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Moosestick

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  1. Breaking news: low level pvp isnt fair. More info at 11.
  2. Roll a Mara, pvp for 5 minutes. Log back onto sin and all the tears about how sins need buffs will dry up.
  3. If you get frustrated, just level a sage/sorc. Resource free ae that you cast once per trash pack and everything dies before the channel is over.
  4. Not sure if serious and terrible, or bad enough to be upset about guard to the degree that trolling becomes a release.
  5. World pvp was patched away years ago. While it is hilarious that open world kills give no valor, that is how they want it.
  6. Basic misunderstanding of core mechanics leads to misunderstandings everywhere. There are no bronze/silver/gold medals. You get a medal for x. Limit of 8 medals that count towards the bonus comms/valor. The silver/gold look you see is based off the total number of medals you earned which is irrelevant to the bonus after 8 total. A guy getting 20 medals gets the same reward you do for 8. Do some Google/forum searching for your other issues
  7. It is impressive that after 3? years, the playerbase is still going to crumble "next month" because the 20% of premades that are good are not fair to soloers in an mmo.
  8. If bastion, enraged d, or any of the other lol abilities they have been given blocked incoming heals I could agree. The game has changed greatly since this ability was last nerfed. This ability should be where marauders large heal and dcd should be located. Agree I would rather have root/slow immunity while cloak is up. Total CC immunity would be fun, but OP. Personally I would rather keep the option for double predation and fix roots with cloak.
  9. Enemy player flagged near you, and you didn't turn off companion ae attacks. Seems more like a L2P.
  10. UR is stuck in 1.10. With the way other classes large DCD work, it should heal 50%.
  11. Undying rage needs the health penalty removed to start. Originally the devs stated that it was in there because they wanted a penalty for a class being "immune" to damage and there were also comments that allowing such a powerful cooldown to be used while stunned would be op. Then it was nerfed to take health at the end of the ability because they did not want a class being "immune" and healing or being healed. Fast forward to force barrier and its heal, jug enraged defense, sin immunity, etc and UR remains stuck in 1.10 along with all the other mara DCDs.
  12. Sad that so many are thinking that giving up back to back speed is a good thing. For those that think immunity tied to cloak of pain is overpowered, look at some of the other melee classes abilities.
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