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SamuelAU

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  1. In the months that I've been away nothing has changed on these leaderboards. gg
  2. Dearest friends of The Harbinger, I'm afraid that I must boycott this guild ship and renounce my fealty to <The Ex-Dalborran Elitists>. For a standard guild ship, the HMAS Dalborra's Fist is of a top standard. But this is not a standard guild ship, it's a ship that I've been on, and let me tell you people I've tried but it never sticked. There are NO MALE TWI'LEK DANCERS ON THE SHIP AND THAT'S NOT GOOD BECAUSE MALE TWI'LEKS NEVER GET ANY LOVE FROM ANYONE BUT THEY'RE GOOD AND did you know that having them would contribute over 70,000,000 credits annually to the pockets of the good people in the upstairs through taxes and we could use that money to have lunch every Friday but SOMETIMES NOBODY LISTENS and here look where we are now well I hope we're all happy because the quality of Twi'lek dancing from females is poor AT BEST their cone ears aren't designed for dancing because changes in the pressure of the air gives them headaches and they need to take subs every hour so why didn't you get the males because then you could hire less and get more money too. BY GOMERIK
  3. This mechanics works like blargarghargh we're going on a holiday, brb getting a drink
  4. There are some problems with the guide, but I'm going to avoid using CAPS LOCK and character attacks. We don't need it. You raise an interesting point in mentioning Dirty Fighting is a better single-target spec than Sharpshooter, but it's also a better AoE spec as well. If you want to sell the tree you can't openly admit that you're sacrificing DPS, and I've never played SS for its AoE potential anyway. I appreciate the effort that's gone into the guide, but I get the impression that you've gone for the 36/10/0 approach just to be different, which is really misguided. The reason that there's no data on 36/10/0 is better 36/3/7 has time and time again proven to be the superior spec. Maybe you just didn't want to beat a dead horse, but there's no need to alter the spec in order to to be unique...
  5. DP NiM too strong, let's all go kill 5 stack Dreadtooth.
  6. From a DPS standpoint I think this fight is easier than Brontes, but it's kinda hard because the only tricky phase of Brontes is at the very end. You can control a lot more in this fight and don't get troll balls which made Brontes kinda RNG. I don't know about tanks getting pulled or Soa'd but it doesn't happen most of the time. Tyrans likes to stand in red but that's because he's a t-rol, that can make the first phase long if he does it a lot, but that doesn't really change the difficulty...
  7. In a fight like Tyrans in DP NiM, the only filler available to replace Hightail It is Flurry of Bolts. FoB damage is almost as much as the Incendiary Mine anyway (possibly more if it crits?) so the DPS loss is pretty negligible all things considered.
  8. If you're going to post to this thread, can it not be about healing? The topic at hand is sniper/gunslinger questions.
  9. It's not a DPS loss to take Ballistic Dampers in lethality/dirty fighting. +10 energy is pretty much optional.
  10. It doesn't matter. Raptus, Tyrans, the raid-wide ticks of damage are negligible.
  11. No changes planned until 3.0, more or less what I expected. I'm happy with the answer to the first question, and it's good to see that Bioware are considering balancing all DPS and being done with 'cheese' compositions, but my only issue with this is how long it takes for changes to be implemented, and even then some specs get left behind. I can definitely do enough DPS on my gunslinger to clear all the content (killed NiM Council last week), but an extra 100-150 DPS wouldn't hurt as a bit of a buffer in high damage output phases (P2 council for example). Having said that, I wouldn't trade any of my utility for extra damage, since the survivability a gunslinger brings with them in a raid group can't be understated. The issue with that is that any group composition is viable, since the healing output required for DP NiM is pretty manageable even without a ballistic shield (except maybe council).
  12. My main issue with this method is that a) other specs that are underperforming get left behind for the next few months and b) the buffs are so heavy-handed that the DPS outputs shoot up dramatically for those affected specs; other specs which were previously performing quite well fall behind. Vengeance juggernauts is the best example I can think of right now, with the top parses falling around the 3.9k mark.
