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nogoodtomedead

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  1. Umbara should be cool. Keith, remember, if you touch merc DCDs, gonna need some of our DPS back to compensate.
  2. I think the point is, players in PVP don't seem to want to utilize other abilities. They want to keep DPSing without their rotations being interrupted. These DCDs are easy to work around. If i'm fighting another merc, they pop a shield, guess what, I'm going to hit them with CC abilities or line of sight them if possible. You'd be amazed how many people are still rolling their faces on their keyboards trying to DPS me when I got a shield up. With that being sad, Currently as a Veteran merc, I've been playing way more defensively perhaps even more than I did pre 5.0. The dps loss is noticable, but since I"m picking my targets, and saving my cooldowns for those real bad moments, I"m still doing okay. However, if they end up nerfing my DCDS, I'm going to need compensation in the form of a DPS buff within the same patch, none of that "we are going to nerf your DCDs, but buff your DPS next patch" crud.
  3. Heat Management hasn't been a issue for me yet. I am noticing the DPS loss more. I'm still sticking to my original thoughts on the topic, I wouldn't have touched DPS but adjusted the DCDs.
  4. Yeah i'm not a fan of the "target dps" either. I've always felt that a equally geared/skilled dps class should be able to deal the same amount of dps as another class. the concept of "Target Dps" to me makes me feel like i'm being forced to play a certain playstyle. However, I agree that these nerfs definitely impacted PVE more than PVP. Again, i feel that if they decided to mess with the DCDs, need they to either revert these changes or at least give some dps buffs.
  5. Well after a long day, finally logged into the game. The DPS nerf is noticable, but I'm managing, Honestly if they leave the Utilities alone the class should be fine. if they nerf the DCDs, they need to gives us some compensation via some dps increase.
  6. Same, I've been a arsenal merc since launch, the roller coaster ride that is this class continues.
  7. I've got my powertech on standbye, but i don't like the idea of having to grind out command ranks again lol.
  8. Concerning the crystals, thats good then. Arsenal main myself, I wasn't saying that we didn't need to adjustments, I'm just not sure if these were the right ones to make. Heck, may not even notice the difference tomorrow. However, if these changes do end up being to strong and they nerf our DCDs in the future, it will place this class in its worst state ever. Good Hunting though on your Commando.
  9. I'm dismayed and discouraged that the Proposed Arsenal/Gunnery changes stayed the same, especially after the community feedback told you these changes were to much. I would have perhaps reduced the initial proposed changes by half. Truly hope the team monitors the class closely. ( I am aware that there was a recent dev post about this) When the Utilities Patch happens, if you nerf Arsenal/Gunnery Utilities without buffing the DPS you will have ruined my main character and favorite advanced class in the game. It is not fun to play a character class that can't effectively compete in PVE and PVP. The change to color crystals and weapon tunings is just bad. The purpose of Legacy gear is so we can transfer gear between our characters with ease.
  10. These aren't bad ideas for the DCDs if our DPS wasn't getting nerfed. As recently stated by musco, they are aware that majority of the community wanted nerfs to Merc DCDs and not our DPS. Given the history of this class, pre 5.0 we were basically glass cannons. I don't think it would be a good idea to nerf the dps and the nerf defenses, it would make the class weak, both offensively and defensively which wouldn't be good for PVE or PVP. I My thoughts would be to remove the kolto utility and give it the PTs, reduce the amount healed by trauma regs and perhaps revert some of the DPS changes coming in 5.3. In terms of electronet, i think the reason this ability has come into the spotlight lately, is because of the fotm mercs. Once these players move on it won't feel like your being spammed with nets. If this class were to be more about kiting instead of having strong DCDs, we had to see some minor buffs to dps, buffs to rocket out/increased movement speeds. Personally i still play my merc like I did pre 5.0, i try to save my strong DCDs for the really bad moments and i try to keep at a distance and choose my targets. In short, i agree that changes need to be made, but you can't have nerfs to both offensive and defensive abilities.
  11. Thank you for sharing this Eric. I've been a arsenal merc since launch, its been a roller coaster ride. This post is encouraging because it showed that you did hear/read what the community had to say about these changes. My hopes are if DPS seems to low that changes are made quickly to fix it and if changes are made to their survivability then perhaps we could see some sort of dps increase to compensate.
  12. I'd like to point out the following statement in my original post "My biggest fear is if these DPS nerfs go live and then our DCDs get nerfed, this class will not perform at a competitive level in both PVE and PVP scenarios." I admit its short and maybe not the most detailed, but it is feedback. It expresses my concern about if these changes go live and if those changes are followed up with DCD nerfs that it could make the class not able to perform at a competitive level in PVE and PVP. I also provide some small alternatives about these nerfs and I also ask the following questions 1) If these DPS nerfs go live and the class begins to really under perform, can we expect DPS Buffs? 2) If you nerf our DCDs in the future, can we expect to see DPS buffs to compensate for loss of survival perks? Even if my posts are wrong in your opinion, It shouldn't stop people from talking about the possible changes coming to Arsenal/Gunnery in 5.3. I am aware that this class/spec isn't the only one in this boat or facing the chopping block. Again this post is about these changes to this particular class/spec. Fifteendoller, you've done a great job at giving feedback/constructive criticism about my posts. But perhaps you could express your views about the proposed changes for Arsenal/Gunnery in 5.3? Do you agree with all of them or just some of the changes? Do you have any relevant suggestions/feedback/comments about this particular class/spec? Are you aware the suggested Target Dps for this class/spec is 5% decrease but members of the community have run the numbers and are saying that this is more than a 5% nerf? If not, i'm sure you have better stuff to do, just move along dude.
  13. Well since you missed them, i'll repost them for you fifteendollers. I disagree with their proposed changes and provide a few suggestions for them to perhaps consider. If you don't agree with them that is fine. Overall, I think these nerfs are to harsh. For Target Tracking I would suggest 20% (down from 30%), the changes to Decoy were not really needed. I personally wouldn't mess with blazing bolts or Barrage, however if you have to nerf something then pick only one of these skills to nerf, not both. In general, the player base has always felt that the DPS for Arsenal/gunnery is spot on. The real issue began with the introduction of the new Defensive cooldowns. I realize again that utility skills are not being touched in 5.3. My suggestion would be to reduce the number of stacks of trauma regulators and reducing the amount healed and I would reduce the amount healed by Kolto Overload. Responsive Safeguards i wouldn't touch, but if i had to, I would reduce the amount healed or increase the cooldown time. My biggest fear is if these DPS nerfs go live and then our DCDs get nerfed, this class will not perform at a competitive level in both PVE and PVP scenarios. In conclusion, I ask these following questions: 1) If these DPS nerfs go live and the class begins to really under perform, can we expect DPS Buffs? 2) If you nerf our DCDs in the future, can we expect to see DPS buffs to compensate for loss of survival perks?
  14. Yes but consider that many of the veteran/non-FOTM mercs are predicting major nerfs to our utilities. So if they nerf those utilities without compensation it really does put the class in a major disadvantage in both PVE and PVP situations.
  15. Dude, wall of text. You could have given less examples. The core purpose of this post is about providing constructive feedback/suggestions about Mercs and Mandos in regards to the changes they are receiving in 5.3. Unless relevant to the topic, please limit other class discussion to their respective forums. Personally I'm frustrated because numerous people have posted valid arguments and suggestions concerning these changes in 5.3. Truthfully, I was hoping that some new information or least some news that they are re-examining these changes would be nice. I've been playing arsenal since launch, its my favorite class. I don't want to be at the top but I don't want to be at the bottom either, i think most people can sympathize with that.
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