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Mr_Whiterabbit

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10 Good
  1. Grand Piano on one end box of kittens on the other see you in GW2 tbh
  2. Disabling of movement abilities in hutt ball (force push, charge, leap, AND THAT DAMN FORCE PULL) make people actually have to pass rather than use cheap abilities to win.
  3. expertise is scaling better come 1.2 according to guild summit
  4. So you are angry because everyone will have the same stats actually requiring you to use skill to win? Ranks get you cosmetic upgrades this is great no more omg you only wonz because of gearzorz whining. Simplified version of post: OMG I HAVE TO USE SKILL NOW RATHER THAN USING GEAR AS A CRUTCH!!
  5. I appreciate your constructive post but i have lost any interest in trying to state my point now. Ultimately this post wont get read by bioware and shall just attract trolling and L2P comments and is an excercise in futility.
  6. Oh dear oh dear here it comes the L2P i shall counter this with a L2R (learn to read) i have not suggested a nerf at all merely a restriction on ball carriers. I know its a hard concept for you to grasp and that crushing fear that your op easy mode sorcerer will be nerfed soon, resulting in an inability to be constructive or read but do try please.
  7. Im betting your a sorcerer then. Please try and elaborate your point. How would you suggest countering this for example? can you get to a ball carrier quicker than they can be pulled then running away?
  8. /rollseyes at the inability to even read the TL;DR version, as i said and all charge abilities To be a little more clear on this disable (whilst in posession of ball): Jugg/ mara- charge, push, intercede Bh/ Trooper- Rocket charge/ trooper equivalent And yes grapple is a joke pulling people into fire / acid pool is most definetely op i would think making the ball carrier immune to such silliness would be a good idea
  9. I disagree leaving those abilities still effective means that the opponent has to have the team working as a team and actually using the pass function. If we werent able to knock them off they would just healer walk it to the goal.
  10. Lets be honest here they are not showing our sponsor the respect he deserves! TL;DR version: deactivate force pull and force speed when they have the ball, its unfair in huttball and as an imperial thats all we play. (and yes any charge ability) Oh no you are thinking its another nerf teh sorzerers thread. Well no not exactly its more of a nerf the ball carrier in hutt ball. As im sure many of you have witnessed a consular or sorcerer zooming across the map or being pilled by their sorcerer/ sage friend. Its the ultimate huttball winning combo and its such an easy thing to fix: TURN OFF MOVEMENT BOOSTING, CHARGING AND PULLING ABILITIES WHEN IN POSESSION OF THE BALL. Yes i am aware that the coding and fixing probably isnt simple but the solution itself is and it fixes all exploiting of these overpowered abilities in hutt ball.
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