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Skaarrj

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10 Good
  1. This game has no economy directly because of all the BoP items.
  2. First door. No one gets through a door. There needs to be a clear cut tiebreaker. My team had more kills. Had more Objectives Had more healing and we still lost?
  3. Why is it Kolto Cloud and Kolto Bomb can only heal so few people? Yet Salvation seems to be able to heal everyone?
  4. Are you saying that casted heals need to be affected by alacrity more? And that Hot's need to be affected by alacrity by making the dot tics fasters?
  5. More importantly. How would alacrity be a better stat? How would it be improved?
  6. Tanks are absolutely fine in pvp right now. Their defensive stats work wonders against my commando. Making my High Impact Bolt, Full Auta, Hammershot, and Charged Bolt hit really low.
  7. Thank you. I knew that Crit, surge nad power were better, I just didn't do the math for 100% factual proof. I don't think I can purchase any of the battlemaster set pieces because of all the alacrity it dumps onto you. :\ I got the offset pieces, which are pretty nice, but those set pieces MURDER my other stats.
  8. I certainly notice a lack of strength in my heals the more alacrity i acquire from gear. It's why I avoid it. I do really well for myself in Warzones, healing 300k is pretty much minimum for me if I'm doing a full game of non-huttball. My problem is that there's a tradeoff with alacrity and other stats on your gear as a healer. If I get alacrity, I lose crit, surge, or power. One of the 3. And that to me is unacceptable.
  9. I do know how to manage my resources. That isnt the issue. The issue is the amount of healing I would do per resource spent. Alacrity makes it worse, not better.
  10. Also, I wouldn't mind Alacrity if I didnt have to give up crit, surge, and power for it in anyway. But I do. So no.
  11. Why in the world....do I want to be able to cast my heals more quickly.....yet also run out of my resources THAT much faster? Healing spells, to my experience, cast quickly enough as a commando healer (without taking the alacrity skills) to where I just want to stack power, crit, and surge. I cringe when I see alacrity on my gear. I don't want it. Stop giving it to me.
  12. While I realize Trauma Probe is free to cast, and has no cooldown, i still don't feel like it's worth casting. The healing is too little, and the damage being done is too high for the healing to be worth it. I would rather see Trauma Probe cost 1 ammo, and have a small cooldown, and be buffed accordingly. Maybe even allow it to be cast on more than 1 person.
  13. They should remove all debuff's regardless of tech, force, mental, and physical, when you spec into the healer talent to improve upon it. Normally, I see many more force users in a warzone. I am a commando healer. I see a ton of Force Dot's in a warzone that is preventing my team from capping. I cannot dispell them because these dots come from force users, and I cannot dispell them because I am a trooper, not a force using healer. I think this is a tremendous flaw. I don't mind that dots prevent my team from capping, but when I'm specced as a commando healer, I can't do anything about it. I don't feel this is right. Healers already have differences enough without having this (as i view it) stupid addition to the differences. I feel like if I rolled a Sage Healer, I would be helping my team much more than a commando healer, because I can remove the most common DOTS in the game, which come from force users. Especially when you have a sorcerer with speed running into people dotting everyone up to preventing capping. Ugh.
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