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Twolow

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  1. Subs drop, job cuts as a result, content is cheapened as a result. My guild spanning many years in a handful of games does not log in anymore - at all - me included. The entire guild moans and sighs at raid time and we finally decided to just not raid this game anymore this week until something changes (if we are around then). Reading a book or playing another game is more entertaining.
  2. I guess I could lie and post how our guild is ecstatic about the game and can't get enough of it but that would simply lead to more of the same in future content. I believe Bioware should hear from those disappointed just as much as those who see nothing wrong with the game. My concern was simply that Bioware look at what they plan on offering in the next few months and make adjustments such as different gear based on normal, hard, and nightmare. To supplement this have a badge upgrade trade in system where running the older two raids are still viable such as 10 older raid badges grants 5 newer raid badges. This would result in my group running all three weekly and then even a carrot for running nightmare. The end game system should grow and not replace. I and my guild want a reason to log in more often.
  3. Game released: Guild packed full of players Month later: Fewer people online but plenty still rolling alts outside of raid time Today: Short of 9PM on Tuesday night for raid time it's devoid of activity. Many are playing other games (me included) as the alt thing got boring, the pvp has never been our thing in this game or any other, and space is only bearable as a leveling mechanic. This worked for a few weeks with us logging in, knocking out the hard mode raids, and logging out until next week. We cleared most of nightmare short of two bosses but didn't see the point as there is no reward for the added frustration. The problem is after weeks of us playing the game one night a week for a few hours is people have found other passions. This week we had a few people 'sigh' at logging in and another had some excuse about not showing up but I know it's just because people lost the desire to play. So this week marks the first week we didn't raid. Miss one week and next week will probably be less likely to happen. Most of us are already Rakata running to get that one hard to get item. I hope future end game is more fruitful or I don't see our guild making it. I can see a new raid with new gear, as I seriously hope they don't introduce a new raid with just more Rakata, but will that be enough? We substitute these two raids for the new one and the end result is still just one evening a week. People will begin questioning paying $15 for one night a week when other games may offer multiple nights of entertainment for $15. Our guild in other games have raided and when not raiding we were all busy grinding rep with various factions, achievements, and other tasks that filled our time. There was always something different to do and when I say different I don't mean pvp even though at one point we did consider starting a pvp team but the costs associated with respeccing from raid to pvp and back wasn't justified and a 90% queue rate for Hutball ceased any desire altogether. I'm not QQing. I am genuinely concerned as my long term guild is losing the desire to log into SWTOR. I have found myself playing STO the last few weeks and that doesn't say much for SWTOR.
  4. fix'ed I quit the boring dailies when I no longer gained any benefit in the badges, quit logging in unless it was time to raid 2 nights a week because of sheer boredom unless you want to do the dailies for the 1000th time or Hutball (ugh), and have watched my 1.5 million shrink to 750k over the last month because of repairs, stims, and med packs. I need to grind for cash again but I can't bring myself to do it. I doubt I will even log in at all once we get the last few Rakata pieces for our group until new 'meaningful' content is released.
  5. Our guild doesn't raid on the weekends as we rather do other things like not sit at home alone playing video games. We raid tue-thurs and otherwise seldom log in 'in mass'. We are very active raiders and short just two bosses from clearing nightmare and enjoy the game very much so your analysis that the game is dead because we don't log in when you do is flawed.
  6. Why are you trying to equip your companions in end game gear? To do what? The dailies they can do in greens? When the level cap is increased and companions can actually be used for something again it will be like all MMOs where the first green drop you get is better than the old end game gear. So I have to ask, why must they be able to wear end game gear again?
  7. People sell and hope to cause doubt causing the price to drop further just to go back and buy the stock even cheaper now prior to a game's release. After the release the stocks go up and up and then they sell for profit. In this case, its stock flipping prior to Mass Effect 3. People don't buy EA stock and hold it for a lifetime. They are selling stocks with one company to buy stock with another company that has a release soon. With Diablo 3 now having a release target I would assume many are flooding there now to grab some of the release hype stock gains. I would bet my money on Diablo over Mass Effect right now and that's where my money would be going on the stock market.
  8. Both players get a in game mail notifying them that in the upcoming merger their name conflicts with another player. The mail explains the situation and offers a free name change as well as some cool items (such as credits or a mount) for being the bigger man and taking the offer. Both players can take the offer if they so choose. If neither do then the incoming player will be forced too but if the rewards are good enough everyone will want their name to be in conflict.
  9. Stockholders will panic. The media will overexpose it and keep bringing it up with every SWTOR article as a footnote that is ever published forever. The players will panic. The competition will rejoice and initiate further incentives to attract those players now questioning their SWTOR account in the panic. The rumor mill will begin to churn so fast it catches fire with wild gossip spreading across the internet. When stocks fall EA cuts the budget worsening the effect. Other EA projects are threatened as stockholders question them. Any potential customer who considers buying SWTOR and googles the name will be bombarded with negative media.
  10. At this point they will only move ahead and not go backwards. To me it's like asking Ford to go back and give my limited edition car from 2011 HID headlights because they are on the 2012 model. How is my car cool and 'limited edition' rare if a plain car on the lot 3 months later has more features? Or the Yamaha home amp I bought that was top dollar for the wattage and low signal to noise ratio then literally the next year's model is better but $300 cheaper. Or I believed NVIDIA when they told me this video card was THE BEST one ever made with nothing on the planet better and before UPS can even deliver it to my door there is a better one now being sold by NVIDIA. The moral of the story is just don't spend extra money to get the premium when it's just a waste of money. The only advantage is having a slight edge above everyone else for a very short period of time. It's like taking a Viagra pill as it gives you that edge for the moment and then your right back with everyone else's epeen.
  11. Reporting bugs at this point in the game is like walking into a butterfly sanctuary and screaming that you found a butterfly, and another, and another, and another, and another, and another, and another, and another, and another, and another, and another, and another, and another.
  12. My games of Hutball always start out with seven because I leave the second the loading screen is done. I hate hutball yet they won't let me remove it from my queue so I screw the team from the get go.
  13. If you would have read the first few pages I said the game would be less buggy if the devs were Indian or the Q/A was English. It has nothing to do with racism and everything to do with efficiency. Obviously there's no efficiency if these patches get released with so many glaring problems. Either there is a communication failure, cultural failure, or time constraint failure all of which would have never been a issue if they were one floor down from the devs in Austin. I seriously believe they treat our test server the same way they treat the Q/A test server. They post the patch notes and that's it - done. It's up to us and up to Romania and India to shrug and say ok and try to check the changes out with limited resources and no clear instruction or direction as to what to test. Being halfway around the globe behind a language/cultural wall doesn't help.
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