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Naz_Palehorse

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  1. Thank you both, very much. Every "complete guide" I found just went over the basics of what the in-game tutorial tells you (send your companions on missions, talk to the trainer to buy schematics), and either left these details out completely or had details from four or five years ago.
  2. I'm a returning player trying to catch up with changes and remember half the things I forgot about this game, and it's hard to find up-to-date info on a lot of SWTOR's systems. It's easy to find guides about any given one of them, but they're almost always years old. I remember crafting and reverse engineering a hilt until I got a better schematic (up to purple I think?), and near as I can tell, this is still how it works, though I haven't tested it at all. I've got a few questions about this - and schematics in general - if anyone with a current understanding of crafting/gearing would be willing to help me out. First, can I get improved schematics through reverse engineering for every item I craft, or only certain items/categories? I imagine I can't get "improved" dyes, for instance, but what about color crystals, lightsabers, relics, wieldables, and whatever these stronghold/conquest items are? Second, can I reverse engineer improvements on the purple items on my crafting list, or are those as good as it gets for their particular schematics? Most of the schematics I can learn from the trainer are blue, but around the level 50-60 items they start to turn purple. Does this basically make them non-upgradable? Third, can I get schematics by reverse engineering items I find on enemies or in quest rewards, like the armor pieces I get from crates after completing a heroic mission? Is there a chance I'll learn to craft this "Fractured Bulwark's Lightsaber Mk-3" for instance, or will it only give me crafting resources if I break it down? Finally, outside of crafting/REing altogether, where do I get new schematics (mainly for Artifice and Synthweaving, if that matters) now? In 500 levels worth of treasure hunting, I think my companions came back with two schematics for the same orange dualsaber, but is that it? I'm not trying to get a ton of them, I'm just wondering where I should keep an eye out as I level up and try new systems/game modes, because I don't want to miss something entirely thanks to unlucky RNG.
  3. lol Have you seen the crap that fills up that forum?
  4. And if the target view shows them facing a totally different direction while stationary, that's a cue to go destroy them as well. Gunships are only "OP" if people ignore them and allow them to sit still, sniping with impunity. Boosting 15000m doesn't take a long at all. It seems like a long way, but that's because most of the stuff in this game is moving as well so closing with it can be tricky. A target that's just sitting there in one spot waiting for you to kill it, though.. It might get one shot off at you, which isn't enough
  5. The trick to dealing with Gunships is being aware of all those red dots on your map. Hit tab often, especially when you see new red dots pop up. If one is a gunship, the top right of your screen has a view of the ship from your perspective, even if you can't see it yourself. If that gunship is facing you, and the number that denotes distance is <15000m, well.. you should assume he's trying to kill you and hit your engine maneuver. Since most gunships like to snipe from close to their max range, you can also just turn and boost out of their firing range - this takes much less time than they have to spend charging a shot. This is assuming that you can't just put an obstacle in the way like an asteroid or rock formation. Alternatively, if you're in something like a scout, hit distortion and boost up to them to get an easy kill (or at the very least put them on the run so they aren't sniping). I can agree with what some people here have said about gunships being setting-inappropriate, just being a transparent PvP game convention that has no connection to Star Wars, but I haven't found them to be overpowered. I kind of like them, because my half-upgraded Blackbolt (the only ship I've really got) eats them for breakfast. Most importantly, even though they hit pretty hard, they are engaged with the rest of the game and provide opportunities for both offensive and defensive counterplay, which is fun.
  6. Definitely a Blackbolt, probably a Bloodmark and an Imperium. I haven't actually played the latter two, but they look like a lot of fun, and they're the ships I plan to purchase next. I don't have much interest in bombers, because the way I see people play them most often looks kinda boring and uninteractive. I'll try gunships eventually, but I don't think they'll appeal to me greatly. I like flying all over the place and dogfighting too much.
  7. If a gameplay mode is being ruined for new players by the difficulty of playing with very experienced players, "L2P NOOB" may be an appropriate response from another player. I'd like to think that BioWare would have other concerns, though, like getting people to hate GSF less and play it more, which might be one of the huge benefits of cross-server queues, which is what I thought this thread was about. And I think you've misunderstood me. I don't play GSF as much as I'd like because I play SWTOR socially, and no one that I play with can stand it for the reasons that I gave above. Maybe I just play at odd hours, but I typically do fine and end up somewhere in the top 3 on the scoreboard (for my team) at the end of a match. I'm not the best, but I'm not terrible at this game at all, and I'm getting better. I just don't play it as much as I wish I could, and I recognize how pointless it is to queue up sometimes when I see a group on the other side popping into every match and stomping everyone. There's nothing wrong with people being really good at GSF, of course. I'm not blaming any of the players who've been at this for months for ruining GSF or something, but the fact is that anyone who just wants to jump in and play this cool game and have some fun without committing tens or hundreds of hours to accumulating requisition and mastering the game will probably not enjoy it very much. That cuts out a huge number of potential players, I think, which only makes the problem worse.
