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Fabzeros

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  1. So many great players were unable to make operative healer work against the PvP gods this year (sorcs duh). How TF is it that only ONE operative healer in the game was able to beat sorcs? It must be possible to succeed with op healer, just extremely difficult. EDIT: Are people back in the game? Is it worth reinstalling the game for PvP atm?
  2. Yeeeea now people will stop saying that my gear's the only reason they die. And we'll get all the awesome-looking pve gear.
  3. Fabzeros

    lol

    Heyy at least I can gear for pvp by playing HM fps instead of the garbage that is 8v8
  4. Fabzeros

    lol

    Nah sub time has nothing to do with it lol. PvP's just theorycrafting, execution, and instinct. I've seen regstars play 8v8's since I started playing and they're still bad.
  5. I feel as though merc healers are easier than operative healers in ranked. Like you said, burst is king atm. A fully-geared operative freecasting injection on top of hots sometimes isn't enough to keep a new player up in ranked. Mercenary healers can not only survive themselves, against all comps, but can prevent a global alone. Not even factoring in their knockback on teammate's stunlocks. We all know that someone in soloQ will break a flashbang, so we can't really peel as well.
  6. I'm missing your point. Regs isn't competitive. Arena is simply the only format where there is a reasonable skill cap, + you can carry 3 bads either if yoy're playing a sorc or a good player! Arena has play-making at the most nuanced level. A perfect mezz on a healer who broke out of arrogance is one of the most beautiful plays that I've experienced. If you're that merc of the same name, I remember you dying within the first minute of a healer ranked match while I was on operative. It was 4 v 4 heals match against a top-3 veteran marauder and a jugg from an elite guild, so it's not completely your fault you died early. Even with a great healer in the game on our side, I still had to offheal a TON on the madness sin (who was tunneling the marauder for some reason). The only reason we won was due our amazing healer + dps offheals and two perfect plays towards the ends of the rounds. Do you honestly believe that you'd be more useful when there are 4 - 5+ ranked dps swapping in 8v8's? Many, many classes will be rendered useless with such coordination that's common in ranked. 8v8's were never meant to be competitive. I've seen plenty of these "off-server" legends coming to Harb who claim that arenas are not where they shine. Considering their premade track record vs a single average operative (myself) with a PuG in objectives, I'd say that they are severely underestimating the skill cap in this game.
  7. Bad ping jump?? From East Coast to Harb?????? Try an EU server with a dodge class. "Damn that was a nicely timed roll, now I've gotta kite abit. Wait what did I just teleport back into a stunlock???? GGWP SOZ MY TEAM. GAME IS GUD" My 120 ms on Harb is s*x. My 30 ms on East Coast is just unfair. You'll be fine with your ping "jump."
  8. No single dps can solo a competent healer. Operative healers would die to two perfectly synced burst dps specs, a merc can facetank/kite 3 dps indefinitely but struggles with healing others, sorc healers can handle a whole wz team of average dps. facetank, facetank, phasewalk H2F. Force speed, bubble stun, knock off bridge + root. Hey! Phasewalk is back off cd. Repeat forever. SWTOR 2016 </3 THEY DO NOT NEED PHASEWALK WHEN EVERY SINGLE ONE OF THEIR UTILITIES ARE GOOD FOR PVP.
  9. Basically the greatest fun I and several of my friends have had in the game was solo Q ranked, and it would be sad to see such a beloved and intense game style get taken away due to ignorance and arrogance. Although they've all moved on to greener pastures (WoW, LoL) and I haven't touched the game in two weeks since ranked died again, I still carry fond memories of 2 v 2's with/against friends at the ends of matches. If you weren't successful in ranked arenas and then quickly gave up on improving your gameplay, I doubt you'll find it fun playing against 4k+ dps PT tanks guarding 8k hps sorc healers. Haven't even mentioned the dps, which is the role that the most amazing players I've seen play.
