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unknownpadawan

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    Ontario, Canada
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    Golf, games, movies, baseball, technology, home theater and more!!
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    senior sales account specialist
  1. First off, thanks so much to Slaign for an incredible guide that has really crystalized the crafting and reverse engineering process. I had made some minor discoveries on my own now feel like I can RE with a lot more confidence in what I'm trying to achieve! I didn't read through the entire thread (just too many pages and I actually want to play some tonight!) but one thing I never saw an answer to was what makes the difference on how many attempts you'll need to learn a new schematic from RE. So far, I'd say I've been very fortunate. I do have a couple of theories and would love to know if anyone might have similar ideas. From what I understand, 'cunning' can increase aptitude with technological abilities. Since reverse engineering does seem to fall into this category, would it be fair to assume that might be a factor? I happen to play a Gunslinger with quite a high rating on cunning and have never once had to RE an object more than 8 times to get my next schem. Obviously a certain amount of random chance would still be in effect here. Does anyone possibly have any experience to back this up? If we can establish cunning as a direct corelation to success with RE, then perhaps the solution could be to keep some 'crafting gear' in your cargo hold that has exceptionally high cunning bonuses. When you know you want to craft and RE, then throw on that gear to improve your success. Again, this is just a theory but might be helpful. Oh and on a side note, I have had more success when trying to RE the same item back to back, rather than just a one off or going back and forth between different items. That has just been my experience with it. Thanks again Slaign and I hope this isn't information that was already discussed on pages 40-65 that I just didn't catch when I was reading through!
  2. Bump yet again. I grouped up with some people last night and we had the same issue trying to do Mandalorian Raiders and Cademimu. We all tried abandoning, changing leadership, resetting, etc. This went on for about 45 mins before we just gave up. Next time I'll try one of the suggested fixes above but ultimately, Bioware needs to get this fixed ASAP! If they're going to tell us that having the group leader 'reset all active flashpoints' is supposed to fix it, then make sure it does! I really do enjoy the game but too many issues like this one that actually prevent you from doing quests, missions, flashpoints, etc will definitely sour the community from wanting to continue playing!!
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