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Sharee

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  1. How so? Isn't the distribution symmetrical? What reason do you have to assume it isn't? Because if i understand you right, you are basically saying that, for example, if i have 50% accuracy, then the probability 90% of my shots will hit is different than the probability 10% of my shots will hit. That does not sound right to me. (I wont be able to continue this debate as i cancelled my subscription. Will still play GSF but without forum access. You guys have fun:))
  2. It does matter. If he disengages and evades for 6 seconds(as any experienced pilot will do whe the enemy pops distorton), then not only does he stop damaging you, but you stop damaging him.
  3. That's a valid point. It seems i have to supplement my original statement. "If two craft have the same effective hitpoints, the craft with evasion requires the same number of shots fired to kill it as the craft without evasion" needs to be supplemented with "as long as it takes more than one hit to kill the latter" Luckily, i do not believe oneshotting a craft other than a scout who sacrificed health for evasion is common in GSF, so the original statement holds true for the most part.
  4. You probably didn't follow the conversation. The part you quoted was just a simplified example whose only purpose was to disprove the claim that evasion negates piloting skill. I constructed the most basic scenario that only involves 50% evasion versus double hitpoints (and nothing else) to show that evasion in fact does not negate piloting skill as the same effort is required to kill an evasive craft and a tough craft when both have the same effective hitpoints. Of course the actual game is more complicated than that.
  5. The apology is a welcome and accepted I had something simpler in mind. Ill put my reasoning into points and you tell me which of them you believe is incorrect. 1, If my accuracy is 50%, then half of my shots are likely to miss. (this seems to me like a definition of what having 50% accuracy actually means, and is thus considered a fact that does not need a proof) 2, If enemy evasion is 50%, then half of my shots are likely to miss.(a variation of the above) 3, If half of my shots miss, i need to fire twice as many shots to do the same damage/get a kill 4, if half of my shots are likely to miss, then i likely need to fire twice as many shots to get a kill 5, if enemy evasion is 50%, then i likely need to fire twice as many shots to achieve a kill (combines 2 and 4) ----------------------- 6. if the enemy has double hitpoints, i need to fire twice as many shots to achieve a kill. ----------------------- 7. Regardless of whether the enemy has double hitpoints or 50% evasion, i am likely to need to fire the same amount of shots to achieve a kill(twice of normal) (combines 5 and 6) 8. Conclusion from 7: the piloting skill needed to kill a craft with 50% evasion is likely the same as the piloting skill needed to kill a craft with double hitpoints (because it is likely the same amount of shots is needed to be fired in both cases). QED
  6. Well if you accuse someone of being wrong, it is basic courtesy to back up your accusation with reasoning, instead of simply stating 'you're wrong, now prove you aren't' like you just have done. Especially if the statement that's supposed to be wrong is as self-evident as "If i have 50% accuracy, then half of my shots are likely to miss". What's next? Asking for proof that the pope is catholic?
  7. Do i now? Just to remind you, i am not the one here who demands changes to gameplay mechanics on the grounds that they are 'poor design'. I am quite content with the way they work now. Burden of proof (and the burden of doing the relevant math) is on those who claim there is some sort of inbalance that needs fixing. So go ahead, have fun. Who knows, maybe you are right, and the developers will learn a lesson on game balance from you? Could happen!
  8. So go ahead then. Prove that i am wrong, and that more piloting skill is needed to kill a fragile evasive ship than a tough non-evasive ship provided they both have the same effective hitpoints. Have fun calculating. I'm going to take a nap in meantime.
  9. Sure. And in some cases, the ship with evasion doesn't evade a single shot for the whole match. And don't overanalyze that simplified example. It only served the purpose of demonstrating that the piloting skill needed to successfully fight an evasive ship isn't any different from the piloting skill needed to fight a tough ship without evasion, not to calculate probabilities to seven decimal places.
  10. You asked why the mechanics shouldn't be completely separate, not how this justifies poor design. The answer to the first is "because it is played by the same players as the MMO". The answer to the second is "It isn't poor design"
  11. You call it problem, i call it tradeoff. You get lucky, you do better than a tough craft without evasion. You get unlucky, you do worse. Because it is played by the same players? The MMO crowd? Did you just state that fun is only subjective to people with mental disorders?
  12. That's only because you chose a favorable damage number. Choose 100 damage per shot or 500 damage per shot and it looks different. Besides, that example was just meant to show that piloting skill needed isnt any different evasion or not. Those craft do not exist in the game, and i do not just mean the exact numbers, but also the ratio (in other words, the evasive crafts in real game do not have the same effective hitpoints as the tough crafts) In other words, evasive craft is significantly tougher to kill when it gets lucky. That goes without saying, doesn't it. Thats true. But then, its even more 'not uncommon' to kill him in two shots. Because any given shot is more likely to hit than not, especially at close ranges where enemy evasion is decreased by 15% from the native burst cannon accuracy. So you are effectively only facing 20% evasion. GSF is not a simulator. It's a part of an MMO. It is partly based on skill, partly on RNG. And fun is subjective. Even tho i am not using distortion shield personally, i like the unpredictability evasion brings.
  13. Yes, GSF is not a static firing range. But killing a scout also does not require 6 hits and 4 misses. I kill a scout in 2 shots if his evasion does not kick in. What opportunity to heal himself did he have? What opportunity to heal myself will i have when i get oneshot by a gunship 2 seconds later? Yes, evasion is awesome *if* you get lucky. And crap when you don't. Somehow every critic of evasion keeps forgetting the second part.
  14. Evasion does not negate pilot skill. Killing an enemy with 500 HP and 50% evasion requires just as much piloting skill as killing an enemy with 1000 HP and no evasion. On average, the same amount of accurate shots are needed. This has nothing to do with maneuvering. Maneuvering will make you miss(due to bad aim) your shots against an evasive craft just as much as against a tough craft. A target that evades will survive longer than a craft that is tough, but a target that does not evade won't. Trading toughness for evasion cuts both ways. You act like it's only a boon.
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