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Fipps

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  1. Okay, thanks for being helpful. So sorry my guildmates came in here and got all crazy asking for things like screenshots and an explanation of what the OP was saying. Edit: We time check all of our kills with what we assume are the top 10 PVE guilds in the world. We would love a site/post to help keep track of things, but right now we can only operate via screenshots.
  2. I've tried to understand what is going on in this thread, but I cannot. I've always been a little slow, I guess. My two main questions are: Did you guys down SOA on anything above normal? What part of this post puts you in US 1st world 3rd?
  3. The weapons from the Rakata vendor (Tier 3 armor) are not properly itemized. The Rakata weapons have a 126 rating. Everything aside from the weapons on the Rakata Vendor have a rating of 140. The mod slots from all other items on the Rakata vendor are filled with lvl 58 mods. The Rakata weapons are filled with a 51/56lvl mod blend. My Columi weapon (Tier 2) has a rating of 136. This is 10 points higher than the tier 3 counterpart. This issue seems to be occurring across all the classes item vendors. Some examples of item names for quick look up are: Ace in the hole (Tier 3) Crossfire Cara's Little Helper (Tier 2) I will be submitting an in game bug as well, but I thought a designer might be able to see this thread and pass it onto the item systems dev before my bug makes it passed CS.
  4. Hah, we can't all go slicing...We actually use our crew skills to make stuff.
  5. I love how people are calling this guy ULTRA HARDCORE, he just hit 50 yesterday...
  6. I favor Bowdaar over corso for most pulls. Bowdaar seems to pick up more area threat. If you want to kill an elite, guss is your guy.
  7. This is pretty upsetting. The game has such a strong server community, and this would be a huge benefit for guilds.
  8. Even without a combat log, I noticed a large DPS drop when trying out DF. The main problem with the build for PVP is that it requires a full rotation before you get any burst out of it.
  9. lvl 11 pugs are ruining lvl 50 premade pvp
  10. Even if alacrity affected the GCD in a significant way, it would still be a hard stat for our class to focus on. The quicker we can fire off our rotation, the faster we drain energy. The faster we drain energy, the slower we gain energy.
  11. My gear is now getting to the point where it is mostly raid epics and oranges with epic mods inside. On heroic boss attempts last night, my gear went into the red zone. My total repair cost was 63k. The average progression raid will put me into paying this cost twice. The issue here is that a full boss clear of normal modes does not seem to make the player anywhere near the 60k that 1 repair would cost. Progression will be a huge credit sink for hardcore guilds regardless of this change, but it would be a huge relief if we got some kind of monetary compensation for downing bosses. (10k a boss?) The problem most of our raiders are having right now, is that doing an operation requires players to sink an additional 2-3 hours outside of raid times to just farm up the credits needed to play the game system we enjoy. For those of us that have full time work/school, this is a very big time commitment.
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