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xdoctor

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  1. I have a hard time voting if we lose, especially if it isn't even close. Sometimes there just isn't a valuable player to vote for. If we win, or if we gave them a good run and still lost, I give it to whoever was healing me.
  2. I love that it will take a lot of time to get the War Hero gear. Lets face it, that's the endgame here. It's SUPPOSED to be hard. IMHO, if you can collect a full set in a month, it better not be the best gear in the game.
  3. Throw a bubble on people that are taking heavy damage or if you're running into a fight with someone. Damage mitigated by the bubble counts as healing. When a major skirmish is over, throw some heals around. Its really not hard to get the 75k healing medal in that way. You'll probably get the 2500 healing medal too. Stims with Recklessness should get you the 5k healing medal. I like to use Recklessness and pop a relic with Death field to get the 2500 damage in a single ability medal. In fact, I use Death Field every time its up and its rare to not get a medal for 25 kills. If you're DPS spec'd and having trouble getting the 75k or the 10 enemies medal, you're doing it wrong. Save a Wrath proc and then use Chain Lightning when someone is around 1500hp and you'll have the quick draw medal. The 300k damage can be tough, about the only time I get it is on Voidstar, but right now I'm only in Centurian gear. Hopefully that'll change in about a week. That's 8 medals, nine on Voidstar. If I get all those, I feel like I've done well.
  4. Yes of course. Unless they put another reason to do lvl 50 pvp, besides gear, then that's exactly what's in the future.
  5. What he's saying is that the level 40 PvP armor is obsolete once you hit 50. Also, everything gets harder at 50. Everyone else has expertise gear and you'll feel like you're attacking them with feathers for awhile. Commendations will come slower. If you're going to be leveling from 40-50 in a week, upgrade the gear you have a little bit and save your commendations for gear bags. You can buy one bag before 50 and save up 1000 mercenary and 1000 battlefield commendations and you'll be starting with six bags. That's a pretty darn good start.
  6. I leveled Assassin to 50, now I'm going through again as Sorcerer. Its easy as hell. I'm at level 27 right now and I think I might have died once when I wasn't doing something silly like trying to solo a world boss or a Heroic 4+. Way more fun in PvP than Assassin. I really enjoy being able to melt people's faces off before they can even figure out where I am. 30lbs of utility in a 10lb bag. It seems like this class has an answer for everything. The only thing I want that it doesn't have is an extra CC breaker. Its not usually assumed that I'm there to heal, but I do heal if it helps win in PVP or helps the group I'm fighting with.
  7. I'm in the same place. Leveling my second character now and I find myself upgrading my gear about every five levels. So now with Artifice, I work on purples. I'm trying to get to the point where I can make every purple Hilt, Shield and Enhancement in five level increments from 20-50. I'm also working on having 99 of every power and color crystal, artifact fragment, extra crafting material and gemstone in my cargo bay so I can make anything I need anytime I need it. Clearly that won't be possible with every material, but that's what I'm doing with everything I can get from Treasure Hunting and Archaeology. I'm about 3/4 done with that right now. Any time I get more than a full stack of materials, I make one of the items and sell it on the GTN, give it to a guild member or find some noob and shower him with gifts. Eventually I'd like to have that same setup with every crafting skill. Also, send all your companions out for the highest possible rank lockboxes every time you log off. At the very least there will be some cash waiting for you when you log back on. I've also been getting a few schematics that way recently.
  8. One of my guild members was talking about this last night and he was contacted by Customer Support over it. They told him it has to do with time. As in, if both beams got to the second door, how long did it take them to get through the first door.
  9. There may be something to that, in part. The center point has a tactical advantage because it is quicker to get reinforcements from the center to either edge than it is to get from one edge to the other. So at the start of a match if the entire team focused on capping the center turret, then left two behind and the other six attacked in force on one side, it shouldn't be too hard to cap a second. The other team will be slowed down because backup may be all the way across the map. Then if you leave two at each turret you've captured and have a four man roving band of death that swoops in every time one is threatened, there's no reason you should ever lose a turret. Of course that would mean working together and possibly taking direction from someone else, so it'll never happen.
  10. I use a Logitech G17 gamepad. I don't really have macros programmed into it because almost every button press is situational for me. But it does help to have my attack buttons right under my fingers, and moving with a joystick is so much better than WASD.
  11. I've tried that before. It didn't work well with my playstyle, I felt I was doing better with Harnessed Darkness and Wither than I did with Death Field. I went this way: http://www.torhead.com/skill-calc#200MsrszbskrsZbZf0c.1 I find it to have good survivability and steady damage.
  12. I've opened about 20 bags in total since then. Last Sunday was a very good day, I finished my weekly, got three bags, one had my mainhand weapon token, the other had the token for my chest piece. They do still exist. Sorry.
  13. The spec in the OP is exactly what I've been using. It doesn't have the burst damage of the other skill trees, but to me, the survivability makes all the difference. I don't really care about posting big damage numbers. I want to win the warzone. The nice thing about that spec is I can guard a door or a turret by myself and I know that unless I'm outnumbered 3:1, I can at least hold it until help can arrive. 2:1 seems to be a coin toss as to who dies first, 1:1 I can almost always dispatch the enemy myself. It comes down to your playstyle. If you want to put up huge damage numbers, go Deception or Madness. I consider Darkness to the the utilitarian class. It allows me to feel like I'm really helping out, even though my damage numbers rarely break 100k.
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