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Vegettopk

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  1. Psh, you could have asked me in game... Anyway, the one I'm running with right now is http://www.torhead.com/skill-calc#100bIbRr****zZhGb.1 Edit: where the stars are in the link is supposed to be o M f G, without the spaces obviously. The accuracy from Narrowed Hatred lets you swap out enhancements in your gear, and the extra rage from Enraged Charge lets you do an opening of Force Charge > Deadly Saber > Rupture > Annihilation, without having to force an Assault in the middle of it. There are several other good builds here: http://sithwarrior.com/forums/Thread-Annihilation-Watchmen-Compendium
  2. I don't have problems with ops anymore. I'll watch you next time you're on and see what you're doing. The only class that can give me problems 1v1 are very skilled darkness assassins.
  3. Anything where the damage is yellow is a force attack, and is effected by willpower. So yes, get the willpower datacrons.
  4. Your crit chance is kinda low, but ok...
  5. Marauder is very squishy when your defensive abilities are all on cd. Our defensive cds make us very hard to kill, though.
  6. At lower levels they are weaker than other classes. Bioware does not, however, balance around lower levels. By level 50 they have caught up to other classes, and at top end gearing they are the strongest melee class and one of the strongest all around dps in the game. I can take pretty much anyone 1v1, and I have won 2v1 before. For all of you who quit Marauder in the 30s because it wasn't strong yet, you will be cursing your lack of patience as you watch your health bar melt away against an Annihilation Marauder in war zones.
  7. To the OP, if you are admitting you don't have the skill level of some other players, why would you put yourself at a further disadvantage by choosing a non-optimized spec? If you know you are lacking in an area, you need to make up for that by stream-lining your equipment and spec to even the odds. If Carnage and Annihilation are too complex, try Rage. Charge choke smash is 90% of what you do in that spec. If, on the other hand, you just don't care how you do in war zones, then why do you even pvp?
  8. What I personally do is calculate my damage and mitigation for each piece separately. As someone above mentioned, for the pieces where the Rakata is only 18 more str than the battlemaster, the expertise will most likely win. However, if the Rakata is 28 more str, the extra damage will be more than the mitigation lost, so it's worth swapping. That's just an example, but everyone really should do their own calculations to find the sweet spot.
  9. http://sithwarrior.com/forums/Thread-Madness-Balance-Sorcerer-DPS-Compendium--573?page=22&highlight=pillar It's about halfway down the page.
  10. This is how probability works people: the average number of bags it will take to get 20 tokens is 80, ACROSS ALL PLAYERS. That means that some players might get to 20 quicker, maybe in 60 bags, while some might take longer, say 100. Extreme cases are possible, like getting 20 tokens in 20 bags, or taking 400 bags to get 20, but are so unlikely that you can safely say it will never happen. If you are having crappy rates, like 1 in 30 bags or so, it's very possible that you might hit a lucky streak and get several in a row, still finishing your 20 tokens somewhere close to 80.
  11. LOL, that is such incredible BS. No one gets 40 straight bags with a token, the odds of that happening are about 1 in 10^24, which is about 100 trillion times higher than the number of people on the planet. You're a bad troll.
  12. Sorry, but you are wrong. The math for these was worked out on the sithwarrior.com forums, and these proc relics are bis. The best choice for your second slot is believed to be a rakata relic with an augment.
  13. The 25% chance is not "reset," it's a 25% chance for each bag. What, you expect that if you open three bags in a row and don't get one, then the 4th bag should automatically give you a token? You have had bad luck to start, as did I. I was 2 for 30 at one point, but then I hit a lucky streak and only need about 5 more after opening about 60 bags. And why pvp as a battlemaster? Oh, I dunno, maybe because you enjoy it?
  14. When Annihilation does more damage over time than Carnage and has better survivability with the damage invulnerability from Force Camo and all the heals, then yes, it is a better spec. If I'm doing 360k damage on Carnage in a Voidstar, but 400k damage and 100k healing on Annihilation, which one is better? Carnage needs a buff so it does more damage than Annihilation for it to be viable.
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