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Maglen

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  1. Attention anyone who uses this guide! Due to the healer nerfs of 1.2 and in my opinion, Bioware's complete disregard of player feedback, my subscription will be ending on the 19th. I have been contacted by a Community Rep asking if I was going to update this thread, and if not, it was going to be un-stickied. If anyone wants to take up the mantle of that task, please feel free to use any of the information I've researched in order to do so. Good luck, and Long live the Empire!
  2. As an operative do you have to kill yourself to heal anyone else? No? Hmm, when you start having to, welcome to the new world of a Sorcerer. Raid bosses have a ton of unavoidable aoe damage to begin with and now we're hitting ourselves for between 11% and 15% of our total HP between smashes, then having to burn force to get back up and then have to sacrifice again to regain said force. Not a fun playstyle. Thanks RuQu, I think you just put what I feel into what I'll be entering into my unsub reason.
  3. Consumption taking health every time I heal is bad enough. As a sage I have a talent that reduces consumption on cast down 2/4% from 15%-11%. Problem is, I tested it today and it takes 12.6% of my max HP, not 11%. Another talent is supposed to reduce all damage by 1/2%. Apparently All doesn't count consumption. Also, killing myself to heal is really starting to piss me off. It's counter intuative to healing.
  4. I think what a lot of players are upset about, and IMO rightly so, is again the complete lack of communication on the part of Bioware. Why else would so many people be shocked by this? I logged in today and noticed that everything in the "Other" section of legacy (all the cool stuff. . . ) required Legacy and Creds. I said it in to my guild and almost every one of them said B.S., then were surprised when they saw that I was right. You can say that it was on websites for weeks or whatever, but most people who saw the guild summit, saw Georg asked REPEATEDLY if it was either / or, and he said it was. What it comes down to is a new system they've been touting for a while, that is completely unaccesible to the "average" player. Again, it comes down to a terrible lack of communication.
  5. Per Zoeller: Georg Zoeller: The system allows you to unlock things EITHER via achieving the unlock condition (e.g. reaching chapter 2 in a specific class, reaching a specific PvP rank, etc) OR by paying credits. It is not both. This is not implemented in game. Currently on the "other" tab, legacy unlocks require both the level and credits. . .
  6. Dark Resillience not working as stated With a total health pool of 17860, every time I cast consumption I lose 1965 HP for a total loss of 12.6% of my max HP. This is incorrect as the tooltip states that I should only loose 11% of my HP. Due to the recent patch now I lose HP every time I cast consumption I want as many HP as I can get. Also, the talent Sith Defiance does not lower the damage of Consumption. The tooltip needs to be clarified as it currently states it reduces ALL damage. All means including consumption.
  7. Of course it's not a coincidence at all that the announcement comes the same day GW2 pre-sales go live. Major patches almost always occur (for any game) on normal down dates, and this one is on a Thursday? I smell desperation, and that is not a good thing for a new MMO.
  8. This is where I'm at as well. I tried the alt train and couldn't do it. My sub ends on the 23rd.
  9. I think that this is almost exactly what happens. I remember having it happen in BT more than anything else.
  10. Been around and reported on since Beta.
  11. Always thought this was a good model. Killing yourself to heal was a stupid idea to begin with.
  12. Yeah I remember that. When a level 80 had more crit/haste and marginally less spellpower than a level 85. Funny thing about Developers, is that they think they're infallable. You think that one, two or ten of the millions of people who play a game might, just might, have more of a clue than them?
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