1) They are charging $5 for the EA, not being gracious 2) EveryMMO to launch in the past 5 years I think has had an EA program. It is now standard, and it is an excellent marketing strategy to get pre-order numbers up, which drives hype, etc. 3) People are probably not upset because they didn't understand they may not get the full amount of time. Though some do display a lack of reading comprehension... most seem to be upset with the way the EA was implemented. There are a number of logistical issues with doing it this way that are annoying at best for the customer. 4) I remember very well the Warhammer Online launch fiasco. I also remember AoC, and Rift launches. Those being the most recent... none were all together smooth, but all were at least better organized, in terms of player expectations, ability to know how to plan for the early access, etc. Not to mention the very real issues with PvP servers, people who got in early being able to level fast and gank the newbies. this is going to be the problem with any EA though. Same thing with full servers, same thing with "my guild can't all play togehter because we are not able to get on the same server now" etc. Not splitting up access based on date of pre-order would certainly help some, if not all, of these issues. I thought this was one of the more odd ways to implement an EA. But I knew what I was getting into. For once in a very long while, I didn't pre-order early. I just was not convinced this game wouldn't flame oout the same way too many others did. however, after playing in beta I decided to give it a go. Pre-ordered in late November, and now I am waiting for EA. Fine, I understood it would be this way. I don't think it particularly smart to do this way, but not going to rage out over it.