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Mistress_Ivi

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    UK
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    Master Debating.
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  1. I've personally bought myself a collector edition of ESO and if they've solved the crash issues some people have when it is released, I'll be playing it full time quite contently. At least for the first month. I've seen pvp footage of people taking keeps, I've played all the newbie areas personally - so I'll likely take my time within those! But it also allows me to make any race for any faction (something this game lacked when it first came out). In order for SWTOR to survive new games coming out, they need to reduce the charges in the cartel market or reduce the cost to sub. The newer games are giving you more BANG for your buck; will likely continue to... and that means any existing game needs to adapt their system to compete - or lose players. Am I gone for good? Only playing the "completed" game for a month will tell if I ever come back here for a time. Has it killed SWTOR? Unlikely. SWG survived 8 years - only thing that killed it was these 'lovely' people in EA whom couldn't handle some people liked a different Starwars MMO. But because it's the only Starwars MMO that'll be standing, it'll stick around.
  2. http://www.swtor.com/community/showthread.php?t=724435 The easiest thing I can think of, for both Sage and Sorc, is to boost our 'gain' when hit with resolve attacks. 25% should do it and add that to 'time full resolve bar' as well by the same 25%. It would aid in the whole, we are really easy to screw with... problem. If the 'passive' fails or is overpowering, remove it and see what else might work.
  3. If you play them by their 'arc types' I can promise you this, don't. If you enjoy miss pysco witch of the Inq line - go for it. It'll be amusing, because EVERY problem can be solved by zapping it with lightning or some other force related attack. The fun comes when you play against that. Lightside Inq is more interesting, has a few different options and ultimately if you dislike Khem and never use him... things become better for it. I totally did not however, enjoy the NUN style Jedi Counsular line when playing good. I've not had much chance to play on my Evil one... but she's querky! I feel being a total witch counsular is going to be way more rewarding. But at the end of the day. It is up to you, the player, the story follower / reader / whatever actually fits; if you enjoy one plot over another. It's just a pity so much money was used on the storylines... and they end once 50. The Makeb content see's new voice actors (inq at least) and a merged plot, it loses the fun of the storyline for me. I'll make one recommendation. Play against the norm. The plots improve for it.
  4. I find myself liking this idea; sadly though I would imagine only the matches on the PTS (as the test servers are coded differently) would get recorded and put into the 'screens'... and even then, it would only be a single match per screen. Plus, in large zones (for this game egine) like the fleet, more than one screen would likely cause massive problems. Loving it. But~ I find it would only be practical in a small zone, like your ship.
  5. You need to craft prototypes of something you've learned. For example. Cybertech recieves a mod; this mod works until xx5 ... but if you dissasemble / RE the mod, you may learn the prototype. You manage to learn it. The new Mod can be made until x10 - allowing you to then go to the trainer and pick up new green mods. This will apply to ALL craft skills. I hope this helps.
  6. Adding to the 'ride the lightning' I'd like something akin to actually flying up/down places (level 55+) ... it may have to be disabled in warzones or operations though. I would find it highly useful for datacrons etc - AND FUN.
  7. ... to the Defence buff for 2.7 Sorcs and Sages. Instead of using the Bubble and gaining a 1-4 defence proc, it [ Auto Fills the Resolve Bar ]. As far as I can tell, this would only address the issues for Sorcs/sages in PvP situations, but it's the start of which we need in order to make them at least slightly more PvP viable in Arenas if they become temporily immune to all CC... this seems the easiest method in which to do it. I'd also like to see the instant cast Whirlwind make a return. But please discuss the Pro's and Con's of the above. P.S - if the above does not work, how about making a Sorc/Sage resolve bar 'easier' to fill to max?
  8. I'd simply make all my healers force healers, bored of tech healers. I'd love to make some of my companions psuedo HK-51's though, so they are super effective dps like him.
  9. Closest thing we got so far is the Visas Marr headset... and everyone can use that to mimic Miraluka. I'd like to see more masks; with colour options. If it's white, make sure a black option can be accessed. If black, white needs to be an option too. Instantly, that opens two more options. But~ an expansion on the current masks is required as well, this goes double for all races that have lacking options.
