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Dirtnose

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  1. Bump, and a small update to the bug, it also happens on the Bounty Hunter origin, so it's not exclusive to the Republic side, which is interesting. So you can't make a pale skinned Bounty Hunter either.
  2. Apologies to bump, but this one was finally fixed in the latest patch, 7.4.1! So, I just wanted to mention that in case anyone who's been keeping an eye on this bug and thread wasn't aware. It's great to see Broadsword fixing some of these year-long bugs, I hope they continue to do so with some of the other ones that have lingered since 2013/2014 or so.
  3. Bump. This one is still bugged. Please have a look at it Broadsword! It would be nice to finally have Empire Zabraks with the correct skin colour options when on the Republic side. When I get a bit of time, I'll add some screenshots. EDIT: Here are screenshots with descriptions to show the issue. - https://imgur.com/a/uwZydId
  4. It's definitely a bug, it's literally the Marauder animation of the ability. No way in any world that was done on purpose, it looks awful and makes zero sense to change it. To add more proof to the fact it's a bug, the Guardian equivalent ability has had no animation change and works just fine, still using both hands.
  5. Just checked this morning, and it's still bugged. Definitely one of the oldest bugs the game has. I'm hopeful Broadsword will take a look and fix it.
  6. It should be a simple fix I think, it's probably been assigned the wrong animation by mistake. It does look awful right now, and it really should be fixed. It's an ability used frequently as a Juggernaut, so I have to keep looking at this bugged animation multiple times in a play session.
  7. Maybe new hope to get this bug finally fixed with Broadsword now in charge?
  8. EDIT Sep 2023: This bug has now been fixed, Thanks SWTOR team. Yep, that's what I meant sorry. You just get both, same if you pick Sentinel the dark one becomes your off hand one. The choice aspect at the end of the story makes no difference now. You also can still get the sith warblade but only as an offhand quest reward if you're a marauder. So juggernauts cannot get it at all anymore.
  9. I made a bug report on this when 7.0 came out, but it is yet to be fixed. It's due to the combat styles and the changes they made to accommodate it. Whoever did it did a pretty lazy job and made a lot of errors like this. The Jedi Knight can no longer get a dark saber if they take the dark option as well as the Warblade issue above.
  10. BUG IS NOW FIXED. Just keeping post as is for archiving/clarity's sake. Title. Juggernaut is now using (not sure since when) the marauder version of the viscous slash ability (one of the base level 1 abilities). So you'll see them swing their empty hand unnaturally. The Juggernaut animation should place both hands on the lightsaber when swinging, but this is no longer the case. Looks very strange and poorly animated without the second lightsaber and should be changed back to its correct animation for Juggernauts. I'm a body type 3 Sith Pureblood, I'm unsure if it's unique to a body type and/or species, but figured I'd also put that info here. UPDATE: It's bugged for all body types.
  11. I imagine this one slipped by as having more than 100 people online on PTS wasn't ever going to happen. Hopefully this one gets fixed as the new utility bars are very nice beyond this issue.
  12. Kind of crazy this is still a bug in the game after nearly a decade. It surely cannot be that hard to fix? I imagine with the small development team EA gives BioWare for this game they just struggle to find the time to make new content and fix old bugs like this. So the end result is bugs get left in favour of new content, as new content is what keeps people around. Really would be nice to get this fixed though. I have a Sith Warrior character and I want to make his brother as a Jedi but I've had to make him the Republic Zabrak due to this skin bug.
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