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DarkInsidious

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  1. I agree. Debuff should be acquired in 45 seconds. Longer than 1 full rotation of the door being locked. Shorter than 2 full durations.
  2. It's become quite a hinderance trying to pvp when I can't get a team larger than 6 people because players that aren't enjoying the losing aspect of the game keep bailing to try to join another warzone. It's time to add the "Deserter Debuff" where players who can't enjoy the losing aspect of the game get to enjoy a 15 minute timer that prevents them from rejoining warzones. Something simple. Just a Debuff. If you want to get fancy with it add a title that recognizes those that can't enjoy the losing aspect of your game. Like "the Nerdherder", "the Meatbag" or "the Cowardly" that drops when the debuff falls from the player. A simple solution for a large problem.
  3. Or roll a powertech and spam 3 abilities. I'm with you man. Why play a Jugg when there are way better classes that provide more threat gen and have better defensive and offensive cooldowns. Totally agree.
  4. And a lot of people don't put up with nonsense. It may be a small amount compared to the cost of most things, but people pay for this. And the voice of many does not go unheeded.
  5. sure let's talk about marauder when we're clearly on the topic of juggernaut. please, do tell. and those 13 binds are probably attacks. I'm sure you probably click most of your defensive and long cooldowns where as I just button mash them all.
  6. Sure except your sunder is on a 4.5 sec cooldown. Your only mitigation is shielding. No dodge/parry. Armor class hasn't really proved to have any advantage, especially witih a 60% buff. Threat Gen needs a lot of work. Most Juggs require assissting/support. And you have to spec in to a dps talent tree for immunities.
  7. K guy, you set 25 keybinds just so you can be effective. BH Merc Arsenal - tracer missle x3 / power shot / unload SI Sorc Madness or Lightning - force lightning, shock, overload, static barrier, force lightning, shock, overload ... maybe throw in some dots Sniper... w/e - some crap of shots... some crap of shots... snipe, snipe ... some crap of shots Powertech - charge, aoe knockback, pull, rocket punch,flamethrower... railshot... done This is all 1v1. Sith Juggernaut... saber throw, force charge, sundering assault, smash, chilling scream (does no damage), ravage, impale, force scream, (maybe retaliation is up) force push, charge again, sundering assault, smash, impale now first bc maybe it will reset the cooldown on ravage... if not continue on to force scream... Now I've gone through my rotation once and I'm about to go through it again with no push or choke and my opponent is probably around 1/4 of his health. Now while I'm running through this rotation I'm popping Enrage, Endure Pain, and Saber Ward and throwing in disruption for close range interupts if possible for survivability. I use a Razer Naga MMOG so it helps. So what you want to tell me is that this excessive use of button mashing is supposed to appeal to those of us that want to WORK to PLAY? Genius. Focker. Out.
  8. Well clearly you haven't played a Bounty Hunter Mercenary Arsenal spamming tracer missle yet. Warrior is by far underpowerd. Requiring the use of at least 10 different skills to take down one opponent. Merc takes 3. Tracer x3 railshot unload. Usually does around a 10k-12k burst for me. If I don't finish them with that my instant Rocket Punch usually finishes the job considering it's probably my highest damage dealer. Having a BH @ 34 and a Jugg @ 41 I can easily say that Warriors are severely under powered.
  9. If you're looking for tank spec - Immortal Damage - Vengeance Leave the Rage tree alone it's crap.
  10. Every class is almost exactly the same. Every class has a 4 sec stun, a cc, a damage reducer, channel attacks, dots, support skills, etc.... If you sat down and compared every class skill by skill there would be very minor discrepencies. Such as... SI/JC gets 2 sec 150% speed increase. Retarded. Probably the most unbalanced skill in the game.
  11. The ability to write a macro to remove the action of having to click on the target you want to heal/cast spell on. Your mouse then acts as a direct representation of what you are going to click on removing the actual action of clicking. This requires writing a macro and assigning that macro to a keybind. What you want to do is easily achieved in any game that supports macros. Most Turret RPG MMOs use this but it's not really a suitable playstyle in most MMORPGs that very few players have adapted to. It looks as though Bioware doesn't want to support macros. Yet. They may believe that it's unfair to start new mmo gamers on a whole new genre at an extreme unawareness, especially in pvp.
  12. So basically what you want is a format to write macros? I don't think Bioware is intersted in anything that can manipulate their script. This is clearly an endeavor that they are invested in and will more than likely release their own User Interface addons in future patches. I'm sure if you're patient this may come in some form but probably not involving you having the ability to write game script in to macros.
  13. Defined. Fail more. kthx. Trolled.
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