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Donnadarco

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  1. Thanks for the post "WayOfTheWarriorx" i reset the quest in the city outside the hangar, and it helped. I got the cutscene to work returning down the elevator to my ship. okt 2019 bugg still living large : )
  2. Rofl is this for real! ? I just swapped to Vette this morning and the game is totaly unplayble..... I been checking everything except my companion LOL !
  3. Please put me on ignore then you making my job esier : ), F2P experiment is harmfull for the Subscribing players. Rep Side: Donnadarko Solarian Imp: Bitstream Starscreamer
  4. F2P is screwing things up for Subscribers.... Massive server lags and Red Eclipse Crashing several times..... Then we have the many F2P players that behave like scum of the earth..... My ignor list is growing large
  5. Hehe Welcome to the "Operative" Club Troopers and Sages ^^ a real eye opener maybe With this review the nerf maybe wasnt so unjustified after all. I always stated and think that healers should "triage" their resources and not DPS, while slacking...Now that's gone it seams which i am happy for. Still the nerf lacked fantasy and some creativity to it. Lets hope Creativity comes with next big patch then.
  6. Great Writing. If you never published a book then please try. If you have please post your titles below : )
  7. Why ruin things that are working ? This was something noone in the healing community asked for. We asked for Healers to all be "up to par" with eachother. That doesnt ment going on a Nerf hunt on Sages and Commandos
  8. think you can scale the whole Ui not single items. The Buff icons are still ridiculously small to see for healers still. Darth Haters "Show your UI" Look at those pictures http://www.darthhater.com/forums/forum-home/general-discussion/24692-post-your-custom-user-interface-screenshots-here http://www.darthhater.com/articles/site-news/20002-pts-1-2-show-off-your-ui
  9. Im not going to qute the whole post you did Ruqu but i agree. After watching and reading all releases of patch-notes even from playing weekend beta i feel swtor is very detached to its Healing and Tanking community. The "lead designer" seams more interested in keeping things in a wider perspective and never take on the "eyes" of a single Healer and his/her daily issues in the gameplay. Debuffing has never worked. Ui notifications are hardley visable. And it was stated early in the beta that debuffs is somthing players dont bother with. Just heal through it. And Bioware still doesnt bother to adress this. Why even have a Debuff mechanic if noone is using it ? Its esier to just heal through then waste resources and time trying to figure it out while battling your own UI and micro symbols that are only visable with magnefying glas. Its designflaws like this "lead designer" doesnt bother....And this is whatmakes the game fall appart. Still nothing is done to the 3 Second animation of the Slow release medpack. Why 3 second to a instant cast.....Still ! Kolto pack still unchanged. Still to expancive and utterly useless for players in full sawbones and that doesnt have Full Tier item gear to benefit from the boost in Crit at least. Still They kept the Diagnostic scan that is laughble. These issue are proof that its no professional "Healer" designer in this game. Bioware have NO lead designers to Healers. Its impossible. Their is only one lead designer and that person is ruin the game in some areas in pursuit of hes own Agenda ! That pursuit is PVP Balance. This hurts both tanks and healers very mutch ! I would never stated a thing it wasnt for the fact that this was a PVE game with PVP. But for now Swtor is a PVP game with RPG elements. Its hes way or the highway. This is typical American way of running business ignoring important feedback in fear to ruin hes own pride.
  10. I stopped playing swtor several weeks ago. I checked the new stunning 1.2 "Game changer" that will improve healing...... NOT ! Abilitys Bioware ignored changing that are not working as intended. Kolto cloud still isnt a "smart heal" and Still is "capped" to 4 targets. Still cant run and use, Diagnostic scan is in game and it is a terrible way of wasting talent points into. 30 % haste buff doesn't Solve the problem... Slow releese med-pack... Stack twice to be effective. Bioware did change it to stack twice initial cast. So we still need to waste time and GCD on casting them. Still 3 second before the heal hits the target casting slow release med-pack. Still not a instant cast LOL. Scoundrel still dont have a Damage mitigation tool to use on tanks or mele dps. Kolto pack is unchanged. It heals for nothing and cost both 20 energy and it consumes upper hand.....Still lackluster heal. So Bioware Borked Diagnostic scan 1 step further and actually "frontloaded" Kolto cloud. But they still need to add a damage mitigation mechanic and do somthing about Kolto pack that is terrible. Im waiting for GW2..... No more argue about healing because there is NO trinity in that game ^^ So pvp can stop whine....
  11. This time its 2 Scoundrels that teams up that piss people of.....So they need to nerf the class even more :S -K.O. no longer experiences a delay in its knockdown effect. Yay the fix the bug... -Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage. Nerf. Rember Socker punch needs a "upper hand" to use.... - Back Blast now has a 12-second cooldown up from 9 seconds CD, and deals approximately 5% more damage. -Shoot First now has an added 7.5-second cooldown. This is added to stop going out of stealth for using Shoot first twice in a chain attack. PVP exploit...... This game is ALL ABOUT PVP ISNT IT ??? pathetic.....
  12. I stopped playing swtor 3 weeks ago. done only 1 operation in that time. I went in and looked at the new 1.2 changes to see if i should start playing again..... No... No reson to start again....Still BORKED due to PVP complaints. Abilitys Bioware ignored changing that are not working as intended. Diagnostic scan is in game and it is a terrible way of wasting talent points into. Slow releese med-pack... Stack twice to be effective. Bioware did change it to stack twice initial cast. So we still need to waste time and GCD on casting them. Still 3 second before the heal hits the target casting slow release med-pack. Still not a instant cast LOL. Scoundrel still dont have a Damage mitigation tool to use on tanks or mele dps. Kolto pack is unchanged. It heals for nothing and it consumes upper hand.....Still lackluster heal together with Diagnostic scan. So Bioware Semi fixed Diagnostic scan and actually fixed Kolto cloud. But they still need to add a damage mitigation mechanic and do somthing about Kolto pack that is terrible.
  13. Your welcome to do Nightmaremode if u like. Farming "Hardstuff" 24/7 is not for everyone. Just accept people are diffrent. Not everyone have the same taste as you du OP. Normal mode is ment to be Pug:ed and for casual players that have a life with wife and kids and a Jobb. That means bioware planned for Operations to be accessible for all who likes to start Raiding. Farming gear isnt everyone`s cup of tea.
  14. Yes spot on ! lol there is no time/ money or manpower to start "fixing" the ugly duckling. The only thing you can do is to give false promises (George) about the future and what it holds, thats the truth..... people cant start to move around in a rocky boat, then it will capsize and drag everyone in the water. To many changes to 1 class will make a mess to the already existing class balance. Im sure this will be part of the Ui changes ;P Yes i got almost full set of Dps gear. Swap to Scrapper and punch people in the face to cool my head off, and keep on enjoying my Bad*** inquisitor.
  15. slow releese medpack is just prolonging of the impending doom.....Lol i truly didnt think he was that Clueless... Kolto pack crits for about 5-6k depending on luck. But Medpack we talking 2.5 Topz, majority of the time below 2k. Yeh lets run 16-man Raid HM and have 4 scoundrel healers and Keep the raid Steady at 25% HP..... Damn we talking Tons of Burst....hmmm maybe not. Think again George. Try read the tooltip for starters ;P
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