  8. What really amuses me about this is how pointless their attempts to balance GSF are right now. It's cute that they think that engine maneuvers, weapons, or ship types are creating poor balance in play when matchmaking is so broken by the tiny server specific player pools that balance in the actual game is not possible. In fact, I can't help but wonder how they can begin to assess imbalances in ships and upgrades when the matches are all so one-sided to begin with. I guess just nerf what everyone plays the most every time they do an update? The fact that cross-server queues are such a low priority for them is frustrating, because the small pools of players even during "primetime" are the reason that so few people bother with GSF. I play SWTOR with half a dozen people, and I'm the only one who stuck with it past the first time we tried the Weekly. They all gave the exact same reason for quitting, too. Getting matched against aces with mastered ships and destroyed over and over again is not even a little bit fun, and getting matched with aces with mastered ships and contributing nothing to the win is only slightly less unfun. Small queues -> ****** matchmaking -> Driving new players away from GSF -> Small queues But hey, maybe it'll all work out if we nerf Targeting Telemetry, right? Edit: For the record (if anyone from BW actually reads this stuff), my sub's already cancelled. GSF was by far the coolest thing about this game when I came back to it last month, and I'd gladly sub for it.. if it were implemented in a way that's functional and fun for more than just the dozen or so aces on each server.
  9. I haven't found this to be the case. I've been playing around on different servers lately because, like the OP, I want to find a good one for GSF. First four games on TEH were half a dozen fully upgraded bombers and T2 scouts utterly destroying 7 brand new players and one with a third ship. They capped all three satellites and then started killing us at the spawn points. None of the games since then were any better. Mainly, what I've found playing on Bastion, Harbinger, Begeren Colony, and Ebon Hawke is that none of them are actually any different in this respect. You're either on the team that's stomping noobs, or you're on the team with all the noobs getting stomped. Then in late afternoon you're either on the team with the premade stomping everyone, or you're on the team getting stomped by the premade.
  10. What days and times do you typically stream GSF? I'd like to check it out next time you're streaming.
  11. Ah, cool. Thank you very much So it looks like it doesn't really look at win rates at all, so there's nothing to account for player skill. And to the extent that it does try to make matches fair, it can't do it because there just aren't enough people playing GSF on any given server. Have they said anything about maybe making the queues cross-server so the system can sort of work, or are they resigned to pretty much every match being one sided? I mean, it's not all bad. I've had a couple of close games out of a few dozen. But only a couple. Like.. two.
  12. Self-destructing is pretty dumb, but I did learn something new from this thread! I just assumed that there wasn't any semblance of a matchmaking system in place to begin with. On one server, my team always wins, unless a certain 5 or 6 people on the other team are online, in which case they always win (I've only been playing for a week or so, but this is the case without exception - I've only seen about 30 people total playing). On another server, I just stopped playing altogether after queuing up for seven or eight matches where my team was comprised of people with only stock fighers and scouts against 12 people with five ships available (at least those matches were over quickly at 0-50 or 3-1000). So.. there's a matchmaking system huh? Neat. Did BioWare give any money to the guy who built it? I feel like they've been had Seriously, how does it work? This kinda blows my mind, because I can't imagine how the matches could get any more lopsided with no system at all.
  13. What worked for me was hotkeying all of my abilities to the left side of the keyboard and just mashing my palm on the board over and over until the end of the fight. YMMV.
  14. I had to stop playing a couple months ago and just got back into the game this last week. I haven't read over the details of all patches and changes since I was gone, and I can't help but wonder if something's changed. I've reverse engineered about 35 deadly blue crystals (basic green stuff) and have made zero progress with it. Have they changed the rate at which we get new schematics for RE, or am I just experiencing some really crappy luck?
  15. That's good to hear. Personally, I do feel that the Sentinel got a raw deal compared to the other classes, but I know that it's possible to play the class to 50 and I want to do it. I was worried that I was just completely missing how to play this class because it seems like a level 21 champion should be doable. Of course.. the last MMO I played seriously was Ultima Online in the 90s, so the learning curve entails more than just the finer points of the Sentinel for me
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