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apeiros

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  1. It is still not fixed, just ran into this bug this morning. Spawned 2 maybe 3 groups and then stopped.
  2. Unless the quest has changed since 4.1 dropped (last time I did it was right after 4.0) it is a Heroic quest, not a flashpoint. [Heroic] A New Order.
  3. This. Single player mission near the end of the Illum storyline. OP is not recognizing the required mechanics and the repair droids are resetting the field generators.
  4. I noticed the same thing as well. Slicing 340 missions actually require Slicing 380.
  5. Can't confirm as of today's patch but I did this multiple times in early access. All the gear on newly minted 60's in Bound to Legacy so you don't even have to mail it. Throw it in you legacy storage in your stronghold. I did this for my Jedi Knight, Trooper, Inquisitor, and Bounty Hunter just for the look of the armors (though I did use some pieces to replace gear I had). Create a new 60, teleport to stronghold, drop gear into legacy storage, log out and delete. Repeat until you have everything you want.
  6. I assume all Jedi Knights have this issue. I'm holding off gaining any influence with either T7 as I'm afraid when/if this gets fixed I'll be stuck with the lower influence (non-steadfast companion) version of T7.
  7. 1. Yes, up to Grade 7. 2. GTN or slicing missions (lockboxes) 3. Never tried but I don't think you can.
  8. Yeah cyber got hit hard. Was about 300k to learn all the Armormech patterns. Cyber was ~600k.
  9. Yes all the pre-4.0 patterns I know will be archive, but as I'm only at ~360 skill I am really wondering if the pre-4.0 360+ patterns will still be trainable or if they are going to be completely replaced by 4.0 patterns. If they are going to be replaced I will want to rush to 500 to get all the patterns from the trainer before 4.0 hits, to make sure I have access to as many cosmetic patterns as I can.
  10. This is one thing I haven't seen answered anywhere. I have stopped leveling my synthweaver since the 4.0 update is so close. Will those patterns that will be "archived" still be available from the trainers once 4.0 hits? While we know the new patterns are stat-wise superior, I may still want some of the "archived" patterns for appearance sake. Can I still train those or should I scramble to get to 500 before 4.0?
  11. Good thing I didn't move to far ahead with my plans of redoing crew skills on my characters to better align with companion crit bonuses. Thankfully I'll only have to reskill scavenging on my trooper.
  12. My initial impression, and no where near comprehensive, is that we got greater AoE damage/threat for less single target damage. That is at least for full defense guardians.
  13. This. For a level 50 or as a crafting skill for somebody with only 1 character, cybertech is a poor choice. For gearing up alts It is great.
  14. I found guardian rank painful to level until you get Doc. Damage is low and survivability is low. This was all pre-1.2, after 1.2 it's probably better (damage seems to be increased and survivability skills come sooner I think). Still it could be a struggle until the 30's when you get Doc (healer). After that it was a breeze, might have still been a tad slow but dieing wasn't anything I had to worry about.
  15. I have been keeping a spreadsheet. 135 Lockbox missions across 3 charaters with 2 companions having +2 crit slicing and 1 +1 crit slicing and most with max affection. Mostly moderate yield missions. 135 missions for a grand profit of less than 20k for those 3 characters. An average return of +143 credits per mission. Even open world lock boxes are to low of yields and too few and far between. The 340 level lockboxes in the corellia dailies are yielding on average just over 1k in credits. Prior to 1.2 I could run 2 or 3 rich lockbox missions and some other mission and without crits come out even, or at worst a small loss. Now at an average 143 credit return per mission I have to run 12+ moderate lockbox missions to pay for 1 grade 6 gathering mission.
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