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Obianon

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  1. I mean most players are going to skip it...I get that... But, the Black Hole quest line was actually pretty important. It was especially important for Imperials because its the one time prior to Makeb that you are directly told that the Empire is actually losing the Great Galactic War. In fact, I think its the only time Imperial players are told they lost Corellia. Its not essential but it gives some really nice context to the more central story lines. I hope they just add them back, if NPC space on Fleet was the reason they got rid of them...they could just put them on Ilum.
  2. That's happening to me. I romanced Nadia at launch....not acknowledged. I made a new consular recently and it was acknowledged. I won't be too bummed if I missed it so long as our romances get fixed before companion romances return. BTW, did anyone have this problem with Kaliyo earlier??? Did it work again during the new Chapter?
  3. It seems the game does not remember that I romanced my main's companion. My main was (is) a Jedi Consular and I originally did all of the class story way back the first month or so after the game originally launched. My account has been active and even subbed almost continuously since. Yet when I played through KOTFE I did not get the options in Chapter 2 that referenced having romanced Nadia [ eg. "For one it is love..."] and I never received a letter from her either. For a player who's in it for the story its a big drag. Nadia was cool. But, what's done is done. Questions: 1) Is this kind of thing happening to anyone else who romanced their companions at or around launch? 2) BW: Will this prevent myself and others from being able to romance Nadia or other class companions when they come in to the KOTFE story?
  4. For some reason, I didn't get the opportunity to romance Lana back on Odessen even though I did (almost) all the "flirt" options, and had the scene on the Gravestone with her. Can we please have more than one chance to initiate a romance with Lana (or other companions) in future chapters?
  5. Its great that we can style our stronghold as an Academy for the Jedi or Sith. The only thing they are missing are well....Jedi and Sith. As we get new (and frankly awesome) NPCs for our Strongholds, can we put some Jedi and Sith at the top of the list please?
  6. /signed I think it'd be cool if companion characters gave out some kind of radiant daily/weekly quests. Their stories could continue the stories of planets we've been to before such as Alderaan, Nar Shadaa and Voss. Gotta make it interesting though. Randomized Stronghold Decoration drops would do the trick. But what would be really cool is if a rare drop for these quests, or a reward for doing some kind of "achievement mode" on a quest boss, would be an item that dished out a class quest. Maybe one that's repeatable from the console where we picked up SoR. Rather than just dishing out stories that we burn through quickly, make them apart of the endgame gameplay. But at this point, any kind of story is appreciated.
  7. A special "GS-Eliminator Mk-III Railgun" item that insta-kills said goldspammers....painfully. Said item should cause so much damage that it boots the target to the main menu screen and a debuff that, when they relog, prevents them from typing in any chat on any character on their account for 1.5 days. We'll call it "Shell-Shock."
  8. Here is an idea for a new Conquest Objective. 1)All goldspammers that advertise their sites in genchat, or by sending private whispers, should be cross-faction PvP flagged (a la Outlaws Den). 2) Kill 5 goldspammers to complete the objective 3) An additional 5k credit and 500 warzone comm reward for each goldspammer killed, as a thank you for making the Galaxy a better place. The name of the objective should be "Curing the Cancer."
  9. I'm loving the additions of new personnel to Strongholds and I hope to see more, but on that note I had an idea. In our class and story quests, we often run into certain characters that we either save/kill or in the dark-side sense free individual who could otherwise be dangerous etc. It would be a great way to both add more personnel and add some consequences to light/dark side decisions to have some of these characters whose fates are left uncertain (and thus they do not return again in the story) to be present in our strongholds as decoration rewards.
  10. First, here is where I disagree: Revan is kind of half-killed off, half-not. He is killed off in the sense that as a physical presence in the galaxy, he is gone, however he seems to have become a quite powerful light-side incarnation similar to a force-ghost. Furthermore, at the end I got the impression that the merger of his two halves was necessary so that the Revan-spirit could play a meaningful role in the confrontation of the Emperor. I foresee him making future appearancesbeing sort of the Light-side's answer to the Emperor, but the Jedi Prisoner arc is done at this point. This ending is much better than a WOTLK style Arthas kill-off that I was expecting. Here is where I agree with your sentiment: While there were some references to "my flesh and blood," I really expected more *conflict* between Satele/Theron and Revan based on their shared bloodline than there was. I would like to have *seen* the torture scene in the same sense that we saw Bastila's in KOTOR I. Also, no mention was made of Bastila...and I think this was a missed opportunity: Satele is all that Revan has left of her and you think there would have been some emotion from him regarding that....if not a full on attempt to turn her to his version of the Dark Side. It was also much lighter on content than I was hoping. I was hoping we would interact with Manaan for a small interlude and that the Order of Shasa's role in the conflict would be elaborated on, given Revan's importance in that Order. Another trend I see in Bioware's expansions that I think needs to stop is ending the expansion story arc at the new level cap. Toborro and the Archon were dead as soon as you hit 55, and Revan was defeated at 60. What's next? Idk, I think that expansion stories are much more effective and enjoyable when they take place over patches, with the initial expansion release entering you into the conflict. I think the Temple of Sacrifice should have been a patched-in operation that would come out some time next year. Ya know, carry the story on. Integrate some of the side stories from subsequent patches into the overall arc of the expansion and then start the final confrontation as you are about to announce the new expansion....this "interlude down time" is killing my buzz with this game. Overall: I'm happy with SoR in that, though some might disagree, the ending did not kill the KOTOR story and left room for this protagonist to be apart of SW:TOR without being this immortal that keeps returning Kel'Thuzad/Kephess style. Yavin was also beautiful, and I enjoyed Rishi, especially the city. Class story missions were nice, and I hope there is more like them coming down the pipe in the preferably near future. I hope we see more of those two planets in the near future. In the future: 1) Okay, the Emperor is back....but if the next expansion is about killing him already well....c'mon. Lets not kill off the main-antagonist and end SW:TOR yet. Please. 2) The prevalence of the Jedi (and Sith) and the exploration of the Force really are what has set the TOR universe apart from other SW stories since KOTOR. Yet, since Vanilla....I've maybe spoken to a handful of Jedi, *one* outside of Satele Shan in SoR and only 'cuz that's part of my class quest. Let's experience some stories at other Jedi Academies/Sith academies on other planets (Dantooine/Telos.....hint hint) and experience the Force some more. 3) Class quests were *great*, even though there was only one. Only thing is: my Consular and Inquisitor have yet to attend a single Jedi/Dark Council meeting. Its been *mentioned* but c'mon....next class quest can we at least do this?