  10. Never tell them to stop creating new planets. Never a good start. The game Engine though suffers the larger a place you make, so the alternative would be to make copies or each planet and count them as new zones (Example, Section X is Belsavis, but not). I would love them to add zones 1/8 or 1/4 of the orginal (example, tatooine, hoth) for 55's or even people lower than the default level... level 10? Want to fight Sand people and Jawa? Go to Tatooine and click a special Mos Ila shuttle when the Imperials took over.
  11. I imagine banning someone's legacy and/or account is easier than banning individuals one at a time. The logic is multiplied by you having to do the same action on as many alts as you have. Change the word banning or ignoring; the exact same logic applies. If I legacy ignore someone on my "sorc" then log my "assassin" I'd love to know that the person ignored on the first is also on the same list of my second. Account wide isn't a required feature, yet. Because most of the playerbase stick to 1 server... even if they don't, a fresh legacy ignore is all you need on the new server(s).
  12. This game was not designed to be solo'd until fully geared up in the highest tier. 78's? Yeah, that's what a level 78 player is meant to be using as standard gear (aka, pre operation gear). So being 5 levels above in gear for a 75+ (the literal meaning on those ratings) in a place designed for a level 50 wearing 140(52/4/6?) gear or worse (Makeb vendor supplies 140 rating stuff for planet comms) does allow you to solo that particular content. But please remember - when it was first created, the design was to be done with 4 people in relatively horrible gear compared to what we have now. They wont change that design to cater to solo players; if anything they'll bump them up to 55 - add bonus bosses if the place has none - and make it slightly more challenging for those already geared. "NiM" flashpoints I feel would be a better thing DEV time was spent on, over solo flashpoints. If you want easy, the new Kuat one can be solo'd at 55.
  13. To those who do not understand, prior to 1.3, the PTS server was for all intent and purpose a 'normal server' we level'd up characters (finding potential bugs, issues with quests etc) whilst also playing on the level 50's we had earned the hard way when we wished to do level 50 content... as a server, we were almost ready to start attempting operations for the first time. The point of a test server is to test new content, under the same conditions as live. This means, level'd up and hard earned. Copied characters have unique coding compared to a generated and leveled character that has unforeseen bugs and problems of their own; whilst any problems a grinded character encounters will match the issues of their live counterparts. Granted; the population was somewhat limited compared to live at the time - but we did have enough players on at all times to attempt 8-man content with little problem... and as a SWTOR community, drama and general hate was not apart of it. Much like other MMO's infact. Since then, those of us who used to play on the PTS have been forced to play on live - because our community and our gameplay choice was destroyed by the gaming developers who don't quite understand how to get the most out of their testers. I will agree on one thing - the cloning proccess is perfect for the questionable player crowd - the impatient - and casual tester. It is also perfect for testing the tool like LFG - despite there being level 50's in place at the time it was added to the PTS. It's also perfect for any new Warzones. But there's things a fresh level'd character has gone through, found etc that a clone will not encounter and not contribute at all. They would also acquire all 'new' quests or rewards if they had not done them before. Those whom question why we played on the testing server, have little to stand on... as I have played on testing servers almost as long as I've played MMO's. I can accept rollbacks or character deletions for a good reason; I can even understand we may lose a character, get trapped or just lose access due to bugs - I can't accept deleting them for deletion sake. The playerbase have delete buttons - encourage players to delete if you want some names freed up. You have plenty of avenues and incentives you can grant players whom comply.
  14. What about those of us whom tested before 1.3 and still have those characters on the PTS? I'm just saying... because we used to have a thriving community on the server before you screwed us over back then.
  15. Large patch. Expansion's typically add to character plot; add planets you can free roam (or land mass in other MMO's); skill sets or abilities etc. I'd personally consider the new daily zone(s) an expansion over the GSF. Now, if the GSF included free roam options outside of Warzone style maps - like flying around fleet, space mining, space races ... and just general 'time wasting' acitivities - then I'd consider it a true Expansion. All it is at this time - to me, personally - is a new type of Warzone with MASSIVE cartel costs to be effective quickly.
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