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Dayfax

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  • Location
    Ord Mantell's cantina
  • Interests
    Hunting down & exterminating Sith.
  • Occupation
    CO, Havoc Squad, Republic
  1. Cybertech has the advantage of the grenades at higher levels. The thing you should bear in mind is the the developers will nerf the hell out of any prof if it becomes the defacto choice of PvPers. (See also: Engineering in WoW). That said, I'd go with either Biochem or Cybertech for now. Unless they start giving stat buffs and prof-only enchants/buffs for other crafting professions, those are the only 2 that make sense from a PvP perspective.
  2. As DPS, the frustration becomes ten times worse the second you realIze there is no outcome that will not leave you looking ridiculous. As a healer, I live for these moments because watching that poor sap pinball between the two of us is hilarious.
  3. I wasn't complaining, just pointing out that nobody who is focusing you will allow a CC like that to be cast. The knockback is great, but on the current maps it's got a pretty limited use. Do me a favor. Watch the Ops Medicine PvP videos in this thread, then try & come back & tell me Ops don't have enough control: http://www.swtor.com/community/showthread.php?t=390343
  4. Gunslingers & Snipers have a ranged ability which will force you out of cover for 6 seconds.
  5. For new PvPers, you might want to include stuff like "inc" and "omw." (And maybe "GG" and "FFS." ) For pugs, "AoE."
  6. Against the 3-pack trash mobs: - Get into cover. - Instruct companion to pull 1 mob. - Cast Charged Bolts against a second mob. - Before the cast goes off, tab target to the third mob & chuck Sabotage Charge at them followed by Flurry of Bolts (ie, the auto attack). This usually results in one mob severely wounded, the other dead, and that other one is Corso's problem. If there's a larger group, I'll rotate Thermal Grenades into the mix, in order to knock down weaker mobs. If they're lying on their butts, it means they can't do damage to you or your companion. The general idea is to take out one opponent immediate, and short term CC the rest to mitigate as much damage as possible.
  7. I may have read it wrong, but the tone of her posts implied that she thinks that she should be able to do this.
  8. Very cool. Great food for thought. Thanks for the response!
  9. No, seriously, this was an eye opener. My main is a Combat Medic, so obviously I don't have your mobility but I'm still eager to log on & try a few new things. One question about your Ops Medicine vids: You seem to have a lot of control during every encounter. How effective are you at kiting melee DPS classes, specifically with the use of Tendon Blast? (Sorry, I don't know the Imp equivalent -- it's the short range snare that reduces movement speed by 50% & has a 12 second cooldown). Also, do you use that Accuracy debuff grenade against most players? I thought I saw the cloud a few times against both force wielders and blaster users. Finally, do you always use crouch, or are there specific times when you'll roll into cover? I was on the fence about rolling a Scoundrel Sawbones to try out another healing style, but your vids pretty much convinced me to do it.
  10. Learn to peel for your healers. Or maybe you don't know any better? Healer tanking is a stupid playstyle. It's a difficult balance, but I'd rather be slightly underpowered in a way that requires actual team play than be able to tank multiple DPS while keeping the clueless alive.
  11. Thiiiiiiiiiiis, my god, this. There are certain other games on the market that may have spoiled a few folks. Healers shouldn't be functionally immortal with unlimited resources. I love healing, but my god does that get boring fast.
  12. Wow, this gives me an entirely new perspective on WZ healing. Amazing videos.
  13. Look up "confirmation bias" on Wikipedia. While there may or may not be a problem, it's almost impossible to know from your observations alone. You're more likely to remember the events (eg losing rolls) that reinforce your preconceptions than remember those that don't (eg winning roles).
  14. Depends on what you consider "CC," I guess. There are classes in this game that get knockbacks at level 2, others get 4 second stuns at level 12. But that level of detail is missing the point, which was that all CC is equally effective, regardless of the character's level.
  15. But ... Medical Probe has a high resource cost and a cast time. Having to readjust coefficients on an ability every time you introduce a tier seems like awfully shortsighted design. While running across a Warzone map, should you be able to gain a buff (and essentially a proc) for an ability with multiple benefits? Probably not. Self casts would also negate the purpose of Supercharge's buff stacks being in a timer, since you could refresh the stacks on yourself at will. I agree that the mechanic is awkward. Being able to use ability on everyone but yourself is clunky as hell. I don't see much way around that, unless they completely change how SCC and Hammer Shot works.
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