  11. BUMP The fact that the Coalition Staging Area is not designated as a Sanctuary might just be a massive oversight. It makes no sense from a story or a gameplay perspective that this area....where you pick up your dailies, should be a sight for PvP given that there is a major faction imbalance. Don't get me wrong, I love PvP, its why I'm on a PvP server, but 5-10 imps sitting on top of the quest givers and the medcenter against only 2 pubs is not PvP, its just a one-sided gankfest that prevents 1/2 the server from actually enjoying the planet. So, keep the rest of Yavin the way it is, but the Coalition Staging Area needs to be a Sanctuary just like Voss-Ka.
  12. So, I'm sure you fellow GSF players have experienced this: A ship (usually a bomber) will go in and capture a satellite. They then sit in this corner where they are almost completely unable to be targeted except at point blank range, usually surrounded by mines....and they will just sit there. Doing nothing. The entire match. Please BW, change the satellites so that these "hideout" corners are gone, and that pilots actually have to like...fly...in order to defend a satellite instead of just sitting in a ridiculous corner surrounded by mines.
  13. As much as guild ships are awesome, guild strongholds are just as cool: places with different themes for the guild to hang out in. But...there is a limit....one per guild. Why? If we earn the 15mil to buy another stronghold, why prevent us from doing so? So, please...next patch, get rid of the limit. Guilds should be able to have at least two places to hang out outside of the guild ship. Thanks again!
  14. A lot of feedback has been given on the forums, most of it (as usual here) very negative, but some very good and valid points have been raised. That said, overall, I am having a TON of fun doing these strongholds, particularly my guild stronghold. Its awesome. And my guild is having a blast experiencing it. Put the Manaan icing on the cake and you have one hell of an expansion. Seriously, BW, you guys made a die-hard CE subscriber very, very, happy today. That said, I see 2.9 as the beginning of a feature that is going to add a lot of depth to the game and will change and grow as the game does. I'm excited. But I want to address some of these very valid points: 1) I do like the prefab concept, and that we have to work---sometimes really hard---to get some of the more awesome decorations that exist right now. But let me give you an example of where this grinding goes to far. --- I've been *grinding* Voss rep for awhile, and damn, that is a grind. I get to the rep vendor, I'm ready to get a couple sarcophogi to get this thing going and.... .....the cost to buy it is a Universal Prefab MK-3....which means either a long grind with conquest events, Cartel Pack spending to get Jawa stuff, or an amount of credits on the GTN that is just backbreaking when added with other decorations, unlocks, etc.....and that's just for *one* sarcophogi...not even all the other rep rewards out there.......I have to not only grind rep but ALSO grind rare crafting materials, Cartel Coins (IRL cash), or credits. That is asking a lot guys. Solution: Keep the grind within the grind. If I have to grind say...Czerka rep, have the "key" materials be some kind of item that I can get while doing the Czerka flashpoints or Czerka dailies, or from killing mobs at CZ-198. For low-grade non rep items, I think the price of low-grade prefabs will work itself out with time. MK-1s (even universal) won't be *that* bad in the future....I hope. 2) The NPCs. The limit has been discussed and reasonably answered and I am confident that BW will address it. But one thing that should really happen in the future is *behavior*. I have been able to simulate this with a good degree of effectiveness due to my creativity. Tharan *looks* like he is modifying a Droid Speeder in his "droid lab" I set up for him, but especially when it comes to NPCs like "guards" or the future "champion" etc I've seen hints are coming... A couple small "behaviors" to choose from, like periodically brandishing or reloading their weapon, or "studying" a computer screen/art-work/artifact, or a patrol route through a couple of "hooks" (like up and down the stairs). Also...please, please, please, let me put my companions in my guild stronghold. Not a fan of this "holo" companion stuff. Players know and accept that other players have copies of the same companions as they do, its no big deal in my book....we see it on fleet all the time. The "holo" stuff breaks immersion a lot more. 3) Intractability. It would really spice things up if my guildies could sit in the basic lounges (which as of now don't even really have colliders). Or even sit in some of the basic chairs. I know this has been asked for a *lot* and the /chair emote definitely will work as a placeholder, but something a little more "fluid" would really help. And....like it or not....you guys have really set up SWTOR to be the perfect place for online Dejarik and Sabaac games... if you can take guild ships off the "wall of crazy" and implement it in a satisfying way, why not an incredibly iconic two player game and a card game with intense multiplayer potential....that can be played *in* strongholds. Like...you really are teasing me here. But, anyway. All in all, excellent expansion, in my opinion the best. Pat yourselves on the back big time as far as I'm concerned, but don't rest on your laurels, the potential for this feature is insanely awesome, but please take care of some of these present concerns before building too far up. Its been an awesome day in ToR...the only reason I stopped is because, well, I went bankrupt.
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