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Emmcee

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  1. Just a guess - and you may have already resolved this - but if you were logged into the game when you subscribed, you need to log completely out, close and restart the client, then log back in. Also, when you log in for the 1st time after subscribing, you will get a window that says you are now subscribed (with the differences between the account type you are coming from and subscribed) ...but, for whatever reason, the "Subscribe" button on the bottom left is still active. Hit the Continue button on the bottom right and you should be golden. Beyond that, you will need to get support involved.
  2. Like most CC items, once you open the pack and get your 3 tokens, they are BoP to that character for 36 hours then they become tradeable/sellable.
  3. You can get your old companions back (for combat and crafting purposes) by using the Galaxy kiosk in the Alliance Camp Headquarters on Odessen.
  4. Do you remember flirting with her prior to chapter 7 from when you played before? It is my understanding that you have to flirt with her every time the option is available during all previous 8 chapters (or most of the time? ...or over half of the time? ...I don't know for sure) for the cantina flirt option to be triggered in chapter 9. If you didn't start flirting with her until chapter 7, I can only guess you didn't meet the criteria to trigger the conversation.
  5. If you boost a SW, Jaesa will be defaulted to Dark Jaesa - so, no, it is not possible. From my understanding, you have to play through the story - and, more importantly, her companion story/dialog making her Light Jaesa - in order for her to return in KotFE as Light Jaesa and be romance-able as such. If you are committed to using a boost, your best option would be to purchase and use the Master's Datacron from the CM on an existing SW, which doesn't skip the class story, then play through the story normally (but at level 70 with level 70 gear). Neither of the character creation boosts (which are the ones you are referring to) make a Light Jaesa possible. As it applies to romancing Lana, yes, this is accurate. Technically, both boosts lock you out of any/all romances that would have occurred prior to their respective expansions. The Lana (or Koth) romance happens in KotFE after the lvl 60 boost. Just make sure you take all available flirt options for Lana (or Koth) during KotFE chapters 1-8, then select the flirt option in the cantina in chapter 9. All companions of boosted characters start an Influence 1. Interestingly enough, you also start with 0 light/dark side even though the game defaulted all of your previous decisions to light/dark choices based on your faction.
  6. My understanding is, and it could be wrong, is that "Mission Rewards" refer to the crew skill missions you send your companions on? ...not really sure to be honest.
  7. I used my 60 token on a Consular having never been able to get much past story chapter 2 on that class - SO BORING! At first, I didn't get my unlock - even after leveling to 61 (which I posted on the forums about a couple of times because it irked me) ...but, at some point later, and I'm not sure exactly what the trigger was as I wasn't paying that much attention, the unlock came through.
  8. You cannot get the legacy class buffs with a boosted 60 ...or the legacy presence increases from the companions. In fact, not only do boosted 60s not impact legacy whatsoever, they never can impact it because they skipped all of that content (class story and companion conversations/quests) and they can't go back and play it.
  9. I am a returning player and have all of my characters on the 2 RP servers, but I have a friend who plays on Harbinger - which I have no characters on anymore (but I used to and have a legacy 25 on that server). I am in the process of recreating and playing through a few new characters, but I decided to use my free 60 boost on a Sage because I have no interest in playing through that class's boring story-line. It may have been my misunderstanding, but I was thinking this would give me the legacy unlocks and perks associated with completing the character and companion story achievements up to that point (which is what the boost supposedly does) ...it apparently doesn't . Even worse than not getting those unlocks and perks in the first place, a boosted character can't go back and play those aspects of the game, so it will be forever unable to earn those unlocks and perks. I don't really have a question ...just wanted to voice my disapproval / frustration and put it out there for others who may be thinking the same as I did. I think if I had known this beforehand, I would have chosen to boost a character I already had the legacy perks for. TL;DR: If you are looking to fill a class hole in your legacy, don't use the boost to do it ...not only does it not give you the legacy perks/unlocks, you will never be able to get those legacy perks/unlocks on that character ...ever.
  10. OP, please show us on your avatar where, in your imagination, Eric Musco touched you ...
  11. It was a special pre-order bonus for subscribers with a specific start and END date. That is the "Definitive Statement on Future 12x XP Plans". *boggle*
  12. A lot of people are going to read this and say you are complaining about nothing, but as I progress through the game, it's the small things like this that are starting to stand out and gnaw at me - robes and capes clipping through speeders, colorization and other settings not carrying over into cinematic scenes, companion portraits not matching customization, etc. I do not know what kind of effort it would take to fix many of these non-game-changing issues (of even if it is possible), it's just that I find myself thinking more and more that it feels like this game hasn't been released for more than a year as opposed to one coming up on it's 3rd anniversary. I'd love to suggest that they take some time and put a little effort into fixing the small stuff that is broken, but it's doubtful they ever will ...there's no financial benefit for them to do so unless they can find a way to sell a Graphics and Bug Fixes Pack on the cartel market.
  13. I'm going to go out on a limb here (having only historical and current precedence to back it up) and say that utilities should stack across different classes ...but won't stack across same class/sub-class or mirrors.
  14. While I agree that docking stations/air locks (and load screens in general) are a painful time-sink, many of the avenues of travel are done the way they are for realistic lore -docking stations/air locks are on every planet that does not have a dedicated spaceport to land your gigantic ship- and, more importantly, to provide a sense of a large-scale world/galaxy. I've seen this argument made in many other games and it usually ends with the same people who complained about travel being slow or inconvenient turning around and quitting because -now- the game world is too small and there isn't enough content. Seriously, think about it. Name ONE game that didn't get WORSE by adding instant/convenient travel? I often feel pity for the developers of this game (or any game for that matter) - they are damned if they do and damned if they don't.
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