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warzazat

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Personal Information

  • Location
    New Caledonia
  • Interests
    MMORPG, RPG, going out with my wife (who doesnt enjoy a night out with his partner?)
  • Occupation
    Spending money... thankfully not mine... best job in the world
  1. Hi Quite an annoying problem I have I played a couple of ourse after update 5.8 but only for 30 minutes and I didn't notice any updating as a matter of fact 4 hours later I came back and the launcher started an update... I was expecting it and wasn't worried... Until I noticed that once it had downloaded something for quite a while, the launcher installed the updates, verified the files, and started downloding something again at 55% (or so).... and it kept doing that again and again like a non ending circle for hours I decided to download the game from scratch again and download it during the night. When I wokr up, the game was working fine, but after I logged out and came back in, the same problem occured again and again... any idea how to solve that?
  2. Hi everyone I have a gunslinger and use the sharpshooter tree As some might know the Sharshooter tree eventually gives the skill Trickshot that gets activated by Aimed Shot, Penetrating rounds, Quickdraw and a last one I can't remember Since the latest update, I've encountered quite a problematic issue. Of all these skills, Aimed shot and Quickdraw don't activate my Trickshot. Even worse, if I have Trick shot AND Quickdraw useable at the same time but use Quickdraw first, then Trick Shot greys out and can't be used anymore I haven't met a gunslinger with the same problem Also, and it might be related to the above problem, Neither Aimed Shot and Quickdraw have no sound, no visual effects (my toon stands to shoot but no shot seem to be fired) and while they do hit the target, the damage number doesn't appear please help... this SERIOUSLY cuts down my DPS
  3. Hi everyone I have a gunslinger and use the sharpshooter tree As some might know the Sharshooter tree eventually gives the skill Trickshot that gets activated by Aimed Shot, Penetrating rounds, Quickdraw and a last one I can't remember Since the latest update, I've encountered quite a problematic issue. Of all these skills, Aimed shot and Quickdraw don't activate my Trickshot. Even worse, if I have Trick shot AND Quickdraw useable at the same time but use Quickdraw first, then Trick Shot greys out and can't be used anymore I haven't met a gunslinger with the same problem Also, and it might be related to the above problem, Neither Aimed Shot and Quickdraw have no sound, no visual effects (my toon stands to shoot but no shot seem to be fired) and while they do hit the target, the damage number doesn't appear please help... this SERIOUSLY cuts down my DPS
  4. Hi everyone I have been wondering if there is a way to better organize the crafting schematic list Let me give you an example. Be mindful I’m doing this from memory and it’s not accurate, but you’ll get my point. I usually organize my schematics by level so I know what to craft depending on the level of my toon This is what I got for CYBERTECH MIGHT ARMORING 22 FORCE WEILDER ARMORING 22 RESOLVE ARMORING 22 ADVANCE RESOLVE ARMORING 22 PATRON ARMORING 22 PATRON ARMORING 22 RESOLVE ARMORING 22 ADVANCE GUARDIAN ARMORING 22 GUARDIAN ARMORING 22 GUARDIAN ARMORING 22 COMMANDO ARMORING 22 FORCE WEILDER ARMORING 22 So this is a rough example (maybe slightly exaggerated) of how the list of schematics looks like. As you can see they don’t always group together and the upgraded version of a specific schematic can appear nowhere near the schematic it’s upgraded from Wouldn’t it be possible (and probably better to have things appear as some kind of tree. Like as follow for example? MIGHT ARMORING 22 RESOLVE ARMORING 22 ------RESOLVE ARMORING 22 ------------ADVANCE RESOLVE ARMORING 22 PATRON ARMORING 22 ------PATRON ARMORING 22 GUARDIAN ARMORING 22 ------GUARDIAN ARMORING 22 ------------ADVANCE GUARDIAN ARMORING 22 COMMANDO ARMORING 22 FORCE WEILDER ARMORING 22 ------FORCE WEILDER ARMORING 22 As you can see, this way we know for certain which one can still be reverse engineered to get an upgrade, and it’s a LOT clearer and easier to read.. at least to me.. Can’t the devs do something like that? I don’t believe it would be hard to code.. where should I propose this in order to have a VERY slight chance it could be implemented in the game? what to you think?
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