Jump to content

TheRedNalroni

Members
  • Posts

    247
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Sunderland, UK
  • Homepage
    http://rednalroni.deviantart.com/
  • Interests
    Writing, Drawing, Reading, Roleplaying, Extreme Procrastination
  • Occupation
    Teaching Assistant
  1. Oh Sorry No one updated they'd killed Kephess on Nightmare before us. Sorry was misinformed. You should update your progress when you kill it. Your site even still says your last kill was Vorgath on NiM Its very rude to come to another guilds Recruitment post and start trouble. Very bad form.
  2. <Saga> [ALL CLEARED] 25.11.2012 - 22:23 (GMT) 8man Still working on 16 man recruitment
  3. Shame to See Hubris disapear. And Good look with the New guild Repolse! Anubis_Black left the game due to RL issues sadly and theres probably little more he will say on the 16 man project for the near future im affraid. But As this thread still seems to attract some attention I thought I'd post where <Saga> stands. We currently clear Content weekly on 8 man whil ewe build our 16 man raid team. People leaving the game and joining guilds always seems to fluctuate and we can't recruit as fast as they leave at times. We are however looking to recruit heavily and ideally skilled players. And will give you some insight as to our achievements and goals here. We Currently Clear Terror From Beyond in a little over an hour (usually an hour and 22 minutes on average) With perhaps one or two deaths throughout the entire Raid. We are clearing Explosive Conflict Nightmware within two and a half hours up to but not Including Kephess. Kephess is a very difficult fight in that everyone needs to perform 100% without mistakes as a simple one can fail the encounter. This can take a few hours to get it right as people learn the fight. Its an amazing achievement and I wish all the content was coded like this, but it can be very stressful with every single mistake ending with a /stuck. Infact DPS and Healing is so tight you literally need to focus. With fully geared Dreadguard/Campaign DPS we're beating the enrage timer though barely. Those are our highlights but also clear TFB SM ETC for Black Hole Comms to gear up alts and others. Infact with our fast clearings of anything but Kephess on NiM We have time for multiple groups and at the moment using alts as fillers. With a 16 man raid group we could achieve this and more with numerous alt runs throughout the week and getting a fuly 16 man group would be fantastic and definately achievable. However the barrier we are hitting is there are just too many guilds recruiting for the skilled players. Anubis_black has stated proposed guild mergers in the past but this is something we do not want to do. Our problem with Guild mergers is that the community tends to segregate and direction gets diluted and to get the 16 skilled players is often in disagreement with guild mergers as people like to look out for their friends and not actually true to progression. Yes friendship is important, but our focus is progression. We have Alt runs to get our friends the gear on farmed content, but Breaking content like Nim EC rests largely on those with the equipment skill, awareness and dedication. Friendship and comraderie is important, but we try not to let it get in the way when it comes to progression. We are willing to take a smaller guild or group or numerous in as members and they can prove their ability and skill to hit the main 16 man raid team or accept a secondary raid for gearing up in easier content like TFB HM. If you, your friends or other guild members want more than your currently getting and feel you can play on the top end of Tomb of Freedon Nadd then I encourage you to check us out and decide if you want to be a part of Saga. If its not for you, then good luck in your endeavours. Jewl'a Nightbringer http://sagator.enjin.com http://sagator.enjin.com/forum/m/5667346/viewthread/4523455-important-information-read-first
  4. Saga is still recruiting. As the leading end game guild on Tomb of Freedon Nadd it's a smart choice.
  5. <Saga> Guild Language: English Focus: PvE More Info: http://sagator.enjin.com Progress: • Eternity Vault: 5/5 NM 8man & 16man • Karagga's Palace: 5/5 NM 8man & 16man • Explosive Conflict: 4/4 HM 8man & 16man • Explosive Conflict: 4/4 NiM 8man • Terror from Beyond: 5/5 HM 8man & 4/5 HM 16man • Ranked Warzones: Not worth mentioning
  6. <Saga> Guild Language: English Focus: PvE More Info: http://sagator.enjin.com Progress: • Eternity Vault: 5/5 NM 8man & 16man • Karagga's Palace: 5/5 NM 8man & 16man • Explosive Conflict: 4/4 HM8man & 16man • Explosive Conflict: 3/4 NiM 8man • Terror from Beyond: 5/5 HM 8man & 4/5 HM 16man • Ranked Warzones: Not worth mentioning
  7. <Saga> Guild Language: English Focus: PvE More Info: http://sagator.enjin.com Progress: • Eternity Vault: 5/5 NM 8man & 16man • Karagga's Palace: 5/5 NM 8man & 16man • Explosive Conflict: 4/4 HM8man & 16man • Explosive Conflict: 1/4 NiM 8man • Terror from Beyond: 5/5 HM 8man & 4/5 HM 16man • Ranked Warzones: Not worth mentioning