  10. Ranked 8 v 8's would be aids. If it does indeed bring good players back into the game, the "regstars" will soon realize that they weren't liabilities in 4v4 because of the format, it was because they're bad a pvp in general. I've never seen anyone even half decent in warzones whom I haven't heard of. Everyone I haven't heard of who still plays exclusively regs is going to get crushed even in 8v8's against the top ranked players of S7. From what I've heard, this season had the lowest skill level in game's history. Yet I've seen nobody who exclusively plays 8v8's can even compete against the players we've had. Ranked players left because 8v8 competition and gameplay is too boring and unchallenging for them. Don't take this the wrong way, it's not like the great players will get anything besides great fun anyways. If you're already having fun in PvP then why do you need to compete with potentially smarter, quicker, toxic people? A solution would E-trophies for regs 8v8 stats (titles for damage-farming, hps, etc.). This horse has been beaten to death many many many times. The result from the debates is that the true ranked competition is simply too good for the 8v8 maps.
  11. Why do they still have it in 5.0?????? While sins, a melee class with NO spammable self heals or a 5-second mezz that fills no resolve on the shortest stun cooldown in the game loses it's only defense against a stunlock. Sorc/Sage is not hard in PvE... I can't even play the class and I'm never below 70%. Rip PvP funs
  12. Mercenary is currently OP in warzones: extremely easy and hardest burst in the game (arsenal)... You'll like what's coming for them in 5.0. From what I've heard: Kolto Overload to 70% and the heals tick faster, SIX second reflect that can be used while stunned, and at least 3 - 4 buffs on top of everything they have now. Keep in mind that people have made 2k+ rating on merc before these buffs when many smart amazing sorc players cannot break 1.8k. I think that merc was just extremely hard in ranked with this meta, most certainly the hardest class in the game for 4-dps and healer matches. Mercenary felt extremely strong in tank matches and tank-healer matches though. Also in warzones the average merc does over 4 Million total damage. Personally I believe the only counter for this new merc fotm coming up is learning the class myself when I have time to play hardcore again and hopefully find fun in it. That or become an irrelevant of any future teammates. Enjoy your future FOTM. Also you can move your camera with the RIGHT mouse button to fly any direction lol... that's exactly the same as how the roll mechanics work for agents: camera direction. I don't understand the complaint.
  13. ^ Personally I'm really excited about the new titles and crystals for my mara and sin. Although I deeply regret not buying a weapons box last season.
  14. Hello fellow operative player! In my experience, when both are played at the highest level, arsenal's hard for operatives in the sense that one mistake is all it takes for an operative to lose. I've not seen any top-tier operative DUELIST (as opposed to regs/solo ranked star) lose in a 1v1 against a merc and I do not think arsenal has the potential to defeat an operative although I've heard that becoming a very good merc duelist is MUCH easier than becoming a good operative duelist. As a general guide for warzones, simply interrupt everything and force their breaker as soon as possible so your team can kill them later on. Simple stuff you might've known already. I've also seen concealment ops los and kite mercs in duels. That's probably the best strategy if you know both arsenal and concealment very well. Their hard stun and electro net are the only threatening abilities they have in duels and if both are on CD then they're free wins in duels. I have an early video of a friend (very good EU operative) dueling a merc who can hold his own on Harbringer ranked. So he played in a way that beats a merc who's better than any we'll probably meet in warzones. Really fun to see an melee operative kite a merc honestly lol However (except maybe extremely well-played 4 madness sorcs) nothing counters 2+ mercs on one team in ranked arenas. Two 30k+ heatseekers + double nets on top of double hardstuns simply means you lose as an operative and need to reroll to a real solo ranked class like sorcerer. But then again who says solo ranked isn't RNG for all except the few great players? Last note to beating arsenal mercs is to simply play a lot of solo ranked (pops every night on Harbringer) and find the nuances of operative dcds. It's a "dodge" class so experience helps a lot and we're always one mistake or misclick away from a swift death. Good luck!
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