Jump to content

abysswar

Members
  • Posts

    12
  • Joined

Reputation

10 Good
  1. I agree with this as well, I have several characters with a cache of these containers still left because simply put, I didn't have enough time to put them to good use on those characters and since they weren't transferable to characters I played more often, they just sort of sat there. I feel that i did put in the time to earn the currency that they represented at the time, and as such should be afforded some sort of valuation for which to redeem them against. Anything would be preferable to just tossing them overboard, and ignoring them is tantamount to telling a loyal subscriber for years that well...we could care less about the effort you put in on our game back then, we've moved on and only care about what you are doing now. Loyalty matters.
  2. Still bugged...not even gonna report it...not like they actually give a ****. They probably ****in care more that I am cussing in this post than actually *********** fixing a god damned ****in bug that's been in the game for five years.
  3. *Duality* is looking for you to join our operations team. We have room for 4 more players on a Friday/Saturday 9-Midnight EST team. /w Boas: for details.
  4. You have no earthly idea what you are talking about. Balance sage was already down around a thousand DPS and then with this nerf they are down another 500 dps. They are no longer a viable dps class at all period. and now, because of some meta groups being OP in PvP no sage type is worth a **** in any facet of the game except ERP I guess. The fact that you say they were very OP clearly shows your ignorance.
  5. sadly if you do not have this already there is no avenue to obtain it again yet. What you could do is use a dark grey/black dye module in the campaign version. Should yeald the desired result.
  6. First, Welcome back to the fold Dark one. Now lets see if we can get you snapped back in right. It is helpful that you've been specific with your questions so Ii will answer them individually for the sake of organization. 1. I see in the crafting thread that one of the items is 500k plus mats to craft. The question is what is a typical tip for the others that are mats only (I am sure tips are appreciated by all) is 500k typical or is that for a really special item and other items are lower? Generally you will find that when additional funds are required for a crafting build it means that the item has no possibility to proc a duplicate item that the crafter can sell for profit and so therefore they will likely tap you to make their ends. A good customer who wants quick responses to their request from a crafter will be courteous and throw in about 100-200k on top of any top end crafted build that they have commissioned. Credits come quick in SWTOR and it is important to keep these higher end crafters motivated and doing what they do so we can go pew pew. 2. I have not done many flashpoints but I am not sure of the protocol. I have only done dps. a. kill order. I come from wow and I usually kill whatever the tank is hitting, but it seems that it goes weak to strongest and the dps is expected to kill the little stuff first and then what the tank is hitting. I dont want to pull aggro by not shooting at the tanks object. This one has some grey area in that people use different markers for kill order sometimes. My groups tend to go with a red, white, and then blue kill order when we need to be organized about it. In flashpoints feel free to get a good feel for the tempo of the group and fall in behind your tank as your WoW instincts suggest. If you see a squishy mob break loose from the pack and you think you can smoke it down without much trouble, go ahead and do so. If you pull agro on a normal mob off the tank it hsould be fine, just make sure allow the tank to organize the fight before you pull. They tend to get grumpy when you as a DPS pull a pack...also healers will whine at you too. On the flip side I have a tank specced warriorJuggernaut? that I am working on. If i tank a fp I usually will gather all the mobs and then attack the one I want them to kill first so I am sure to keep aggro. Just making sure of how people do it so I can adjust. You are on point here with one exception....gather them as you can and get as much threat as you can from them. Use your camera controls and group frame to keep an eye on your healer and protect them as you would in WoW. If you are able scoot around and punch the ranged mobs in the face in order to ensure that they aren't causing undue stress on the DPS and healers while they do their evil deeds. b. Rolling on items. I saw elsewhere in the forums (new player help) that some places it is ok to roll on the mods in an item. For an example I did a flashpoint and a double bladed light saber dropped (orange one) I did not see it was double sided (oops) and thought it was a single one with better stats so I rolled need. The mods in it were much better than what i had even though I did could not actually use a double sided lightsaber. Is this permitted or is it you have to be able to use the base weapon and not just the mods? Generally in flashpoints it is appropriate to roll need on an item that you need either the mods or the whole item in. If however you have an assasin who uses double bladed sabers and a Sorcerer who uses the same mods but in a single bladed saber, it would be "MORE" appropriate to simply ask