  8. Currently My old Guild bank was transferred to a friend during the first wave of transfers. At the time we were told to Disband the guilds move to the new server then restablish the guild and Contact Customer Service for it to be reinstated. The Guild was never disbanded on the origin server. When the Second Wave came for transfers transferring all remaining characters to the server the account holding the guild bank was inactive. I have asked my friend for the Guild bank and said he would transfer it when free to play comes. However my concern is will the guild bank still be intact on a free to play account with all bought tabs and content? There does not seem to be any information on Guild bank restrictions ona free to play account, only their own cargo hold. Does anyone know?
  9. Lots of people and active accounts have lost their character names or guidl names in recent server merges. You should put a time limit on these informing that inactive accounts with such names have until f2p to activate it or free the names up so people can try and restore their old names
  10. <Saga> Imperial Guild Language: English Focus: PvE More Info: http://sagator.enjin.com Progress: • Eternity Vault: 5/5 NM 8man & 16man • Karagga's Palace: 5/5 NM 8man & 16man • Explosive Conflict: 4/4 HM8man & 16man • Terror from Beyond: 5/5 HM 8man & 4/5 HM 16 man • Ranked Warzones: Not worth mentioning
  11. SAGA We are Recruiting to improve our 16 man operation team. If you meet the requirements you will replace current weaker members and will be given an operations spot based on your own performance. If you want to be the best, you can prove it, Youll get what you want here with Saga. About us Saga is multinational guild focused on PVE progression. We are a fun, talkative guild but when it comes down to breaking new content we slap on our gaming heads and focus on the boss encounter at hand. When we are not focused on conquering current challenges we often run flashpoints, PVP, clear old content and complete achievements and in general have a jolly good time and having a daft laugh. What we are looking for We are currently recruiting exceptional players to fill current openings in our core operations. We are currently Seeking additional DPS for main and alt runs. All specs / classes are however welcome. We are looking for positive team players who are committed, know their roles, strive to push their potential, are self sufficient, and keep up to date on current raiding techniques and fight mechanics. We provide Tactics and information to help you WIN! Everyone likes winning We use Mumble as our preferred method of communications during raids and is a requirement during operations Punctuality and excellent raid attendance is mandatory if you sign up to a raid, a team cannot progress without cohesiveness. Loot We use a balanced DKP system. Decisions are based on the following factors: performance, attendance, and rank. We use a DKP system to help make decisions and endeavour to be as fair to everyone as humanly possible. In my opinion, if your there doing your best, you will be rewarded for it. Raid Times Our Current rading days are Tuesdays, Thursdays and Sundays and times are as follows: GMT: 7pm until 11pm CET: 8pm until 12am We do multiple runs in any specific Operation both story and Hard modes with numbers allowing. So If you can't attend one day, your likely able to attend another run that reset. Raids are posted in an Operations calendar generally with a week's notice. You must sign up to a raid using the calendar. Current Progress: • Eternity Vault: 5/5 NiM 8/16 man • Karagga's Palace: 5/5 NiM 8/16 man • Explosive Conflict: 4/4 HM 8/16 man • Explosive Conflict: 4/4 NiM 8 man • Terror from Beyond: 5/5 HM 8 man • Terror from Beyond: 4/5 HM 16 man If your Interested Please submit an application: http://sagator.enjin.com We are looking for: Primarily DPS, Ideally Snipers. But any skilled player with a consistant DPS for the current end game content would be considered. Operation invites will be based on your skill and performance. If your the best, you will get a spot.
  12. Retired my Assassin, only drag her out when guild absolutely desperate for a tank. Was my main character for raiding up until the healing nerf.
  13. It appears to me that although not directly a nerf to assassin tanks, the certain mechanicss of various encounters greatly diminishes the effectiveness of Assassin Tanks. Some of the trash has a greater attack rate that reduces the Dark Ward 8 charges to zero within a few seconds effectively rednering the block chance bonus from Dark Ward only up 50% of the time during those encounters. Ive also noticed this during phase one of the Terror from beyond in phase 1 where a single hit from a tentacle will remove 2 charges. Has anyone else noticed this? Im not so sure if its as intended or a bug. Now Im not going to go into all the current disadvantages like the non-scaling self healing mechanic over armour etc, But to me It's getting beyond a joke to me.
×
×
  • Create New...