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Renroval

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  1. Bioware did this on purpose so that you keep on trying to get that gear that won't drop. They do this so that you continue to play and won't get bored! Bioware is smart!
  2. They do it like this so you keep playing the game for gear that won't drop for you this way they retain more players.
  3. Which means all rakata gear should have the profession requirement. Not just biochem.
  4. Dumb devs/designers will be dumb. Nothing you can do about it.
  5. Agreed 100%. Bioware is just too damn slow with their development. They should have known to put these options out there already knowing how well it has worked for WoW. Learn from the competitors.
  6. OPTION also includes not running hard mode flashpoints and just doing normal mode ops since it's so easy. Maybe that is how many want to get geared but with broken loot, they can't. OPTION! Since it is an OPTION, let's make it broken. Doesn't matter. It's an OPTION. Right? Buggy, broken, useless crap in game that are an OPTION, leave them unfixed. Why? Cause it's an OPTION. Just because it's an OPTION doesn't mean they should leave it in it's broken state. People are not happy with it. Why leave it at that?
  7. They need to have the required crew skill to equip similar to how biochem reusable items were changed. It's the same case as before, people go Armortech/Synthweavering, get their bracers/belt then switch to biochem. I do not think that is what Bioware intended considering they added the requirement for Biochem reusables.
  8. Hence the word: OPTION. You don't have to use it if you don't want to.
  9. Yeah the bonuses should give something. Just for a token or a chance for a token that can be used by all classes. Just a chance alone is good.
  10. Oh I see. I thought the other one doesn't get reduced by armor too. Weird.
  11. Why are there two of these relics but one deals 208 damage the other is 156. Why is one dealing more damage than the other. I'm confused...
  12. As I was doing all the hard modes at level 50 multiple times, I found myself wondering why only the last boss in each flashpoint is worth killing. The rest of the bosses are pretty much useless because they don't honestly give anything worthwhile. Crystals? They're useless. Tionese loot? Well, Columi drops from the last boss and crafted gear is available that can possibly be better. So honestly, all the bosses but the last in each hard mode flashpoint is pointless. As I go through the forums, I also see a lot of RNG issues with tokens. Tokens that no one can use drops and tokens that one person wants hasn't dropped after 20+ runs. Yes, that is RNG but try to look at it from that person's point of view. He ran is 20 times just for the last boss for that token and it has eluded him 20 times. It is frustrating and games shouldn't be that frustrating (imagine if it dropped on the 21st run and then it bugged out). So I am suggesting some changes to hard mode flashpoints in regards to some loot. 1. Tionese Crystal Vendor and Remove the requirement for Crystals on Tionese gear from vendors Tionese Crystals should honestly be used to purchase rare crafting materials. The amount should not be obscene but should not be too easy to obtain. This allows people who love to hard modes to gain something from each bosses rather than just waiting for the last boss to die and drop a token. More options could be added for all these crystals. 2. Hard Mode Flashpoint bosses will now drop both 2x Tionese Crystals and 1x Tionese Commendation. This way bosses provide a way for new comers to gain Tionese gear a bit faster and not depend on RNG drops to provide them with upgrades. Also allows bosses to be worth more than just plain crystals. 3. Hard Mode bonus bosses will now provide a tier token (or a chance to get a token) but increase the difficulty of the boss fight. Bonus bosses. Who does them? They don't really provide much incentive after awhile and they are usually just skipped. Sure they are a bonus but let us at least make them a bonus worth doing. So make bonus bosses drop or a chance to drop a Columi token but increase their difficulty (some bonus bosses really are too easy). Something similar to the Kaon bonus boss, hard but provides a columi headgear token but Bioware is about to change this which is honestly a wrong move. 4. Tokens. Why four of them? Why not make the tokens simply just one. One token that can be used for all the classes? This way there won't be a scenario where if you don't have all the classes and that classes' token drop it is useless. So why not change it to just one token all classes can use? Yes, maybe it'll make gearing easy but at least it won't be frustrating for the people who have run a single hard mode 20 times without getting a single token drop. If that is not an option, we could easily make it such that loot that no one can use will not drop. That might be another option. Or make only 2 tokens: Force Users and Tech Users. 5. End of Hard Modes drop Columi Commendations End of hard modes dropping a tionese commendation which honestly no one will probably use since you gain them so slowly that at some point you will probably get a tionese piece that is essentially going to be a downgrade. End of hard modes should drop Columi Commendations so that people who don't do ops can continually run hard modes to gain something in the end: a commendation they can farm and use for upgrades. This also fixes the RNG issue such that at least after 20 runs you have 20 columi commendations and after 20 dailies you can get that piece by spending commendations. Thank you for your time and feedback would be appreciated. Let us improve Bioware's game!
  13. Does anyone know where I can get Revan's Foundry outfit?
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