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Anthraxal

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  1. Healing is too different from dpsing to allow for this kind of mileage imo. Among other reasons : - The more expert a group becomes at doing a certain raid, the less damage the group is likely to sustain from unnecessary damages, hence a decreasing health budget for healers to work on. - As the group works its way to BiS gearing, they take less damage (higher armor rating, higher shield/absorb/defense ratings...)and burn down the boss faster (higher dps), to the point where they shorten some high damage phases. As heals also get more potent while overall damage goes down, overhealing rises up. - Some abilities wielded by healers aren't heals in the common sense of the word but rather damage mitigators. Parsers don't take those into account. All in all, extremely high amounts of EHPS are more often than not synonymous of unmastered raid mechanics, green groups, unusual group setups (1 heal in 8m, 3 or less heal in 16m) or of what Dulfy called "gaming the system", which boils down to create artificially the conditions where you can farm EHPS on your parse.
  2. I don't justify anything, I explain that they introduced that bandaid as a workaround to a situation of warzones not starting because of the itemization system they implemented. If it was me and my way, you would have no Bolster because there would be no need for it Being vindicative won't bring you anywhere, I prolly was as hardcore as you may get as far as PvP was concerned in another game with other mechanics. It's just that PvP is, let's face it, so poor, so stakeless in this game... It wasn't and still doesn't go anywhere. Working for your gear is a basic, alright, but there is just no incentive to do so. At least, not that has any real appeal for a majority. That's what I said. SWTOR is either the first mmo or second after Wow for many a player. Those who experienced other systems in older games (EO, AO...), know that the introduction of a PvP stat is not only optional, but in our case counter-productive. PvE and PvP gear need not be exclusive of one another, they could be synergetic. Anyway, as I said, this is a dead horse and I don't expect any system change of this extent. Basically, anything that would bring back the "Wars" into "Star Wars" and make PvErs and PvPers eager to cooperate instead of living in different worlds : PvP missions bringing you in enemy-controlled territory, capital ships/planet opened for invasion, taxi/teleport points being available only if your side control the area/base on the planets, a 0 to 20% side xp buff budget shared over all the available controllable land, why not a season system on planet controls... there's a whole world of possibilities as far as PvP is concerned, but I don't know if there's still time to save PvP in this game.
  3. Let's say you change nothing in the game but remove bolster. Fine with me. I give it a week before other Pvpers come raging because for some unknown reason, the queues have dried away. Maybe not on your server, I wouldn't know, but on mine at least, a PvP server even. For many, PvP is fun enough to play with suboptimal but ok stats, but definitely not fun enough to go through the hassle of getting roflstomped repeatedly before having a chance. Bolster is a bandaid for a deeper problem. It seems that a majority sanctions the double-standard gear system created by Expertize. Probably because they never knew another way to handle the PvE and PvP balance. I don't. Personally, I find Expertize to be an heresy, the epitomize of laziness in the field of game development, I won't go on length about it, it 's a long-dead horse, but as long as Expertize remains, you will either get a shortage of players willing to cope with it or silly implementations like Bolster to attract the non-hardcore crowd and maintain the PvP minigame into machine-supported survival. Yes, I said minigame, but before you go emo about it, let me say I don't enjoy its state. There's so much that could have been done with PvP in this game, so many ways it could have been smartly implemented and integrated to the story arcs, to the control of planets and so on, to make it attractive... BW/EA clearly lost their balls somewhere on the way, together with whatever ambition they might have had for PvP in the beginning.
  4. Just saw this thread, so I figured I would answer, even lately. FROG, server Darth Nihilus, downed Hateful Entity on November 12th for the first time, securing the 2nd place after Severity Gaming if I'm not mistaken. The composition was : 1 Assassin Tank 2 Mercenary healers 1 Operative healer 1 Sorcerer healer 2 Sorcerer dps 1 Specialist dps 2 Marauders 5 Snipers And a last dps whose class I just can't remember, could be anything. The general gear was a mixmatch of 72, 75 and 78 gear (DF and DP had been out for a month or so). This kill and those that followed (somewhere between 8 and 10 total?) were achieved with all three tank classes, probably all combinaisons of heal classes in 2/1/1 or 2/2 distribution and a dps base of 2/3 marauders and 4/6 snipers.
