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Herrenos

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  1. Don't care much about the crystal myself apart from trying to scam some credits off of it, but I gotta say, you're a pretty unpleasant person. Anyway, good luck hunters, hope you find what you're looking for.
  2. Cross posting this here hoping to get some input: I take it there's diminishing returns on primary stats, because I'm noticing that aim is..... pretty bad after a point. With my current gear, 1 point of Aim is worth .19 Bonus damage and .0065% crit. 1 Power Rating is worth .23 bonus damage 1 Crit Rating is worth .035% crit. So basically, 1 aim is slightly worse than 1 power (because of the extra 9% aim I get per point due to talents it pumps up to .209 bonus damage, still worse than .23). For +healing the ratios are the same, though the values are lower One point of Crit is worth nearly 55 times the amount of crit rating you get from a point of aim, so figuring that into the value of a point of aim when comparing gear is pretty much worthless Basically, secondary stats > primary stats. This makes crafted gear superior to T3 outside of the set bonuses. My stats: 1777 Aim 115 Cunning 259 Power 353 Crit 302 Surge 242 Alacrity 0 Accuracy (I'm a healer yay)
  3. I"m noticing that aim is..... pretty bad after a point. With my current gear, 1 point of Aim is worth .19 Bonus damage and .0065% crit. 1 Power Rating is worth .23 bonus damage 1 Crit Rating is worth .035% crit. So basically, 1 aim is slightly worse than 1 power (because of the extra 9% aim I get per point due to talents). For healing the ratios are the same, though the values are lower One point of Crit is worth nearly 55 times the amount of crit rating you get from a point of aim, so figuring that into the value of a point of aim when comparing gear is pretty much worthless Basically, secondary stats > primary stats. This makes crafted gear superior to T3 outside of the set bonuses. My stats: 1777 Aim 115 Cunning 259 Power 353 Crit 302 Surge 242 Alacrity 0 Accuracy (I'm a healer yay)
  4. As a biochemist, I wholeheartedly agree on the adrenals cost for non-biochems. It's ridiculous to the point of being unfeasible for non-biochemists to use adrenals. I didn't even buy the recipes from the trainer. A single craft of adrenals should produce 5 items with 7 to 10 being the critical value. Alternatively, make adrenals have an hour duration after their first usage, with infinite re-use in that hour (subject to cooldowns). If this doesn't happen every raider and serious pvp'er will be a biochemist if they want to be competitive. The medpac thing was NOT the problem. You nerfed the wrong thing. Medpac OP-ness will scale out of the game as health and damage values increase. Adrenal OP-ness will not. EDITL oh and buff other professions. As long as I can get stats or abilities via Bio/Cyber that I can't get any other way, and other professions don't have this, then they're worthless.
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