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Zenithan

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  1. We had major raid group member issues near the end of TFB that set us behind for the rest of the tier. We still made an effort to clear SV in mostly 75s (after replacing three people), and were mostly successful (had a composition issue on Styrak.) But you aren't wrong.
  2. Interrupts, and to a lesser extent, mezzes and stuns, should not be able to be resisted by equal-level targets, but they can be. Several encounters in the game require (or at least are made much easier by) consistent interrupts, like Operator IX (Regulators), Styrak NiM (especially), Minefield, and Gate Commander Draxus. On Styrak, a single resisted stun, slow, root, knockback, or interrupt can easily wipe the raid. Sage and commando healers can't reliably mez trash, either. Either tie an accuracy boost into a talent high in the heal and tank trees, or give these abilities the same treatment taunt was given.
  3. Verified, although I only checked body types 1 and 2. Body type 1 Body type 2 Had not noticed it before yesterday.
  4. Balance sages also shred tanks, so there's that. I guess they have to be able to do something.
  5. For someone who argued with Neo a lot, you sure are trying desperately to take his place.
  6. Congrats! Operator is a hell of a fight.
  7. Regnar, I respect what you're trying to do here, but there's a difference between allowing your members to express themselves and allowing them to rampage about like children. I don't always agree with what Ascension members post on the forums, but I'm also pretty sure they haven't engaged in this level of personal attack. REIGN members have wronged me in the past, but I didn't come to the forums, and I certainly didn't resort to insulting them. I noted it and moved on. Say what you want about me. But an attack like this on one of my guild's members? I'm forced to hold your guild responsible as an entity for that, since I have no idea who Ajumawins even is. I won't stand for this nonsense.
  8. Saturation fire is still a factor for at least three people even when part of the raid group is standing behind the walker. It's also a factor for the rest of the fight (until the walker falls.) The mechanic is only mitigated, not removed.
  9. I can make: Adept (power surge) 31 enhancement Quick Savant (power alacrity) 31 enhancement Might, Reflex, Resolve 31 armorings Deft, Mettle, Aptitude 31 mods All free withs mats, crits mine. Send a mail to Ryd (Republic) or Solanar (Imperial).
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