feeling more powerful. Aggroing multiple groups and then only winning that fight because I played well. Getting a new ability, figuring out how it works into my rotation, and seeing combat get more fleshed out. There's so much to SWTOR's gameplay that so much of the game has totally ignored since 4.0, and it makes all that content so much worse than it used to be.
  10. Man, I hope they do bump up the challenge in the vanilla content. I've been wanting that to happen ever since they made it so brain dead easy and undermined the leveling gameplay in 4.0. I'll never understand why BioWare thought removing the game from their game was the right thing to do, but if they put it back in, I'd come back to SWTOR in a heartbeat.
  11. I imagine it's a pipe dream by now, but SWTOR could really use a combat overhaul. The old WoW style combat is getting real long in the tooth, and vast majority of the game is you-just-cannot-lose level easy. I like that they're moving more towards Destiny with the new itemization, but I don't think a couple of new abilities are going to freshen up SWTOR's largely mindless fighting.
  12. This might push my new character inbox over 60. : p
  13. This. There's so little new content as it is, retroactively catering a small subset of players is not a good use of what resources SWTOR has dedicated to it.
  14. 5 - Rebalance combat/companions/stats across the game such that it provides sufficient challenge to make leveling and acquiring new gear a meaningful progression and requires a reasonable amount of skill to succeed. 6 - Provide a Story Mode buff toggle that buffs players not in a group or PvP instance, returning them to the point where they basically can't ever lose while playing story content.
  15. Off topic? I saw so many people post about it, I thought this was the section where we let everybody know when we've canceled. Oh well. No emotions to vent, just a status update. If I ever re-up, I'll post here again to let you all know.
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