if they mind if you need that item for it's mods. In the end, if there is heartburn over an item, you can simply trade it to them within the time frame allowed before the item binds permanently to you. c. I have specced dps sorcerer but I have a heal button. From the couple of fp I have run it does not seem that I need full healer spec to que as healer. Is it ok to que as healer with a dps spec (I will be the healer) This is for leveling. at top level I would switch and gear appropriately. The gear is nearly the same when leveling sorc as healing vs DPS so go buy the "Field Respecialization" ability in your legacy panel and you can respec on the fly depending on what role you pop into fromt he queue. By level 35 ish you WILL NOT be able to heal properly without your specialized skills from the healing tree. 3. I am thinking of trying to do a solo guild for the extra space and for me to have a venue to share things with my girlfriend when she starts playing soon. a. Does it take a group of 4 only to start a guild? (i saw the vendor and such) b. What is the normal tip to ask people to form it with me then leave. (like 50k a person) You are on point with the 50K tip and yes you should have four seperate accounts in a group to start a guild(think if like 20 names for the guild that you can live with as the good ones ar ebecomming rare). I have a personal guild with just myself and my wife as active members in it so I get where you are going here. Its a great idea for being able to stage gear for passing around between toons on both accounts. I also have a couple of friends who have a toon or two in there for the same reason. With Galactic Strongholds coming out and the potential for Legacy Banks I am not sure if the benefit will be as pronounced afterward though. Time will tell for sure what direction this goes. The only negative effect will be that your personal guild will never reach the XP/Social bonus cap with only two active accounts in it. I hope that helps out, and once again welcome back!
  7. They are spread out through various nights of the week. All generally include two days of operations per week standard, of course each team, once established is run by a designated strike team leader who can modify the team's schedule as necessary to fit their individual team's progression needs. It works out quite well in that it fosters a healthy competition between the individual teams who are working toward progression. It also tends to allow for several alt fill ins when a team is light on a particular week. Best of all, it manages expectations of our membership so that they know up front what their committments are, and can schedule accordingly. For those who do not have the ability to commit to a regular strike team schedule, there are tons of events that our members are organizing all the time.
  8. This is an outstanding and well organized guild. I am usually cautious regarding the guilds I put my characters into. The most important thing for me is that a guild is careful about their reputation. Who wants to carry around a guild tag they are ashamed of right. Well after a few months of observation I determined that these folks were worth a try so opted to give Paboe a shout and I haven't had a single regret. Their operations "Strike Teams" are well organized with leadership that knows what they are doing. Their guild events are fun, and best of all, each evening you can expect to find 20-50 people online of various levels who are all doing stuff that you can join in on. Voice chat is also very active. Recently they began building PvP and GSF teams to take on that content as well. Once I told a few of my friends what I was doing with RHG, they all moved some of their characters over and are now enjoying SWTOR and playing a lot more often. If you are looking for a guild that is organized and actually does stuff together, by all means give RHG a look, you won't regret it.
  9. so far three days into searching and not so much as a single item...not even one...just keep procing the blue items. Guess I am just unlucky
  10. Ok I know this is going to come off sounding like I am a whiner, but lets take a look at the people who are doing this type of stuff. its going to be the person who spends a lot of time solo, enjoying the quiet and peaceful parts of what SWTOR has to offer. Nothing could be more disruptive to that enjoyment than to fly out to every damned planet in the galaxy only to find the seker droid areas depleted and no possible chance of advancing their treasure hunting efforts. Now I am not saying increase the drop rates, I am simply saying why punnish everyone else when someone has a success. This timer really seems to be counter productive and in no way promotes the enjoyment of the game. Furthermore it adds no enhancement to the game for anyone at all. The people who have their armor pieces have multiple suits because they get on early in the morning and deplete every area in the galaxy before anyone else can get out there. So in conclusion I would really appreciate it as a subscriber if you would consider removing this irritation that detracts from mine and others' good time.
  11. I completely agree, this is a complete breech of trust on the subscription model.
  12. I had planned on being one of those who silently leaves after playing SWTOR since the head start began, but this post covers my sentiment fully so I wanted to iterate it.
×
×
  • Create New...