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Deftek

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  • Location
    a few miles from disneyland in the city of garden grove
  • Interests
    Video games, reading, roller hockey (goalie), rock climbing
  • Occupation
    Locksmith
  1. I took the 3rd option and canceled my account. As much as I got fed up with some issues Blizzard had with WOW, they never treated players with such callus disregard. Bioware = Light side. EA = Dark side.
  2. You said it all. When playing any MMO, wait 1 year after it is out for it to actually be good. Note: the vast majority of people who comment "what's in a name" seem to use a lot of uncommon characters and accents when spelling their own names. So to answer your question Reble-Dog-Squad , when it comes to YOUR name, not much.
  3. that as much emphasis this game put on your Legacy name most people who are transferring will be forced to change it? A major part of any MMO is the name you make for yourself and that is especially true for this one. Good job Bioware. Good job. P.S. I completely understand why they are doing this and I think they feel just as frustrated as we do that the game has come to this. But I still don't like it. Not many other options out there except of course Free-to-play. And that's probably a last resort.
  4. It is good to have some pretty good "normal" type title that anyone and everyone can attain. Like kill 10 womp rats can earn you the title Rat Slayer. But as we know, most games have completely outrageous titles that take forever to get. Adding both types in this game would be great.
  5. The titles in this game seem pretty general. They lack a certain personal aspect. I would like to see titles based on personal achievements. For instance, a player who acquires 1 million credits should be granted the title "Merchant" or something like that. If they get to 10 million, something more grandiose like "Banker". And if they get 100 million, simply give them the title "Boss". Other titles that are based off crafting: Unlocking all trained schematics can give you a title like "Novice Synthweaver" and unlocking double that or triple that should just make it more grandiose like "Master" or "Grand-Master". This will make the fleets a bit more lively as people can then approach known crafters. Also, crafters want to be recognized. They can always switch the title off if they want. Other fun titles can keep track of how many times you fall to your death. Perhaps a title called "Cliff-diver" or something like this. Titles that reflect how many codex entries you have found or datacrons would be cool too. I would like to see titles become more specific to the player. On a side note, it would be kinda cool to inspect a player and see all the titles that they have unlocked.
  6. Not sure about that, but i have noticed a incredibly lower rate of dropped schematics from underworld trading missions. Out of the 100 missions i ran, I got a total of 3 schematic drops. Prior to the the patch, I would get about 10% drop rate on schematics. So I agree with OP that something was definitely adjusted. Now, whether it was intentional or not is the question..
  7. Follow it due south to the exhaustion zone. When you die, you will quite clearly see it dip down really low next to some rock outcroppings. And when I say really low, it virtually touches the ground. And then follow it north and watch it enter a zone where nobody had been able to go. "part of the landscape"?? Hardly. The Devs themselves have said there are still mysteries out there that haven't been solved. If it was just for looks why make it even land? Just keep it floating really high all the time looking pretty. Easier to program it that way I imagine.
  8. Yes, Jundland. On another note, it doesn't appear to land or come close to landing in any other location. Just at the 2 opposite coordinates. It may fly over something interesting, but I do not know what that would be. And it DOES NOT do a loop or circle like the one in the Dune Sea. It goes back and forth in a straight line.
  9. So today I noticed a new balloon that is flying above Jundland. The path it follows is roughly diagonal and starts at coordinates: X1380/Y820. It then proceeds diagonally to coordinates: X445/Y-500. I have seen it "land" at X1380/Y820 but this is an exhaustion zone. It then flies over a area currently blank on the Tatooine map. The balloon is named "balloon" and not "Jawa Balloon" like the one in the dune sea. So, if any of you would like to check it out, and post your results, please do so on this thread. Perhaps we can solve this mystery.
  10. Well, thanks! This makes it currently pointless to bother with REing currently. Thanks again!
  11. First some stats: I have REed level 11 light armor "critical savant gloves" a total of 62 times. I have unlocked just one of the 5 possible tiers you can get. In fact, I have unlocked it TWICE. I received a message telling me I already have that schematic immediately after I REed it. This item takes 4 Rubat Crystals and 2 Shadowsilk. That's 124 Shadowsilk and 248 Rubat Crystals for ONE unlocked schematic. Yes, there is virtually no point in unlocking the artifact tiers for this particular item. (I am a completionist and I have a low level alt that could use it in my defense) I am absolutely fine with the ability to RE a item to learn it. It does make learning a new schematic fun and exciting and it also means that you are not simply handed the new item with very little effort (cough, PVP gear, cough). What irritates me and virtually every crafter is the sheer randomness of this arrangement. How are servers supposed to have "dedicated crafters" that are rare and unique when the system itself is so frustrating that most crafters simply quit or pick up "safe" professions like Bio-chem and Cybertech. See the following you-tube video in which developers are interviewed about this crafting system: http://www.swtor-life.com/swtorcrafter/swtorcrafters-view-on-mystery-crafting-research-system-in-swtor/1960/ What I and virtually all crafters want is to remove this entire concept of absolute chance to learn new things. Wouldn't it make sense that after my guy tore apart 62 items he would have a HIGHER chance to RE it? Wouldn't it make sense that the game would automatically remove a item you have already learned from the list of possible schematics when you RE that item? As it is, the chance to learn all 5 of the 3rd tier schematics from a particular item get worst and worst as you unlock each one. It should be the opposite way. Can we at least be told the formula? Is it 1/100 or is it 1/1000? Does it matter if you are on your ship or in a public place? Players have a tendency to do the easiest possible things in order to receive the highest gain. As it is, earning items via PVP and earning items via doing operations is far easier then buying a item from a crafter since he is charging 10X what everyone thinks it should be worth but he is only doing it because he had to make 1000 before he got what he wanted! This system not only makes the economy go crazy since these manufactured goods are so darn much, it also means crafters are quitting their trades that they worked so hard for to jump into either a pure gatherer or a selfish trade that mostly benefits them (ie. bio-chem). Hopefully the next few patches will patch up some of the holes in this, currently gaping system. Recap: RE is a sound concept that just needs to be fine-tuned and less reliant on pure chance.
  12. Well, that answers that question. CURSE YOU SYNTHWEAVING!
  13. There is a chance, a small chance, but a chance that you may get the next schematic (tier 2 artifact I suppose). If that happens, is it a waste of time? Well, consider, if you you make Rakata Force-Master's Sash that already has +37 crit rating and you get the Critical version, you will probably increase the crit rate by +20 or so. If you can RE that and get the next schematic, specifically Endowment, you now have a Sash that gives almost 60 crit, around 25-30 Surge, and its base stats. If you crit it while crafting and get a augment slot, you have the best Critical Sash end-game. You can sell that for ALOT. Now, all of what I just said are just possibilities and nobody has posted a "Critical Rakata Force-Master's Sash" and I have yet to see a Dev comment on this topic either. However, we do know that in previous interviews, the Developers have said, and I am paraphrasing here, that they intend to make the crafting in this game very deep and give crafters server wide recognition by allowing a finite amount of recipes of certain items per server. Once a certain item is learned a certain amount of times, than it will no longer drop (or be learned) by anyone else again. Is it possible that making it incredibly difficult to learn recipes from reverse engineering is their way of doing this? It is possible. Will I continue to spend huge amounts of resources REing extremely hard to craft items in the hopes that this is true? I will.
  14. Not exactly a complaint, more of a curiosity. Seems like this is one area where they can improve. Load times are much more forgivable then queue times.
  15. Why are the load times so long? Was expecting my SSD to make dust of the normal load times MMOs experience, but this is just getting ridiculous. 45 seconds to load a planet is crazy.
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