  5. QFT. Only thing I would add is that beyond the activation time, Alacrity also decrease GCD's duration and buffs up your resource regeneration.
  6. I can't say I disagree, however, if BA is left as is, it will translate in a clear total heal loss, even if you were to use it on cd (though the ehps gap might be tighter). Two proccing relics are indeed slightly less reliable in terms of fulfilling a need and they might be more overheal generating, but remember an odd Affliction now and then will refresh/reproc a relic already on heal-cooldown. It can be worth using a GCD, according to the situation.
  7. We 2 sorc-healed that fight in 8 HM, you should be doing fine with your heal composition. What I would recommand for this fight is : - at the start of the lightning clock phase, have your heals mezz the droids at 12 o' and 10 o'. That's that much damage that you won't have to heal through, as long as no one break the mezz. - when one droid is about to fall, pre-cast the sorc AoE heal at the feet of the next droid. That way your dps should be passively healed while you concentrate on single-healing tanks and emergencies. - on the fingers phase, the sorc AoE heal should be placed where it can heal all 4 of a side group. Using bubble on squishies and not slacking in purple pulsing circles will go a long way to survive. Good luck!
  8. Yup, in their "current" (on PTS and as featured in Dulfy's news) state, it's a nobrainer. For healers, Ephemeral Mending (heal proc) was always useless, Primeval Fatesealer (clicky Alacrity) and Boundless Age (clicky Power) are unchanged (!1!???!1!???). So, the only real deal is between SA (Power proc), FR (Main stat proc) and DV (Crit proc). Crit being what it is (uncertain at best), Surge being unsupported in our skilltree and the proc being on such a short timer, I can't see how one could pick another way than SA+FR. I serioulsy hope they will up at the very least Alac/Power clickies or they could just as well send them to the trashbin.
  9. The NIM public is indeed few and far between on many servers, so it makes sense that limited resources should or could be dedicated to the development of NIM content. However, NIM public is also one that (usually) spend a lot of time ingame and good amount of CC/IRL credats into the game. To keep it captive, Bioware can't afford to let 6 month run bewteen NIM content releases. Rumors are that DF NIM wouldn't be implemented before February. If it's true, it's gonna be very hard keeping everyone on their toes til then, when we're already rehashing the same content sometimes thrice or more a week (typical week : 1 Asation NIM timer run, 1 Darvannis NIM timer run, 3+ DF HM runs, 3+ DP HM runs, 3+ Darvannis secret boss "farming"). Attendance is already slowly dwindling, a few players are talking about putting their account on hold til NIM release. Rerolling can only bring you so far, at some point. Competitive guilds have been known to deflate to the point of near-extinction in similar occurences. There's no arguing NIM shouldn't be the alpha and omega of every patch, however if the launch taught us something, it's that it's no good letting too much time run between content release nor keeping players in ignorance of the next step. With high expectations on games like Wildstar or TESO, Bioware can't afford to let even a fringe of their paying player base starve.
  10. Comment savoir qu'on ne sait pas alors qu'on pense savoir (ou qu'on croit que ce que l'on sait est vrai sans savoir que ce que l'on sait est en fait ce que l'on croit, mais sans le savoir). Bref, le timer est tombé.
  11. Machin -_-, tout le monde ne peut pas être calé sur Radio Nolife toute la journée. Mais effectivement, le timer Asation 16 Nim est tombé lundi.
  12. Pour autant que je sache, non, nous n'avons validé le timer Asation qu'en 8.
  13. About N°2, I can confirm that sometimes lightining balls target you, start building stacks then switch to another target without any visible reason. Happened to me as you can see here on Manalyssaa's twitch. At 01:17:01, the ball at the top right hand corner on the screen starts hitting me. Then, at 01:17:07, it switches to Mana and then 1 second later to Grantz. It followed Grantz til he made it explode. Coincidence or not, all three of us are heals.
  14. Gratz (again) Chosen! That's a lot of kudos to you, recently! ^^
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