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LeonKeyh

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  1. I am a Sith Marauder who is the mirror of the Jedi Sentinel. To me, Hutball is fun and awesome. It is easy because I have a charge that can be used to get back up after getting knocked down and can be used to transport the ball to the enemies' spawn quickly.
  2. The classes need redesigned, no amount of tweaking is going to make them useful but not "overpowered"
  3. LeonKeyh

    Ops still OP

    http://www.swtor.com/community/showthread.php?t=251477 I believe this topic of mine is still relevant.
  4. No, I'm pretty sure you have no typing comprehension. Acknowledgement from his piers? What is he? A boat captain? Complaining about Tracer Missile Spamming Bounty Hunters? Good people eat them for breakfast. If you're complaining about them, you're the bad.
  5. I play a Marauder and an Operative. Be aware of your surroundings and it's not a problem. It's definitely not for Jedi Knights/Sith Warrriors since you can just charge back to them. As for the video, he has some valid complaints. Most of it is 'It's not WoW' though.
  6. 1. Marauder and Operative 2. Juggs/PTs mainly because they take long to kill, it's not like I run away from them.
  7. I have a level 50 Marauder and a level 50 Operative. PvP Marauder is infinitely more engaging, and a lot more fun. Also, Marauder is a beast in PvP.
  8. It kind of upsets me that a meaningful conversation can't be had on these forums. If the topic isn't about 'X needs nerfed' then it gets ignored. Especially whenever the crying is because of poor gameplay by the TC.
  9. You're right, if people spec into it, the Stealth gives a run speed boost, and evasion does remove DoTs. I'd still gladly give it up instead of the armor penetration, stun length, and opener damage. But really, we're getting off of the original topic that I had in mind, and I find it very strange that you guys are more worried about not getting a kill from a player running away (which really, removes them from the fight, which is what killing them does) than getting killed quickly.
  10. I'm 100% sure, because if I'm attacking someone in the front of a large group, alone, I'm dumb and deserve to run back.
  11. What would you play for at that point? As fun as the PvP is, I don't think it can hold anyone's attention without the anticipation of receiving new, better gear.
  12. Haha really? Sign me up. Everyone would take that in a heartbeat. To be blunt, your request is obviously from someone that doesn't understand the class. You're going to remove an ability on a 3 minute cooldown (2 minutes with talents) that is countered by no/ground target AEs and/or DoTs? When popping out of stealth and killing someone without being hit by another enemy takes you out of combat and allows you to stealth again. That's not going to fix anything.
  13. This is true as well. I've respecced to Lethality for the time being to both prepare for the incoming 'nerf' and because concealment is just boring. The tree has a lot of energy issues. It has a very nice back loaded burst DPS, but one decent 'burst' leaves you with little to no power. The only way to really combat this is cycling DoTs across multiple targets.
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