  13. I should have elaborated a bit more, but thought the OP was getting a bit lengthy. Case in point for every spec being viable but not equally viable is rage vs vengeance. Rage is subpar on a dummy but becomes equal or superior to vengenace in AoE situations, which makes both specs viable depending on the situation. Appreciate the reply
  14. I'm fully convinced the background music is just Marisi playing piano with her left hand during the parse.
  15. I'm starting this thread in regard to my concerns about Bioware's approach to balancing DPS in a PvE environment. I understand that class changes will undoubtedly have an effect on PvP and thus all changes have to take into consideration both environments, but the nuts and bolts of my argument are quite general. Every class gets a variety of changes, either buffs or nerfs or both, every patch. Most recently (2.8) powertechs, sorcerers and assassins were on the receiving end of some massive buffs, and even marauders got some love. These are the new FOTM (Flavor of the Month) classes. Before that, it was operatives and juggernauts getting buffed in patch 2.6 and having their run as FOTM. If class balancing was really happening in SWTOR, then FOTM wouldn't be a thing. Every class would be equally viable, within a very small percentage, at all levels of play. I'm going to try and outline some of my problems with FOTM. I'm just going to say that my main is a gunslinger, so I can't avoid being biased here. Why should I even play a gunslinger though? My healers don't need the ballistic shield to survive certain fights, and I have a sage and shadow at level 55. In equal gear, either of those classes will easily pull over 300 DPS more than my gunslinger. What reason do I have to stick with the class that I know and love? If I feel like I'm letting myself and my group down by playing the class which has been my main since before 2.0, surely something's not right. On the other hand, you're giving average or below-average players an easy route to performing better in raids. Now I'm not trying to say I have a problem with people performing better, but forgoing the process of learning your class and how to best utilize it in different environments isn't the way to go about that. It doesn't feel fair that the best snipers and juggernauts are in the shadow of some really average shadows and sorcerers, because the latter jumped ship for easy results without actually doing anything. Even within each class there isn't balancing. Deception doesn't have a chance against madness for assassins, with a disparity of 400-500 DPS. Madness even has the AoE capability that deception lacks, so the disparity becomes even more pronounced in fights where you can take advantage of death field on multiple targets. Concealment operatives are great, but lethality operatives under-perform so much in comparison, with slightly more AoE, significantly lower sustained DPS and significantly lower burst. Pyro powertechs are also top-notch DPS, and AP struggles to keep up even with flamethrower on multiple targets. See what I'm trying to get at? When considering buffs and nerfs, the devs seem to neglect one spec and throw a multitude of DPS upgrades at the other spec and call it 'balancing'. Back before 2.8 was live, there was a great thread on the PTS about how the devs could make some small tweaks to numbers to bring deception assassin DPS back in line with the average across other classes. It was a great thread, really well thought out with everything clearly calculated, but no such change was seen. I can't recall the author of the thread, and the PTS forums have sinced been archived so I don't have any evidence. But even when someone already did the numbers work for the devs, they just ignored the topic. DPS imbalance won't go away if you just pretend it doesn't exist! Getting to the end of my point, the idea of class balancing is that every DPS class, every DPS spec should be equally viable, leaving players free to choose a class that they like; whether it be play-style or some other arbitrary reason like the species of your character (guilty!). This isn't much of a problem at a SM level, becomes a problem at HM and is an actual issue at NiM. Having seasons of performing well and performing poorly for each class isn't going to cut it, and at the moment what we're seeing is big buffs to counter previous big buffs to counter previous buffs. A spec shouldn't go from being irrelevant to the highest performing spec in the game in one patch. There's no reason for there to be FOTM classes, no reason for each spec to not be equally viable, and it's okay to make small changes, little tweaks as necessary to keep the peace. Input would be greatly appreciated, if only to make sure I'm not a lunatic who's missed the point.
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