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Kurton

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  1. Hi, Sometimes, when trying to select a gathering crew skill mission, the scroll bar constantly reset and doesn't let you choose the lowest missions. Since we need to choose low missions to gather more white crafting mats, it is a pain in the ***. Thx.
  2. You can easily achieve that if your prestige is max and play something like 5 hours a day. My main did 200 000+ conquest points just by leveling, doing onderon weekly, mek sha heroics and fp. All at prime time, for 4 to 6 hours playing. 4 characters finished the story, only the main chain Fps, and half of them did the onderon weekly quest. Ok, 20 hours may sound too little. However, I didn't spend that much time on alts and they easily finished the personal conquest. I mean : Prestige points are really important now. Check it. Hope it can help.
  3. Same here, our small 6-man (and girls ) guild easily did the small conquest. Actually we were about to reach the medium conquest treshold. (1,9 million conquest points at the end of this week conquest). However, what is your personal prestige ? We all have 100% minimum, some of us having more. With the new system, personal prestige has become even more important than before since base conquest rewards were improved. Regards
  4. Hi here. I and guildmates are newcomers : we started to play SWTOR about 3 months ago. Before Onslaught, we were able to plan several things and had projects : guild fortress (and area unlocking), guild crafting, FPs and Ops. Each of us was also slowly unlocking legacy bonuses at our pace. Prices were already high for us but we were able to manage it, at our own pace. We take our time. We all are subscribers. However, Onslaught money sink hurt us very hard. We don't have dozen of millions credits. We have to make difficult choices. We are a small guild of irl friends. And we don't have time to play 12 hours a day. I get the fact that older players may have billions of credits, all legacy perks but this is not our case and this situation badly affects the fun we have playing swtor. From our experience, these new prices won't help swtor to keep new players and subscibers if they can't afford a bare minimum things playing the game.
  5. We discussed about it with guildmates. It seems to us that each iRating related to the stuff color changes (green>blue>purple>gold) may be this kind of blockage.
  6. Hi ! I'm posting this because I have guildmates that did not were totally aware on how the new gearing system is functioning. We're no pro players and maybe this could help other players too. This small "guide" is based on my time on 3 75 toons, hundreds of stuff drops, dozens of FPs, and many tests, using the new random stuff vendor. It may not be totally accurate but I never had a different behavior. Hope it can help players that feel lost with the new system. The first thing to understand is that the iRating is distributed in even numbers tiers. At the begining of each tier, you will mainly gain stuff having 2 iRating pts above from this tiers. Sometimes, you'll gain items having 4 iRatings pts above this tiers. You'll win more and more stuff having 4 iRating pts. Example : if you are 284, you'll mainly gain 286 stuff and sometimes 288 stuff. As you'll progress in this tiers (for example, having 285 global iRating), you'll gain more 288 stuff and less 286 stuff. I think this is to prevent the system to fail and to stall. At 286, you'll mainly gain 288 stuff and somtimes 290 items, and so. From what I've seen, the system seems to work this way from 268 (the full story stuff) and goes on until 306 iRating. I don't know for other scenarii (like fresh new toons). Mean iRating numbers seem to not be considerated in this new system. Why ? Because stuff you gain never have mean numbers except moddable one having different iRating mods (that have even numbers). So if you have a weapon having 280, 282, 282 mods, the weapon will be 281 (meaning numbers may be rounded down). The second thing to know is that there are 2 types of drops : random drops and specific sources of stuff e.g. FPs and raid bosses and stuff crates you gain from all activities (group finder reward, Onderon weekly quests, conquest, pvp, and so). Random drops are not taken in account in the new gearing system, only the specific sources of stuff. I think the role of the new random stuff vendor (using Tech Frags) is here to help players to reach the next iRating tier when you're stalling : check your stuff, change the lowest item(s) so that you reach the next tier (e.g. next even iRating number). Well. It's not an amazing discovery, just a basic guide. As I said it may not be accurate. However, I hope it can help new players or people that have difficulties with this new system. Regards Edit : I don't have feeback for new toons or toons doing FP before hitting 75 or before being 268 with the full story stuff. So I could be heavily wrong. Feedback from other players may validate or invalidate my explanations. Don't hesitate to correct me so that I could modify it.
  7. You may add that Force Push doesn't refresh the CD as intented.
  8. I noticed the same thing. I was not saying to spend all of your tech frags on this vendor but to boost you irating if necessary since you can stall at some point. You have to be very unlucky (but hey, I am very unlucky ). Stuff is distributed in irating tiers. For example, when you hit irating 284, you get 286 stuff and if you're lucky, 288. However, at each higher part of each tier, you can stall (the thing you noticed @280-282). Actually, my recommandation is to break this kind of tier wall by replacing your lowest items with this vendor so that the irating progression can start over. Regards Edit : actually, to be more precise : there are 2 sources of stuff in activities : random drops and specific "drops" e.g. stuff dropping from bosses and crates you gain in activities. Only the stuff coming from specific drops seems to be tied to the irating tier system from my experience. Actually, this rule seems to be right in nearly all situations, except in rare cases. Still accumulating data to check and validate my observations.
  9. Hi, We get far less crates than before because of the new system. I was pretty happy to open command crates since there were many possibilities in one crate : stuff, components, companions gifts, armor/weapon skins, possibly mounts, and very rarely special things like Cartel Market stuff or fortress stuff. With the new system, it is just another source of stuff and components for what I've seen so far (20 renown). Since sources of stuff are solid and well distributed all over the activities in this expac, Renown Crates don't have the special value and feeling command crates did have. Actually, I think Renown crates are less rewarding than Command crates were. Reading the forum, there are several post regarding them suggesting the same thing. Suggestion : add other items in Renown Crates. I don't mean stuff but things like we could find in Command Crates (comestic items, companion gift, fortress stuff, etc.). Opening a Renown Crate, and discarding or dismantling the only item we can have in it (or the module we sometimes get) is just MEH. Thx for reading. Regards
  10. Totally agree. Actually, I miss the feel of opening command crates since there generally were several things in one crate : stuff, components, companions gifts, armor/weapon skins, sometimes mounts and so. I don't have this feeling opening a renown crate : most of the time, it's garbage. If it's not, other sources of stuff are a far better effective way of gearing than opening renown crates.
  11. Nice post except the "don't buy stuff from vendors". I strongly disagree with this. I personally recommend to oftenly check your stuff and replace the lowest items you have between FPs. I think this is the most efficient way for 2 reasons : Tech frags are really easy to get, with a lot of available sources (even if the high end vendor request 3k of them for an item. However, your max is 5k) 2 or 3 items can heavily lower you global iRating. You can easily get 2 or 3 irating just by switching these items with upper ones. Regards
  12. Hi I have 3 lvl 75 characters : guardian vigilance jedi, soldier commando and telekinetics sage. The only character that is having this issue is the telekinetics sage. As already stated above, half of my renow crates were empty. Are your characters telekinetics sage too (or the empire version of it) ?
  13. This is my feeling too. I was suggesting that having so many sinergies between utilities and abilities around Force Charge/Leap could not, to my mind, let this kind of changes undocumented.
  14. Same here. Moreover, since there are many sinergies with utilities using Force Charge/leap (at least 5 utilities around this ability and other ones), it is particularly annoying to make a build that's supposed to be a mobile and reactive one and to feel like an arthritic jedi/sith. Regards
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