Jump to content

Cidgarrillo

Members
  • Posts

    76
  • Joined

Reputation

10 Good
  1. I know i can get the schematic for the Superior augment 46 from the Vendor. And the Schematic for the 48 superior From Operations/hm FP. But i dont know how to get the purple (Advanced augment 46). I can craft the 45 but ive seen the 46 that has endurance power and stat. How to get it?
  2. I'm not sure at all, but i think you just have to be present in the monolith death.
  3. A glossary would be much appreciated. P.D:Also. it is in Visual?
  4. Spanish Guilds : -Tomb of Fredom Nadd: Escuadrón Sombra 6/10 (Their website most probably is not updated, maybe they are now 7/10) -The Red Eclipse Behind the Musgo 7/10 Adláteres 7/10
  5. I agree with you. Nowadays the "image" of the "product" is more important than the product itself. The world boss of ziost will be the new operation. No NiM or other operations this year.
  6. Is this an answer of a dev or it is just your opinion? Because my opinion is: There wont be nightmares anymore.
  7. After the removal of the self-healing they were worse node-defenders. A fair trade if we take into acount the problems of darkness with self-heals and pve.
  8. Depending on your composition but... 1º rangeds+healers in the middle of the room, far away of the adds and the boss. 2º1 melee to the add in the far left and one melee in the add far right. 3ºOne tank aoe taunt while the other single taunt the boss. so one tank have the aggro of the adds and the other the aggro of the boss. 4º Rangeds use aoe between adds. this way: -The add far left recieve damage from one melee and one aoe -The add far right recieve damage from one melee and one aoe -The add in the middle recieve damage from both aoes. 5ºOne tank attack the add with more health left, probably the middle one. 7ºClasses like sorc can plaze a force storm outside the rock, use that to damage the boss while being 100% securo. And that's pretty much it. You an see videos from youtube showing what to do. If possible, use a combat log analyzer during the operation. Maybe a healer is underperfoming or a melee taking too much damage.
  9. Average guild here: 2 assasins hatred with different playstyles. One usually averages 1200 on torque hm. The other 1400. Still, force shroud and forcecloack+force shroud are pretty good in this boss. I dont feel like torque hm is a hps race for the healers, more like a "go out of the aoe and focus the right target" for the dpse's fight. I am more afraid of fights like the sword squadron. I feel like the nerf in range could en up being a huge disadvantage in those battles.
  10. Will you leave again the sorcerer class? Im seriously asking, acording to the parse of darth alex, 10% nerf in unitarget... the average hm raider (not the good, one, the average hm) will be unable to complete the hm content, so,listening your words about the class changes will help a lot of people deciding to unsuscribe (or not)
  11. Our first kill We did a lot of mistakes (i even placed a force storm in a rock, first kill stuff) but you can take our tactic pretty easy. -2 sorcs, area between adds. 2 adds and the boss takes damage from it. -While behind the rocks put a area near the boss, he will take damage from it.
  12. The thing is.due to the formulae as higher the rating gets the percent obtained will be smaller. This doesn't seems to affect the PT and assasins shield and absortion relationship but it does affect the defense and shield+absortion relationship. If you know a priori that a fight has x amount of defendable hits and y amount of no defendable hits then the amount of defense rating AND defense percents may vary. The reason behind this is that defendable hits can also be shielded. over a certain point one might consider better a point in shield than a point in defense even if every boss hit is defendable.That point is based on ratings and not in percents. I don't know what to say, all my calculations showed that. I mean, yes, there is a small difference in the formulaes: Shield Chance = 50 * (1 – ( 1 - ( 0.01 / 0.5 ) )^( ( ShieldRating / 60) / 0.78 ) )>>>50 (1-0.98^(0.0213675 x)) Absorb Percentage = 50 * ( 1 – ( 1 - ( 0.01 / 0.5 ) )^( ( AbsorptionRating / 60 ) / 0.65 ) )>>>50 (1-0.98^(0.025641 x)) But still: 50*50 >25*75. If we already have 50% shield and the algoritm says 200 more shield rating, most probably its caused by the exponential form of the formulae. And this would reinforce the idea of different final percents and different ratins, not only different ratings. I did. i find offensive that you considered that i did not read all. I took a really long time trying to understand the english words then i took more time thinking how i could add something usefull and then i took even more time trying to translate this words in english. Yeah i know, your tank stats works well enough for you, but that doesn't mean those stats are the best. That's the problem with mathematics, it applies to everyone and ignores their experiences. The thing is, the stat budget is so *********** high that unless you really **** up things with defense rating most probably the damage taken between tanks at the same budget will be less than 10%. For the love of god, most progression healers have time for dpsing in most bosses, most probably they could be able to heal a tank a 10% or even a 20% more in some bosses!. I was trying to point that out, that your gear is not the best avaible. And i thought that you were trying that, to get the best gear avaible, but if you are not looking for the best or trying to improve your gear or anything, i don't really know what to add. I tried to point out something, if you are making one and only one gear, try to optimize it for the lowest among the highest damage taken per second at bosses. and that just speaking about DTPS. You could also take your gear just for "not dying during the biggest hits of bosses" thus giving your healers hard time during everything else.
  13. If im not mistaken you are trying to get more or less the same % of Def,Shield and Abs in all your tanks. You consider the passive bonus of each class as less points to spent to get the "standar" d-s-a percents. Right? The thing is, and as KBN have stated, if we are maximizing gear for minimizing the damage taken, the passive bonus on the tanks is what makes the gear different for each of them. I think i got what made you think that: If we consider only the shield and absortion they obviously get better the closer the percents are: *50% shield and 50% abortion is better DTPS than 75% shield and 25% absortion, even if they are at the same. This is what made the PT and Assasins try to get the same but with different ratings. This can generate a cognitive bias: the idea of an standarized optimal stats for the tanks. But KBN put the mathematical proof of the idea of diferent optimal ratings and thus percents for each tank. However, if my understanding of english is even worse than I believe please let me know. I want to understand what were you discussing. Also, KBN, your stats as maximized for the average minimun damage taken per second?(the average table) Wouldn't it be better to optimize for the lowest of the damage taken in the boss with the biggest damage taken between all the damages taken?
  14. I don't think there is a real dismishing returns in the function. Using this online derivative stuff: this It looks like the horizontal Asymptote is too far of the ingame numbers to be even taken into account. So the point is not at which point the crit "sux" in general, mor like... At which point crit "sux" againts power? And still, that answer depends of the Advanced Class you are playing. I would never consider crit as something isolated, Always take into account the actual bonus healing/damage and the power you will miss when using crit.
×
×
  • Create New...