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Askesis

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  1. The bug is quite annoying. This fight is harder post "nerf" that it was beforehand. The main problem we faced was the fake bombs with the debuffs that don't go away. On more than one occasion, a person had their entire debuff bar on the interface filled with false bombs, so the real bomb that person had did not show up. Even when not taken to that extreme, it's much easier to deal with the bomb without the false debuffs; it's easier to recognize a person when they have the only debuff, rather than noticing the 10th identical debuff on my raid frame. This didn't stop us from downing it, but it it took it longer than it should have.
  2. It's a lot of fun exploring new bosses. On DF launch day, our guild ran it cold. Figuring out the Brontes fight was one of the most fun experiences I've had in a while. You need to have a group of like-minded individuals for it to work, though. If you are pugging a person, it's only fair to them to mention that you guys are going in cold with no experience/knowledge (which it seems like you did). If they know the situation going in, and then have a change of heart a couple pulls in, that's entirely their fault.
  3. Usually everyone needs it, so everyone is free to roll need on it, same with mats. The biggest reason is because there's almost always someone who WILL roll need on it, so if you want any shot at winning it, you need to roll need on it yourself.
  4. I don't recall a bug. It works fine in my experience, as long as there are actually queued for replacement, which there may or may not be.
  5. Give me a break. There are multiple bugs in both of the new Operations that have not been fixed.
  6. It depends what kind of mood I'm in. A couple weeks ago, I was looking for a TFB HM run on my Sniper I was gearing up. Originally, I wanted a full and quick run. The group I joined ended up being a guild run (besides me), were just starting the night picking up on Op9, and they had yet to kill him. I figured "what the hell, I have this on farm on my main, I'll help these guys out, give them advice, and try and lead them to their first kill". We didn't end up getting the kill, and it cost me a couple hundred credit and a couple hours of my time, but I guess I was just in the mood to help out. A part of it was remembering how hard my group worked on that fight way back when, and how good it felt to finally down him, and I wanted to help them achieve that same feeling. Other times, I'm not in the mood to deal with it. Later that same week, I got in a HM 8 SnV run with that Sniper. I saw that at least half the group had not completed the Operation, and even one or two had never even completed SM Scum. I politely told them I was not in the mood for a learning or heavy wiping run, wished them luck, and excused myself. In FPs, I typically don't waste a ton of time. I'm not an elitist, and it's not like I quit after a wipe or two. I'm willing to persevere through mistakes and inexperienced players. However, if I can clearly see that there's no way this group will complete the FP, then I'll cut my losses.
  7. Ok, listen here. I main an Op heals, but I need to stick up for my Sorc buddy. Did you forget that there's another DoT that ONLY Sorcs are unable to cleanse IN THE SAME FIGHT? Yea, said DoT is also unavoidable, while the DoT that only Sorc can cleanse can be completely (and should always be) prevented. Really, if anything, Sorcs have a disadvantage here, not an advantage.
  8. Disagree. This fight is overtuned for SM, and I believe it is a bug. The damage output is greater than in HM. A HM version of an encounter is not supposed to be easier than the SM version, right? As it stands now, that's the way it is. We beat this too fight too; that isn't the issue. The issue is that an average PUG of player wearing 66's (i.e. most of the people NOT reading this forum post) are supposed to be able to clear this. As it stands, that's not the case. Most players on the forums are above average, based on the fact they are doing "outside research" and not just looking in-game going "hey yea cool! an operation! let's gooooo!". These are who SM are intended for (and not most of us), and these players are going to have a hell of a time clearing this. Personally, it doesn't affect me much. I'll only be running SM for a couple weeks while I finish farming Ultimate Coms, and then I'll probably never go in SM again. Even when I do go, I'll be going with people I trust as I would not ever attempt to PUG 8man SM again as it stands. I'm advocating for the general public. Please don't get me wrong. This fight was FUN and was a pretty decent challenge. I just don't think this encounter should be in SM (and look at the rest of the Operation as an example. You can straight up ignore 90% of the mechanics and turn almost every fight into a simple tank and spank).
  9. I'm more curious as to the enrage timer. Anyone experience one that seemed short for geared players doing SM, or do you figure it was just being new to it and not killing adds fast enough? Still seems like it's pretty tight for the average PUG.
  10. Fridge is right, and I fully support his suggestion. He's not asking for it to be easier; on the contrary, he's asking for it to be more difficult because you have to actually kill the final boss instead of killing the easy first boss and having a shot at it. He's simply asking for it to be more reliable, which I completely agree with.
  11. The only real inconvenience is that it delays the ultimate coms that you get. Since I'm trying to get as many 78s as possible to help with our HM runs, it does offer a minor inconvenience. Other than that, we'll still get it done and all of our rewards. It's not like we can use the Tauntaun yet anyway.
  12. I agree with your assessment. After my experience in 8m SM, I went on a different toon for 16m and was shocked at how simple it was. Most of the "It's fine as is" comments in this thread have come from people talking about the 16-man perspective. And it IS fine in 16-man. In 8-man, however, it's a different story.
  13. I had actually forgotten about this. Yes, this did happen on one of our early pulls.
  14. I experience this bug after going through the "vehicle portal" in Dread Fortress almost every time, if not 100% of the time. Others in the groups I have been in (three different raid groups) have also mentioned they were experiencing the same thing.
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